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[DE]Rebecca

Nyx & Titania Dev Workshop

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On 2019-01-15 at 1:52 AM, (PS4)big_eviljak said:

Yep, gladiator rush isnt available to any exalted weapons.

We can also add all arcanes to that list as well now

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10 minutes ago, (PS4)RenovaKunumaru said:

We can also add all arcanes to that list as well now

Thats been a thing for awhile. Exalted weapons dmg is effected by warframe strength... Hands down, exalted have the ability to be way more powerful than regular weapons.

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Is their rework still a thing or will these two be left in their current "unfinished" state ?

Last change,  if I remeber correctly, was Nyx getting her 2 to be recastable without holding to cancel. This is nice, but Absorb is still far from good. 

And what is with Titanias Tribute, will this get a change or has it been forgotten.

Did the Devs mention anything about future changes r their Deluxe skins ?

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Posted (edited)

Titania rework is not enough.

Tribute:

       Entangle: It is absolutely useless. What benefit will we get by a 25% decrease in enemy movement speed? It's not like enemies runs away from us in the game. A better option would be it giving a cold debuff such that it decrease enemy actions (shooting, etc) as well.

       Throns: Everyone agrees that reflected damage is insignificant on all enemies who have like 15k health and enemies who only deal like 70 damage per second. Please have it become "Deflected" and not "Reflected" such that Titania takes less damage and the damage she is not receiving will be deflected to enemies.

 

 

Razorwing: Give it a higher acceleration and deceleration such that it is easier to control (Not changing the top speed).

 

Edited by Aadi880
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I still mantain that the current "rework" has been noting more than an emergency hotfix that Titania was due in the first month after launch and DE mulishly ignored.

What has been changed can be summed up in obvious quality of life improvements:

- razorwing vacuum to counter the velcro effect when getting near any surface

- tribute requiring only 1 "soul" per type for full effect to counter the massive energy sink for lackluster effects and the difficulty of keeping some active if the corresponding unit type spawned rarely

- razorflies being healed from diwata melee damage is laughable because they tend to die too fast for that to matter (besides who uses diwata?!)

What wasn't solved:

X coin flip survivability with 50% miss chance from razorwing and another separate 50% from tribute's dust (that suffers from fixed range as well)

X #1 still needs a target for casting or aiming for the ground, severely limiting the utility of the status removal part of the power - also targets still tend to get launched skyward

X #2 tribute flings enemies away and the "souls" have finnicky hitboxes for collection - why aren't automatically collected is unclear - no modding at all

X #3 Lantern effect is still bugged - enemies aren't attracted at all and the lanterns still tend to float away - target invulnerability is also key to squadmates trolling and frustrations

X #3 is redundant with #1 the power itself is her #1 + razorflies, why not make it as a combo of those and change razorflies to a castable power like itzal's #4?

X #4 slower flight speed than normal walking speed of the frame, same with dash speed, insufficent acceleration and deceleration,

X #4 targeted and autokilled by antiair fire in both openworlds regardless of actual EHP - antiair attacks are used agains Titania even out of Razorwing with the same effects!

X #4 no [X] interactions opening cabinets and doors, reviving, picking up ayatan stars etc. while skywing can - it's not a technical limit but a bad design choice

X #4 no way of respawning razorflies without abandoning razorwing mode and losing all buffs (energy conversion, growing power, kitgun arcane)

X #4 augment: mandatory to attain decent speed and fire rate, sacrifices a slot and requires extra energy expenditure to keep the buff up - should have been like Ivara's prowl augment at least i.e. always on without extra costs - it doesn't change the ability in any way, it simply brings it to its correct speed

X conflittual modding:

- #1,#3 need a lot of range for actual use and have limited to no benefit from power strenght,

- #2 all tribute effects are fixed in intensity, range and duration, modding has effect only on the initial tribute creation range and secondary damage to the targeted enemy

- #4 needs power strenght, maxed efficency and duration to reach reasonable flight times and offensive power making it incompatible with #1 and #3 due to needing narrow minded  no space left for survival mods or aviator as the exilus slot is needed for enemy sense

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we all know that Titania's "rework" was not a rework at all. We look at other frames with rework like Saryn and see them become gods....while looking at Titania rework and think: we only received what already should have been.

Tribute needs some tweeks. I like the idea of grabbing someones soul...and have no need for it to be sucked into you. Increased hitbox size would be nice tho.

I defenately would say there is NOTHING wrongn with her modding capabilities.
ability 1 and 3 need range...but they dont need that much range. (the casting ranges are pretty big, ability 1 radius is rather small, but ability 3 radius is also rather big)
ability 2 cant be modded except for casting range and initial power. (duration for the debuff no one rlly cares about)
ability 4 needs duration and efficiency and the augment. (you need a little bit of power...but not that much....her dex pixia deals a crap load of dmg....that she easily outdamages other frames)

having so much evasion makes shields enormously good on Titania. Enemies wont 1 shot the shields...and wont keep hitting you either so they will easily regenerate.
While playing Titania I am nearly always the one with the least amount of dmg taken and most dmg dealt. Only Saryn will outdamage Titania in missions like defense.
And now u can also easily run with 2 umbral mods equiped to boost the frame even more. (I have umbral build with 180 power. growing power + 155 power. And you honestly dont need more) smack that arcane energize in it and u can spam abilities all day and never run out of energy.

I do want to see changes for Titania....but I already showed what I wanted for the Titania changes on the previous page on this thread.

 

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Posted (edited)
On 2018-11-28 at 4:05 PM, ShinTechG said:

 

But one thing i don't understand DE. If this is all about having less of a hassle, and now even giving a vacuum to titiania, why don't you just add a universal vacuum for loot on Warframe's themselves? 🤔

I can see this working with SOME equipment, mods, but not all warframes, saying some melee weapons had a passive, grineer technology or watever could magnetically pickup bullets and items to convert them into nice abilities or watever, i cant think of one particular melee or warframe so ill use the Braton riffle because ideally i think it should have a flashlight feature by default presets or toggle, but should it be a mod that worked it could feature some ammunitions or machinist feature taht allowed nearby loot to transform into things, though if you want the god level vacuume? for all warframes feature it could be subtle as a feature that drains energy otherwise it might look wrong, anyways, it would make sense to think up of some other features for titania and nyx while were here lets think of some before this thread gets locked up in an awful way, i personally though the upgrades and rework for them weren't too good, I was expecting, several new weapons and mods pertaining their rework and maybe a new ship to celebrate, i like to think big, their default skins and abilities, passive could havebeen furtherr ascended especially after looking at how much better WUKONG remake IS compared to both of these warframes combine, the posible upgrade i would like to see in obtaining titania/nyx QUEST through the regular story are some guaranteed slot or riven, and say a particular melee weapon,  replays quests and rewards compared to buying them with platinum, the equipment could be sold but perhaps there is a need to have some exclusive items for players who have to tag along in the mission to find theres new enemies and blueprints for daggers, stances, originally though yeah labcoats, but we can make these missions make more sense for playesr who already have purchased or own the warframe, items or weapons in anyway? even if it means lunaro/pvp/skate/skins/bling, or changing the conditions in the level to keep replay interesting, this way there are more mods and enemies to find, allowing exploration and farming without having to automatically run for extraction.

Theres also weapons and equipment that coudl be relatively enhanced pertaining the lore but this would call for a good set of rewarding rework of the loot and areas in the map, it is unfortunate , stickers i can think of a few to blend in, but  watever parts dont have to be things already in the game or players wont want to replay or help out, collecting blooms and flowers was realyl difficult and lenghty. this can be improved.Seing as other warframes tag along there can be something good for volt or another mod for the Paris, furis in the replay or mission oriented quest so other players would want to try without calling for a heavy relenting add stalkers and things like change of  theme bias to the reward or boss this could be a long list, music, tenno or ship things if they make sense , if not they can be aquired or trade via relay/town. i dont know I might like the enemies to drop some of those since the items are not in the lockers until other nice things are added k-drive or weapons parts, and cetus fish.

Edited by (PS4)santospizarro

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Posted (edited)
On 2019-04-29 at 9:24 AM, VulpesSly said:

we all know that Titania's "rework" was not a rework at all. We look at other frames with rework like Saryn and see them become gods....while looking at Titania rework and think: we only received what already should have been.

Tribute needs some tweeks. I like the idea of grabbing someones soul...and have no need for it to be sucked into you. Increased hitbox size would be nice tho.

I defenately would say there is NOTHING wrongn with her modding capabilities.
ability 1 and 3 need range...but they dont need that much range. (the casting ranges are pretty big, ability 1 radius is rather small, but ability 3 radius is also rather big)
ability 2 cant be modded except for casting range and initial power. (duration for the debuff no one rlly cares about)
ability 4 needs duration and efficiency and the augment. (you need a little bit of power...but not that much....her dex pixia deals a crap load of dmg....that she easily outdamages other frames)

having so much evasion makes shields enormously good on Titania. Enemies wont 1 shot the shields...and wont keep hitting you either so they will easily regenerate.
While playing Titania I am nearly always the one with the least amount of dmg taken and most dmg dealt. Only Saryn will outdamage Titania in missions like defense.
And now u can also easily run with 2 umbral mods equiped to boost the frame even more. (I have umbral build with 180 power. growing power + 155 power. And you honestly dont need more) smack that arcane energize in it and u can spam abilities all day and never run out of energy.

I do want to see changes for Titania....but I already showed what I wanted for the Titania changes on the previous page on this thread.

 

i totally want to see more changes for titania/nix ui and gimmicks and transformation, the kneel provides a different feel but each warframe has a default bullet jump animation and not enough exclusive weapons bonuses or powerups to make using the braton or paris fun choices to help the starting or replaying players on other consoles get a taste for warframe at least some basic mods should be available in the arsenal or log-in, the good meelee vfx patch is not out yet, so what i have to say about nyx / titania is that i'd like them to have more different weapons and passive to make the weapons they use alitttlmorefun as they use crouch/zoom/ there could be a graphic change revelant to energy which would stick to enemies to sap energy or explode as default when using a primary weapon, unless you are using a melee weapon, nyx could be more of a necromancer chance to absorb or use dead bodies somehow, but i havent played necro so i dont really know what else is posible, maybe at least she should get a default pet like a wild kubrow or robot, but wait, theres a chance that its probably a bad idea, so instead they can get weapons!

the new weapons come with the warframe say it was a large ball for kicking for nuxy, and titania got a shield and staff! the players would get these without having to do a long quest, unless you want to automatically add these in a reintentional way so players dont cheat and to premium, BuT these should just be exclusive reward items should be different for the quest and replay missions weapons that are quest rewards different than default!

the next thing to do is to give the players a emblem that allows you to gain an emote

then, add toggles for the reload and zoom, especially during melee, you cant do any reload functions to enhance melee while using a melee weapons there is a lack of valient/valences or molecularity which pertains to mixing combat and non-combat which opens up development of ground level abilities and movments without mods, and loot to become more interesting without levelign the levels, enemies drop weapons and ammo and can we use this for anything? thecurrent set of passive traits for BOTH warframes is totally S#&$, bullet jump bonus should be native or immersed with abilities in place for other lore/tactical and enhancing gameplay gimmicks, seeing as we also could use a bonus school asset & faction agility for each warframe, like them to be like a copbadge,but for the ability screen that are additional passives for warframes and weapons to keep RNG interesting the foundry weapons and found loot can have these added/rng/allocations or presets man!

Edited by (PS4)santospizarro

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On 2019-04-29 at 5:51 AM, Aadi880 said:

Titania rework is not enough.

Tribute:

       Entangle: It is absolutely useless. What benefit will we get by a 25% decrease in enemy movement speed? It's not like enemies runs away from us in the game. A better option would be it giving a cold debuff such that it decrease enemy actions (shooting, etc) as well.

       Throns: Everyone agrees that reflected damage is insignificant on all enemies who have like 15k health and enemies who only deal like 70 damage per second. Please have it become "Deflected" and not "Reflected" such that Titania takes less damage and the damage she is not receiving will be deflected to enemies.

 

 

Razorwing: Give it a higher acceleration and deceleration such that it is easier to control (Not changing the top speed).

 

i like some of what you said, yeabut i dont think enemies should automatically have reductions even if other warframes have these cheats, however i do like the idea of shooting poison darts enfeeblements alike personally proton or radiant orbs would make sense, but what i like about titania is that she can displace enemies in the areas, its not perfect but its comical, but her drone mode is not completely smooth and it feels way too much like the archwing versions without at least being able to apply any archwing mods----or snysongs, or weapons changes it can get numb. So have at the loot in the levels to use and shields refractions on control of LEDs and other piston related things and gadgets taht she/both could feature with melee and bullet jump being improved since their passive traits are really S#&$ty, there are so many planets that could affect each warframes abilities, gravity, and firerate with the weather changes, loot aquired which could make farming and extraction far more interesting, maybe add a party bonus for users using simular weapons or warframes, if not at least that are in the same faction/clan/squadrons with the same warframe often cancels each other abilities usually, but ifaue that alots a passive asset or bonus when traveling in a group or using a particular guardian/bot/friend/specter or watever

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Posted (edited)

Personally, one of the reasons why I do not play titania is that I need to deactivate Razorwing to get the operator out. Something so simple would be a great addition to your number 4 skill Razorwing. (Excalibur, Ember, Hildryn and other warframes with channeled abilities can do it. I believe that going out to the operator quickly would be a great addition to Titania.)

Titania should be able to do everything with her ability number 4 Razorwing active, both collect objects, as well as be able to complete any mission without forcing us to disable Razorwing to catch a battery or go to the operator.

Edited by Phernok
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Just for laughs, and hoping no one has the brilliant idea of nerfing it, Titania can mine in razorwing, if you have a keibind to the mining tool set!

In the plains of eidolon caves this is a godsent because she can access mining spots that are in impossible places for any other frame (save in some cases ivara with zipline)

What remains unjustifiable is the fact that razorwing inibites [x] interactions while archwing, both in space nodes and atmosferic flight in the plains and valley, can do anything a grounded frame can!

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Posted (edited)

I'd be good fortitania to have sprouts that heal and grasses many different things the enemies she shoots or hits could evaporate or blowup when they die VFX gore and fun. especially after using some abilities!🐯

crouching motion, butterfly encase or attach to increasing Sprint jump naturally other spirits will also aide future abilities and passive abilities in each different planet or situation, for speedrecovery tumbles, 🐮🐆

while I stood, they also enfeebled my guns with magic, and enhanced ammunition, emptyclip/reload abilities.vfx. swordsteammates.🐩

If you aren't moving around fast they could latch easily, maybe energy and promises shielding and angrymodes. Red aura, less vulnerabke pets.

Wateverpassive she has should be 🐃automatically instead some abilities and passives would be listed in a lore style, while the player learns new ones.  so the old abilities are part of her natural combat maybe hp/energy can be accounted in triggering other passive traits or special attacks but teams hit by abilities gain partial benefits, if🐩 they jump in front of you or are nearby while ur casting, spreadsheets, etc. Oberon should be enhanced similarly at the same time.out to teammates should come to daddy or. Mommy for powerups and passive effects. VFX Oberon and Titania are similar, should get a few mods and specialist weapons dedicated unlockables and special kubrow or new pet. New pet depends on lore and new planets, relay, reward from Lunaro, arch wing creature or premium shop, Cetus also had a pet shop expert that needs expansions, it's pretty boring!!🐶

bulletjump shouldn't be the same for all warframes. 🐶

Edited by (PS4)santospizarro

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Posted (edited)

Nyx's 4 really needs tweaking. It is very lackluster since energy is loss too quickly when high level enemies shoot at slow moving or stationary nyx. I think the ability shouldn't take an augment to be able to walk around while 4 is active. Why not have the augment let the output damage adapt to the enemy by allowing it to bypass armor and shields? Assimilate does mean the process of taking in information so it would be nice to see the augment have more correlation with its meaning. Also, the range on the explosion could be much wider.

For synergy, how about chaos affected enemies replenishing your energy every time they shoot at one of their allies? OR how about a percentage of total energy being replenished for every chaos affected enemy you or your teammates killed?

This would finally allow her 4 to scale like her other abilities do, and it would add a creative new synergy. Nyx's rework is great but she needs to be more efficient at surviving so she can utilize these scaling abilities. At the moment her 4 just drains way too fast against lvl 110+ enemies.

Edited by ShockBurst

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I didn't heard about it for a while, but has anyone of you any information about titania deluxe? did i miss something in devstreams or prime times about it? or it just doesn't have any more information whatsoever? also it would be great if they would rework her further when the skin arrives.

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Titania isnt as bad as most people claim tbh. She can kill lvl 120 enemies within a second while being unhittable. My biggest issue is that she is the worst teamplayer. Your allies wont really gain anything from a Titania in the party...except a huge dps that is mostly single target. The buffs are pretty bad, so allies wont notice them or have any need for them. The small razorwings could have been a nice aggro cc for you and allies...but they die within 1 hit from a level 40 enemy. Lastly you wont be able to have any interactions with: doors, elevators, consoles, pickups (mobile defense, excavators etc)

All I still would like for changes at this point is a change to the small razorwings. They still die way too easily with no way to get them back in razorwing mode. (I already gave some ideas in previous comments. like how lantern could revive razorwings when u get close and possible augment mods that create new razorwings that u can recruit)
And I would like some better party buffs. (nobody cares for thorns....this could be damage reduction, 25% movementspeed could include fire rate as well and be a bit more, companion damage could be damage for all allies...or all summons as well)

and lastly: Titania still has to be party leader if she wants to use lantern. Since u can only detonate them manually locally. So other players will still wait for the entire duration to deplete so the enemy dies. This is still an unfixed bug that has been here since u could make more than 1 lantern.

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Posted (edited)

Trust me.. nobody at DE will hear our outcry for a good Titania rework.
Better spend your energy on other things.
DE will rework Titania before her Prime variant comes out so she sales much better.
Same story with almost all the other bad frames. Also one reason why Vauban got left behind.
Only thing you can put your bid on is when Pablo decides to rework a frame (Saryn, Nezha).
But since Titania, Ember, Vauban, Banshee and all other "bad" frames are no passion project from Pablo,
you have to wait until around March 2020 for a proper rework (including her Deluxe skin coming out some month before her Prime variant comes out).
Her rework will also not include any community suggestions. She will get reworked how DE things she needs to be reworked.
And I also highly doubt that any DE employee will read this. Mark my words.

PS: to underline my arguments I picked up the dates from the original rework post. It reads:
November 28, 2018 (initial post)

Last update:
December 11, 2018 (
Additional Titania Changes)
2 small changes listed

No following updates as of June 17, 2019 (6 month later)

---
I don't think that I have to say anything more other than that I may be a freaking wizard lol. DE hire me for quality assurance.

Edited by Qamelion
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If DE actually goes that way, they will not see a cent from me

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Had to drop back in and say thank you DE. Giving Nyx her spammable bolts back fixed any major issues with her, she now plays alot like she use to although a bit different and better (?) for the most part. Only thing I perosnally still feel lacking is the rad & slash procs from her original bolts, but I guess we had to lose something to gain armor strip (even though i still don't build power on her)? She could use a few minor tweaks if you're looking to adjust things still. The cast speed as a whole on her absorb without the augment still feels like a sluggish thing as it always has, but I don't see any give and take to be had if you guys at DE feel the cast speed adds the balance you're looking for. But yeah, really appreciate the bolts change, ty again :tongue:

I'm not much of a titania player myself, but I still see the convos and notice this thread is still open. I thought it might be worth suggesting turning her buffs into butterflies that fly out to the enemies then redirect to yourself and teammates for the buffs.This could remove the need for changing buffs if you recieve the buffs based on how many butterflies return to any player. Or like it is now, based on the enemy.

Just a thought, and it even fits into the context of the great meme machine that warframe is, she could have buFFerflies :wink:

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Posted (edited)

You may want to alter Titania completely. Even her Dex Pixia every year it becomes weaker against the usual new weapons. I don't want that plug instead of the archwing gun when there's a good archwing gun. 

Edited by zhellon

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3 hours ago, zhellon said:

You may want to alter Titania completely. Even her Dex Pixia every year it becomes weaker against the usual new weapons. I don't want that plug instead of the archwing gun when there's a good archwing gun. 

Her akimbo guns? Weak? Are we talking hour long sorties here? Her melee is, eh... Well I suppose even papercuts hurt.

Main thing with Titania is that she's another glass Cannon with only one trick to rely on. Her buffs can help, but more often than not I find myself in more trouble from trying to use/grab tribute than just room sweeping.

Would love to summon her exalteds outside of razerwing, and even more so would love to have a defensive skill for her outside of razerwing, like a less suicidal nullstar but with butterflies or something.

 

... I'd like for her to have usability/survivability outside of her powerful 4...

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il y a 7 minutes, Eis_Katze a dit :

... I'd like for her to have usability/survivability outside of her powerful 4...

I wish it was 4 something more than just high damage with lots of restrictions. Great damage is not a problem and as far as I know, Titania is not even a meta for hunting, although a goat would be a big DPS should be useful. Just keep in mind, a large DPS is not needed in 99% of the game. Any weapon can replace the Dex pixia in this regard.

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I never understand how people say dex pixia is weak....with growing power and pax bolt (kitgun arcane) you gain an extra 55% power strength. She can clear lvl 125 enemies within a second....her damage is more than fine.

As of survivability she has her lanterns...which u still cant manually detonate when u are not the host (bug). She also has the tribute buffs (50 less accuracy on enemies) which basically adds up to Titania having 75% chance to dodge enemy projectiles with her 50% evasion in razorwing. She also has her razorwings that take aggro from enemies (but they get one shot by lvl 40+ enemies)

if they just chance the tribute buffs a bit to something like:
                          - Dust: Enemies will lose 50% accuracy
                          - Thorns: Allies will get 25% chance to get no damage per hit and reflect all the incoming damage back to the attacker instead.
                          - Entangle: Enemies will have their movement and attackspeed slowed by 50%
                          - Full moon: All allies gain a damage bonus of 25%

you will have useful buffs for the team and yourself, even outside of razorwing.

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I think I'm talking about one thing, and people tell me something completely different. Dex Pixia has a large number of DPS and that's all. Yes, it kills 125 enemies well, as well as 40% of other normal weapons in the game. Yes, in a special build it can cause a lot of damage, but it is useless in 99% of the game. Just look here. 

Révélation

 

With conventional weapons, I made it much more effective. Because a conventional weapon is an AOE. And if I need more damage, I can just change weapons. Titania just doesn't give you that choice. Yes, we can play outside of her 4, but why play her at all? There is a more convenient control, there is a more convenient mechanical Pets (Hello Wukong), there are more powerful buffs. Yes, Titania can get an improvement on all this, but if razorwing stays that way, then it's just going to be boring because it just limits the player.

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sure I want more AOE on Titania as well....but u could have just put a punch trough mod on dex pixia and fly a bit lower so u shoot multiple enemies at the same time. It increases damage by alot against multiple enemies for example

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