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[DE]Rebecca

Nyx & Titania Dev Workshop

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New QoL for Titania was added in the mainline update. Her buffs now all have a radius of 35m and last 120s.

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yeah....this only has this effect:
thorns: unchanged
Dust, Full Moon, Entengle: +5 meter radius
Full Moon: +30 seconds

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vor 10 Stunden schrieb [DE]Rebecca:
Am 8.9.2019 um 23:43 schrieb SquireAngel:

I think that Titania shouldn't be rooted in the animation for her 1,2, and 3

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

posted in another Titania thread, I am very excitied, that they haven't forgotten her ^^

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Yet another draft for my ideas of a Nyx re-rework:

(1) MIND CONTROL
*Get rid of the 4-second window for boosting damage
*Increase Mind Control target's threat level
*Target stores damage it receives and multiplies it by ? / ? / ? / ?x (scaling with Strength) to boost its own damage. Similar to Octavia's Mallet, though the multiplier might need to be higher than Mallet's because Mallet has the advantage in distributing its damage to all enemies around it, while the Mind Control target can only attack one enemy at a time.
-Instead of a multiplier higher than Mallet, another (imo better) idea is to raise Mind Control's cap to maybe 3 enemies. Press 1 again to Mind Control your 2nd and 3rd target. Hold 1 to release all targets.
*Increase Mind Control's target(s)' priority for staying close to Nyx.
AUGMENT
*Instead of boosted damage, target(s) now speed up by ? / ? / ? / 25% (scaling with Strength)

(NEW 2) HYPNOSIS
"Stimulating their minds, Nyx encourages allies to increase their physical capability"
*50 energy cost. Buff allies ? / ? / ? / 25m (scaling with Range) around you for ? / ? / ? / 15s (scaling with Duration) with ? / ? / ? / 100 bonus armor, ? / ? / ? / +20% melee attack speed, and ? / ? / ? / +20% reload speed (bonus armor, melee attack speed, and reload speed, scale with Strength)
AUGMENT
*Instead of allies, Nyx hypnotizes herself with ? / ? / ? / 200 bonus armor, ? / ? / ? / +30% melee attack speed, and ? / ? / ? / +30% reload speed

(3) CHAOS)
*Affected enemies now have 20 / 40 / 60 / 80% (scaling with Strength) of their shields and armor removed, and auras for Ancient Infested are disabled, for 10 / 13 / 16 / 20s (scaling with Duration).
*Chaos Duration reduced to 10 / 13 / 16 / 20s
AUGMENT
*Radius no longer shrinks

(NEW 4) ORACLE
"Nyx channels her mind to perceive the presence of all those around her"
*25 energy cost. Additional 10 energy/second drain. All enemies and allies within ? / ? / ? / 30m (scaling with Range) that are not within line of sight can now be seen through obstacles, while outlined in red and blue, respectively.
*Priority targets (e.g. Arbitration Shield Drones, invisible Capture target, Disruption Demolysts, etc.) will be highlighted in red. Priority allies (e.g. Rescue hostage, Sortie Defense operative, etc.) will be highlighted in blue.
AUGMENT
*Allies within the ability's Range can see what Nyx sees.

Edited by Blacky

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On 2019-09-10 at 5:08 PM, Blacky said:

Yet another draft for my ideas of a Nyx re-rework:

(1) MIND CONTROL
*Get rid of the 4-second window for boosting damage
*Increase Mind Control target's threat level
*Target stores damage it receives and multiplies it by ? / ? / ? / ?x (scaling with Strength) to boost its own damage. Similar to Octavia's Mallet, though the multiplier might need to be higher than Mallet's because Mallet has the advantage in distributing its damage to all enemies around it, while the Mind Control target can only attack one enemy at a time.
-Instead of a multiplier higher than Mallet, another (imo better) idea is to raise Mind Control's cap to maybe 3 enemies. Press 1 again to Mind Control your 2nd and 3rd target. Hold 1 to release all targets.
*Increase Mind Control's target(s)' priority for staying close to Nyx.
AUGMENT
*Instead of boosted damage, target(s) now speed up by ? / ? / ? / 25% (scaling with Strength)

(NEW 2) HYPNOSIS
"Stimulating their minds, Nyx encourages allies to increase their physical capability"
*50 energy cost. Buff allies ? / ? / ? / 25m (scaling with Range) around you for ? / ? / ? / 15s (scaling with Duration) with ? / ? / ? / 100 bonus armor, ? / ? / ? / +20% melee attack speed, and ? / ? / ? / +20% reload speed (bonus armor, melee attack speed, and reload speed, scale with Strength)
AUGMENT
*Instead of allies, Nyx hypnotizes herself with ? / ? / ? / 200 bonus armor, ? / ? / ? / +30% melee attack speed, and ? / ? / ? / +30% reload speed

(3) CHAOS)
*Affected enemies now have 20 / 40 / 60 / 80% (scaling with Strength) of their shields and armor removed, and auras for Ancient Infested are disabled, for 10 / 13 / 16 / 20s (scaling with Duration).
*Chaos Duration reduced to 10 / 13 / 16 / 20s
AUGMENT
*Radius no longer shrinks

(NEW 4) ORACLE
"Nyx channels her mind to perceive the presence of all those around her"
*25 energy cost. Additional 10 energy/second drain. All enemies and allies within ? / ? / ? / 30m (scaling with Range) that are not within line of sight can now be seen through obstacles, while outlined in red and blue, respectively.
*Priority targets (e.g. Arbitration Shield Drones, invisible Capture target, Disruption Demolysts, etc.) will be highlighted in red. Priority allies (e.g. Rescue hostage, Sortie Defense operative, etc.) will be highlighted in blue.
AUGMENT
*Allies within the ability's Range can see what Nyx sees.

Heres mine

 

Nyx

Passive - Shared Psyche

Description - 

Whenever Nyx receive energy or health, a portion of the restore will give to nearby allies, including pets and sentinels.

Details :

Range : 20meter

Energy restore : 50%

Health restore : 50%

Important details :

All regenerative types like Energy Siphon, Rejuvenation auras, Octavia's Passive can also benefit the passive.

Ability 1 - Mind Control

Description

1. Removes Wind Up damage buff
2. Give Mind Control targets periodic AOE attack
3. Strength stat

Details :

Energy cost : 25

Range : 60meter

Duration : 30 seconds

Details of Area of Effect attack :

Cooldown : 10 seconds

Elemental type : Corrosive

Damage : 100

Status chance : 100

Range : 20 meter

Augment - Exalted Control

Description

Allow Nyx to benefit Mind Control targets with Secondary weapon mods.

Duration reduced to half -

30 > 15

Important details :

1. Mind Control will not instantly create AOE attack when Nyx initial cast the ability. Allow for room of balance.

A. Cooldown start when Nyx finish the cast.

2. Corrosive allow Mind Control to fight against most armored targets which also benefit Nyx and other players.

3. Mind controlling a "Broken" target will improve its stats

Ability 2 - Psychic Break

Description

3 Set abilities for specific objectives and mechanics.

1. Broken
2. Willpower
3. Coordinate

I. Broken :

Description

This is a normal Psychic bolts ability.

Details :

Energy cost : 50

Number of bolts : 6

Debuff percentage : 80%

Duration of debuffs : 11 seconds

Number of "Broken" targets : 6

Duration of "Broken" mechanic : 30 seconds

Important details :

1. Benefits of Mind Controlling "Broken" debuffed enemies

A. Increase movement speed by 50%

B. Increase fire rate by 30%

C. Mind Control gain random Eximus aura

For Mind Control targets only

2. Benefits of Chaos targets taking "Broken" debuff

A. Take 100% extra damage from Mind Control attacks

"Broken" duration is independent from the debuff duration.

Mind controlling a "broken" will restore number of target.

The benefits will last until Mind Control/Chaos duration ends.

II. Willpower

Description

Area of effect buff to allies (not self).

Details :

Energy cost : 50

Range : 15m

Duration : 15 seconds

Buff details :

Damage reduction : 50% 

Energy leech : Immune

Status effect remove upon receive buff

III. Coordinate

Description

Commands the Mind Control and "nearby" Broken and Chaos targets to attack a single target.

This also link nearby enemies to take portion of damage done to the target.

Details :

Energy cost : 50

Range cast : 30m

Range of Command : 10m

Duration : N/A

Link damage take percentage : 10%

Link range : 10m

Mind Control damage : 200%

Broken targets damage : 100%

Chaos targets damage : 100%

Important details :

1. The Link will spread any damage including Warframe abilities and weapons, hazard environment etc.

2. The Link does not spread status effect.

3. Coordinate will override "Broken" and Chaos targets until the Link target dies

A. "Broken" targets temporary become immune allies

B. "Broken" targets accumulate damage taken during immunity state. 

C. When the Link target is killed, "Broken" take its accumulated damage.

4. The duration of Mind Control and Chaos when commanded halts until Link target die.

5. Coordinate remove Pacifying Bolts effect.

6. Coordinate does not remove Chaos effect.

Ability 3 - Chaos

Description

Same ability, create friendly fire to enemies.

Details :

Energy cost : 75

Range : 25m

Duration : 25 seconds

New augment - Second Coordinate

Description

Enemies that initial effected by Chaos will group up to Nyx's location during her cast. Pacify enemies for 10 seconds after entering the standing point.

Details :

Range of standing point : 10m

Duration of the pacify : 10 seconds.

Important :

Does not command the Psychic Break's Coordinate.

Group up mechanic can be overriden by Psychic Break's coordinate.

Ability 4 - Absorb

Description

Same ability with removal and added changes.

Details :

Energy cost : removed

Energy cost per sec : 4

Energy cost per 1000 damage absorbed : 8

Range explosion : 10m

Range improve per 1000 damage absorbed : 10m

Damage conversion : 0.03%

Minimum explosion damage : 1500

Damage falloff : removed

Passive gain explosion damage : removed

Passive multiplier per second : 1.0x

Status chance for each damage types : 50% (can be benefit from multiplier)

Weapon damage buff : removed

During meditative state :

Absorb allies damage taken : 0.10% (converting into absorbed damage)

Range to allies : 20m

Absorb allies' pets and robotics damage taken : 0.10%

Allies weapon accuracy : 50%

Allies weapon projectile speed : 60%

Allies' ability energy cost : -25%

Explosion state :

Range to allies : 20m

Allies gain resistance to respective absorbed damage types : 20%

Resistance duration : 10 seconds

Allies knockdown immune : 100%

Allies knockdown immune duration : 5 seconds

Mind Control knockdown immune duration : 30 seconds

Important details :

1. All buffs and benefits to allies cannot be gained by Nyx, but allow for her equipped Pets and Robotics, Mind controls and Coordinated "Broken" to gain it.

2. Nyx's allied pets and controlled enemies allow her to absorb their damage taken.

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Bring back Nuclear Gandhi Nyx plox!

The old disarms passive was way more useful paired with Psychic Bolts than the new one.

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