Jump to content
[DE]Rebecca

Nyx & Titania Dev Workshop

Recommended Posts

New QoL for Titania was added in the mainline update. Her buffs now all have a radius of 35m and last 120s.

Share this post


Link to post
Share on other sites

yeah....this only has this effect:
thorns: unchanged
Dust, Full Moon, Entengle: +5 meter radius
Full Moon: +30 seconds

Share this post


Link to post
Share on other sites
vor 10 Stunden schrieb [DE]Rebecca:
Am 8.9.2019 um 23:43 schrieb SquireAngel:

I think that Titania shouldn't be rooted in the animation for her 1,2, and 3

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

posted in another Titania thread, I am very excitied, that they haven't forgotten her ^^

Share this post


Link to post
Share on other sites

Yet another draft for my ideas of a Nyx re-rework:

(1) MIND CONTROL
*Get rid of the 4-second window for boosting damage
*Increase Mind Control target's threat level
*Target stores damage it receives and multiplies it by ? / ? / ? / ?x (scaling with Strength) to boost its own damage. Similar to Octavia's Mallet, though the multiplier might need to be higher than Mallet's because Mallet has the advantage in distributing its damage to all enemies around it, while the Mind Control target can only attack one enemy at a time.
-Instead of a multiplier higher than Mallet, another (imo better) idea is to raise Mind Control's cap to maybe 3 enemies. Press 1 again to Mind Control your 2nd and 3rd target. Hold 1 to release all targets.
*Increase Mind Control's target(s)' priority for staying close to Nyx.
AUGMENT
*Instead of boosted damage, target(s) now speed up by ? / ? / ? / 25% (scaling with Strength)

(NEW 2) HYPNOSIS
"Stimulating their minds, Nyx encourages allies to increase their physical capability"
*50 energy cost. Buff allies ? / ? / ? / 25m (scaling with Range) around you for ? / ? / ? / 15s (scaling with Duration) with ? / ? / ? / 100 bonus armor, ? / ? / ? / +20% melee attack speed, and ? / ? / ? / +20% reload speed (bonus armor, melee attack speed, and reload speed, scale with Strength)
AUGMENT
*Instead of allies, Nyx hypnotizes herself with ? / ? / ? / 200 bonus armor, ? / ? / ? / +30% melee attack speed, and ? / ? / ? / +30% reload speed

(3) CHAOS)
*Affected enemies now have 20 / 40 / 60 / 80% (scaling with Strength) of their shields and armor removed, and auras for Ancient Infested are disabled, for 10 / 13 / 16 / 20s (scaling with Duration).
*Chaos Duration reduced to 10 / 13 / 16 / 20s
AUGMENT
*Radius no longer shrinks

(NEW 4) ORACLE
"Nyx channels her mind to perceive the presence of all those around her"
*25 energy cost. Additional 10 energy/second drain. All enemies and allies within ? / ? / ? / 30m (scaling with Range) that are not within line of sight can now be seen through obstacles, while outlined in red and blue, respectively.
*Priority targets (e.g. Arbitration Shield Drones, invisible Capture target, Disruption Demolysts, etc.) will be highlighted in red. Priority allies (e.g. Rescue hostage, Sortie Defense operative, etc.) will be highlighted in blue.
AUGMENT
*Allies within the ability's Range can see what Nyx sees.

Edited by Blacky

Share this post


Link to post
Share on other sites
On 2019-09-10 at 5:08 PM, Blacky said:

Yet another draft for my ideas of a Nyx re-rework:

(1) MIND CONTROL
*Get rid of the 4-second window for boosting damage
*Increase Mind Control target's threat level
*Target stores damage it receives and multiplies it by ? / ? / ? / ?x (scaling with Strength) to boost its own damage. Similar to Octavia's Mallet, though the multiplier might need to be higher than Mallet's because Mallet has the advantage in distributing its damage to all enemies around it, while the Mind Control target can only attack one enemy at a time.
-Instead of a multiplier higher than Mallet, another (imo better) idea is to raise Mind Control's cap to maybe 3 enemies. Press 1 again to Mind Control your 2nd and 3rd target. Hold 1 to release all targets.
*Increase Mind Control's target(s)' priority for staying close to Nyx.
AUGMENT
*Instead of boosted damage, target(s) now speed up by ? / ? / ? / 25% (scaling with Strength)

(NEW 2) HYPNOSIS
"Stimulating their minds, Nyx encourages allies to increase their physical capability"
*50 energy cost. Buff allies ? / ? / ? / 25m (scaling with Range) around you for ? / ? / ? / 15s (scaling with Duration) with ? / ? / ? / 100 bonus armor, ? / ? / ? / +20% melee attack speed, and ? / ? / ? / +20% reload speed (bonus armor, melee attack speed, and reload speed, scale with Strength)
AUGMENT
*Instead of allies, Nyx hypnotizes herself with ? / ? / ? / 200 bonus armor, ? / ? / ? / +30% melee attack speed, and ? / ? / ? / +30% reload speed

(3) CHAOS)
*Affected enemies now have 20 / 40 / 60 / 80% (scaling with Strength) of their shields and armor removed, and auras for Ancient Infested are disabled, for 10 / 13 / 16 / 20s (scaling with Duration).
*Chaos Duration reduced to 10 / 13 / 16 / 20s
AUGMENT
*Radius no longer shrinks

(NEW 4) ORACLE
"Nyx channels her mind to perceive the presence of all those around her"
*25 energy cost. Additional 10 energy/second drain. All enemies and allies within ? / ? / ? / 30m (scaling with Range) that are not within line of sight can now be seen through obstacles, while outlined in red and blue, respectively.
*Priority targets (e.g. Arbitration Shield Drones, invisible Capture target, Disruption Demolysts, etc.) will be highlighted in red. Priority allies (e.g. Rescue hostage, Sortie Defense operative, etc.) will be highlighted in blue.
AUGMENT
*Allies within the ability's Range can see what Nyx sees.

Heres mine

 

Nyx

Passive - Shared Psyche

Description - 

Whenever Nyx receive energy or health, a portion of the restore will give to nearby allies, including pets and sentinels.

Details :

Range : 20meter

Energy restore : 50%

Health restore : 50%

Important details :

All regenerative types like Energy Siphon, Rejuvenation auras, Octavia's Passive can also benefit the passive.

Ability 1 - Mind Control

Description

1. Removes Wind Up damage buff
2. Give Mind Control targets periodic AOE attack
3. Strength stat

Details :

Energy cost : 25

Range : 60meter

Duration : 30 seconds

Details of Area of Effect attack :

Cooldown : 10 seconds

Elemental type : Corrosive

Damage : 100

Status chance : 100

Range : 20 meter

Augment - Exalted Control

Description

Allow Nyx to benefit Mind Control targets with Secondary weapon mods.

Duration reduced to half -

30 > 15

Important details :

1. Mind Control will not instantly create AOE attack when Nyx initial cast the ability. Allow for room of balance.

A. Cooldown start when Nyx finish the cast.

2. Corrosive allow Mind Control to fight against most armored targets which also benefit Nyx and other players.

3. Mind controlling a "Broken" target will improve its stats

Ability 2 - Psychic Break

Description

3 Set abilities for specific objectives and mechanics.

1. Broken
2. Willpower
3. Coordinate

I. Broken :

Description

This is a normal Psychic bolts ability.

Details :

Energy cost : 50

Number of bolts : 6

Debuff percentage : 80%

Duration of debuffs : 11 seconds

Number of "Broken" targets : 6

Duration of "Broken" mechanic : 30 seconds

Important details :

1. Benefits of Mind Controlling "Broken" debuffed enemies

A. Increase movement speed by 50%

B. Increase fire rate by 30%

C. Mind Control gain random Eximus aura

For Mind Control targets only

2. Benefits of Chaos targets taking "Broken" debuff

A. Take 100% extra damage from Mind Control attacks

"Broken" duration is independent from the debuff duration.

Mind controlling a "broken" will restore number of target.

The benefits will last until Mind Control/Chaos duration ends.

II. Willpower

Description

Area of effect buff to allies (not self).

Details :

Energy cost : 50

Range : 15m

Duration : 15 seconds

Buff details :

Damage reduction : 50% 

Energy leech : Immune

Status effect remove upon receive buff

III. Coordinate

Description

Commands the Mind Control and "nearby" Broken and Chaos targets to attack a single target.

This also link nearby enemies to take portion of damage done to the target.

Details :

Energy cost : 50

Range cast : 30m

Range of Command : 10m

Duration : N/A

Link damage take percentage : 10%

Link range : 10m

Mind Control damage : 200%

Broken targets damage : 100%

Chaos targets damage : 100%

Important details :

1. The Link will spread any damage including Warframe abilities and weapons, hazard environment etc.

2. The Link does not spread status effect.

3. Coordinate will override "Broken" and Chaos targets until the Link target dies

A. "Broken" targets temporary become immune allies

B. "Broken" targets accumulate damage taken during immunity state. 

C. When the Link target is killed, "Broken" take its accumulated damage.

4. The duration of Mind Control and Chaos when commanded halts until Link target die.

5. Coordinate remove Pacifying Bolts effect.

6. Coordinate does not remove Chaos effect.

Ability 3 - Chaos

Description

Same ability, create friendly fire to enemies.

Details :

Energy cost : 75

Range : 25m

Duration : 25 seconds

New augment - Second Coordinate

Description

Enemies that initial effected by Chaos will group up to Nyx's location during her cast. Pacify enemies for 10 seconds after entering the standing point.

Details :

Range of standing point : 10m

Duration of the pacify : 10 seconds.

Important :

Does not command the Psychic Break's Coordinate.

Group up mechanic can be overriden by Psychic Break's coordinate.

Ability 4 - Absorb

Description

Same ability with removal and added changes.

Details :

Energy cost : removed

Energy cost per sec : 4

Energy cost per 1000 damage absorbed : 8

Range explosion : 10m

Range improve per 1000 damage absorbed : 10m

Damage conversion : 0.03%

Minimum explosion damage : 1500

Damage falloff : removed

Passive gain explosion damage : removed

Passive multiplier per second : 1.0x

Status chance for each damage types : 50% (can be benefit from multiplier)

Weapon damage buff : removed

During meditative state :

Absorb allies damage taken : 0.10% (converting into absorbed damage)

Range to allies : 20m

Absorb allies' pets and robotics damage taken : 0.10%

Allies weapon accuracy : 50%

Allies weapon projectile speed : 60%

Allies' ability energy cost : -25%

Explosion state :

Range to allies : 20m

Allies gain resistance to respective absorbed damage types : 20%

Resistance duration : 10 seconds

Allies knockdown immune : 100%

Allies knockdown immune duration : 5 seconds

Mind Control knockdown immune duration : 30 seconds

Important details :

1. All buffs and benefits to allies cannot be gained by Nyx, but allow for her equipped Pets and Robotics, Mind controls and Coordinated "Broken" to gain it.

2. Nyx's allied pets and controlled enemies allow her to absorb their damage taken.

Share this post


Link to post
Share on other sites

Bring back Nuclear Gandhi Nyx plox!

The old disarms passive was way more useful paired with Psychic Bolts than the new one.

  • Like 1

Share this post


Link to post
Share on other sites

flying teddy bear robotic + weapons kit for nyx would be challenging to make up something interesting augment or additional passive when she fights alone or while possesing, a robotic gift or piece of armor could be cool to have some other gadgets like james bond's people and our other classic detectives such as batman waist belt which we have in warframe, but some of those weapons have stupid requirements, i hope zaws make a determined effort to the warframes that come from cetus, or they form an idea for a new one who can focus on the zaws, someone like excalibur could be looking to upgrade his special weapon by doing bounties or simply playing there could be some available rewards with no story requirement or whatever, players like me dont have to focus on leveling up or getting ranks to enjoy the game, because there's so many weapons in the arsenal,  mr.inspector , Zaws could be someones specialty kit-weapon to attach to their secondary or primary in the future after the kuva liches and kit-bow to keep players going to lunaro, and fortuna or their respective workshops which make hints at syndicate or bounties.

  • This makes relays more interesting.
  • thought of one thing for the forest to have some magical enemies such as the sentients, metallic cougar, stomp bot which reminds me that nyx abilities has no uses against bosses so she will need some offhand tools or sub-weapons.
  • at least for now adding flying enemies camo'd robots from corpus, bad atlas babies, or giant golems with high defense or reviving powers, but yields some cores and makes the forest more interesting, while the great plains get other weather types and fixes which are un-naturally causing contrast / friction .
  • will seem realistic in some places and doors to be infected or taken over to be opened.
  •  that would look fantastic,
  • unmagiclite monsters should at least lay some traps and robots in place before they are dismantled by a strong force, and leave behind keys and challenges,  , so titania and other players feel like dominators in comparison there are no enemies with magic that can fly or float until LATE in the game = titania and nyx will have no problems going through all the levels
  • fighting regular joes will seen unchallenging to mind control sometimes, might be good to have some EMP or stations for the enemies to make leverage which can be shoot at, like those radio towers, and floaters and to have other movement effects added on energy and resources pickup.
  • abilities will require other uses.

anyways its worth considering that the old fighters did not require using energy balls or arcade sims to keep everyone safe or use their super power which they have mastered, potency and speed, maybe charging up is up to you, right now what matters is that there are other functions to use while recasting or charging the super hero

  • the wise experiment is to make wall latch features or zoom, wall, crouch features that dont require energy in time.

 safety containers and lockers could be used by MAG and the pickups as shields or weapons temporarily when fighting neawrthem, finishers, and cover to not waste resources, with this idea nyx/titania could have their gimmick flies and mosquitos looking for items or highlighting things epic if energy is available to save the robotic space for crafting and protection, generators and storage.

 NOTE: it would be cool if the lockers had smaller clips and bags of stuff, not just items that did not make sense to new players, nav coordinates and such could be made more interesting or placed elsewhere UI, pause menu/  log, and the ship at extraction could be more interesting to get some excavators going or sent after finding them like, but am not sure i've only seen this work in final fantasy games, but yeah those boxes of treasures could have some interesting devices and enemies at times a turret or trap to deactivate which locks the door until, or a robot leaps outside of if the players are just going to scavenge, then make it like that, the energy for abilities could be sacrificed for other functions en rouge.

 there were smaller robotics to find there parts and miniature gifts but this time we could use cetus and fortuna hahaha, a npc randomly hands you a few rubedo or whatever, scans translate to rewards in cities and relay negotiations, and otherwise used in crafting special mods/conditions, parts unlocked for Zaw and skating game, otherwise taking over enemies, scanning, or using telekinesis to extract their data and walking over to a treasure chest will make no sense to use that scanner, unless it leads to rivens and other costumes, kits, and gifts.

great to find extra loot from enemies attacked by nyx and titania with relevant powers, scanning dead bodies comes to fruit augments and rivens to unveil later, but that the butterflies have their own job scavenging nearby automatically they should use the excess energy and mad of combat to enfeeble teammates nearby, protecting them with magic or colors, and used in finishers.

archwing reservoirs , augmented are locked away behind special doors, enemies, lockers, and which apply to Nyx or Titania.

this means that the players can be in the woods surfing in the puddles and a firefly mod creature is acquired in some parts a bird, or a wolf will deliver some howl or something non - material which players can reserve special spiritual energy, or mods and enhanced combat, it can be a special part of the forest with a lot of flowers without a quest requirement, and some enemies that have naritas, or goodluck charms which are active temporarily have detriments and augments if the player gets in proximity, both good and bad effects turned into bullet types and/or special effects like the dragonkey.

  • escape using energy pellets for every warframe ability
  • make energy variants with other effects: with temporary effects.
  • pickups grant epic reload, magnetic/magicked bullets, with other post effects.
  • maybe related to the warframe or weapon used or enemy type that they have hindrances or loudnoises which should be shot or scanned or deactivated, vauban has many robotic guns compared to all the enemies who die en mass. So i think the enemies are too easy to predict and worth changing the missions for some door busters, and tanks / or machines replacing extraction, occasional comets and alien enemy ships seems normal, as well as the extractors that are in some missions, i will think about tomething else.

, so they were great cartoons to watch, atlas prime has interesting architecture from what i seen, haven't played it yet though,

Edited by SnakeBadger

Share this post


Link to post
Share on other sites
On 2019-10-16 at 11:15 AM, kgabor said:

Bring back Nuclear Gandhi Nyx plox!

The old disarms passive was way more useful paired with Psychic Bolts than the new one.

problem we should fix radial disarm to enhance melee status or something useful on crouching / sprinting / wall latch or watever because there are enemies which cant be affected by the abilitay, i found out when i was playing MESA that the infected aren't affected so it made me think about this S#&$douganism, also enemies who are disarmed should use some kicks and have other options to run away or melee, not just sit there flutering hahahaha,

ENEMY PLAYER PARADOXY

  • even if they thew a beacon or a emergency mod was ensued against the psionic ability we both need a particular effect or reasonable recast function on the disarms abilities & enemies new function when susceptible to the detriment
  • and when they can block it in real time, tin foil hats, and mirros to call up something other like their jetpacks, before dying
  • enemies need to use or give up data, and keys for red lockers, then fly to consoles and other remote zones for moneyjacks or wins .
  • functioned to reserve the effects but started shooting and likewise jammed again
  • ..................or was that a bright oberon trick he uses grass also but its not great or defensive, the pixie also has simular visual requirements.
  • maybe its a good idea think about other functions for NYX and MESA and Barook's version disarm, i think LOKI also.

 i'll think about something useful for NyX's disarm function against.

Edited by SnakeBadger

Share this post


Link to post
Share on other sites

I hate the new archwing movement system on Titania. It might work well in archwing missions....but not in razorwing mode in my opinion.

Usually I could choose a direction and only have to shortly press a key to move towards it. Then I could turn my head and shoot all enemies in sight.
Now I always fly to where I am looking....or I am not moving....meaning I will fly straight towards the enemies on the ground all the time and cant glide into other direction to keep myself from bumping into objects. Meaning u will constantly be flying still when u are shooting....making me less mobile than i was before....

Sure it is new and it will just take some time getting used to.....but in the end it is less effective as it was before...so I can only see it as a nerf to my favourite frame.
I liked how the movement used to be on razorwing and still rather use that movementsystem over the new archwing movement.

  • Like 1
  • Upvote 2

Share this post


Link to post
Share on other sites

I'm not saying titania should be behind nyx in terms of who's-first-for-a-re-rework. They both still need help. However, while it is nice that titania is in fact getting some attention post-rework, it seems that nyx's new evasion passive is more effective on DE themselves than in-game. It can be argued "oh it's easy just use these new mods/gear/arcanes/etc." but like, that's an improvement for every frame, not just nyx, which means she's still behind everyone.

These two girls just want some real love DE.

  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites
В 11/29/2019 в 7:42 PM, VulpesSly сказал:

I hate the new archwing movement system on Titania.

Me too. Without inertia and 360 degrees of shooting was not very convenient.

  • Upvote 1

Share this post


Link to post
Share on other sites
On 2018-11-28 at 1:34 PM, Duality52 said:

Several things for Titania:

  • Tribute: Her buffs from Tribute should get changed completely, maybe Dust is okay? Not only that, they still don't scale from mods (don't get started on Octavia).
  • Lantern: Increasing the reliability of "attracting" people rather than them ignoring the Lanterns all of a sudden. Make them run towards the Lantern.
  • Casting Animation in general: They're so slow that it's contradicting Titania's small nimble nature; increase it.
  • Base Energy: Just like Mag back before she got buffed, and low energy is a no-go for a caster frame.

Nyx is interesting for sure, especially about Psychic Bolts.

I know it's early since there's a Part II, but I hope DE considers the parts I find troubling with Titania's kit.

EDIT: While Titania's my "main", I prefer to play a support playstyle with her than to use Razorwing frequently. Razorwing ups her survivability significantly, and surviving on the ground without it is difficult. The changes right now just scratch the surface of how problematic it is to survive as a support Titania rather than a DPS/offensive Titania.

As someone who really would love Titania to recieve a good rework I have devised my own concept here on the forums. I recently polished it up with some help from other users(Thank you to zhellon, _schokolade_, and varja99 for your participation). I would love if you could check it out since you seem like you would have a lot of great ideas and I am always looking to improve my concepts with community feedback.

 

Share this post


Link to post
Share on other sites

Please change Nyx:

here is my suggestion:
Mind Control: make the controlled really controllable, just like VENARI ! ( also remove duration and make it a toggle/ basically make Mind control similar to Venari)
Psychic Bolts: Give them Lethal damage, enemies should commit suicide/dmg themselves...
Chaos: remove the S#&$ty "hologram", let enemies hurt themselves, heal Nyx and her allies, scream in agony, kneel before the Goddess!!!
Absorb: Okay to me.

Share this post


Link to post
Share on other sites
On 2020-01-05 at 4:47 AM, Vyra said:

Please change Nyx:

here is my suggestion:
Mind Control: make the controlled really controllable, just like VENARI ! ( also remove duration and make it a toggle/ basically make Mind control similar to Venari)
Psychic Bolts: Give them Lethal damage, enemies should commit suicide/dmg themselves...
Chaos: remove the S#&$ty "hologram", let enemies hurt themselves, heal Nyx and her allies, scream in agony, kneel before the Goddess!!!
Absorb: Okay to me.

I'll agree with the mind control bit.

Everything else is... questionable.

Share this post


Link to post
Share on other sites
В 1/5/2020 в 11:41 AM, (XB1)Taz Deduction сказал:

We need a way to regenerate razor flies and their health while remaining in razorwing.

We need a normal rework and new mechanics.

You can already restore razorfly with Tribute, and their Hp is automatically restored when you kill an enemy.

Share this post


Link to post
Share on other sites
On 2020-01-13 at 12:54 PM, zhellon said:

We need a normal rework and new mechanics.

You can already restore razorfly with Tribute, and their Hp is automatically restored when you kill an enemy.

They get nuked at super low enemy level tho, and they're not even remotely worth the energy cost of replenishing. I stand by what I asserted ages ago; make the Razorflies Exalted Companions, like Venari. That way, they're modular. We can increase their EHP, DPS, and general utility through companion mods. At the same time, we can scrap innate Vacuum on Razorwing, and reintroduce it as an option through Razorfly's Vacuum mod compatibility. That way, Energize users don't have to worry about inadvertently draining their supply of Energy Orbs.

  • Upvote 1

Share this post


Link to post
Share on other sites
4 часа назад, (XB1)Vile Slanders сказал:
They get nuked at super low enemy level tho, and they're not even remotely worth the energy cost of replenishing. I stand by what I asserted ages ago; make the Razorflies Exalted Companions, like Venari. That way, they're modular. We can increase their EHP, DPS, and general utility through companion mods. At the same time, we can scrap innate Vacuum on Razorwing, and reintroduce it as an option through Razorfly's Vacuum mod compatibility. That way, Energize users don't have to worry about inadvertently draining their supply of Energy Orbs.

Well, Yes, 4 Titania concepts that can be developed: razorfly, archwing, form swapping mechanics, and the Latern aura buff.

Regarding vacuum-this will not work for arcanes energize users, I 100% guarantee it. The problem is not that we instantly pick up energy orbs. The problem is that energy orbs can drop either in a large number, which is more often expressed when playing in a group, or they may not appear at all for 2 minutes, especially when playing solo. Plus, arcane energize may not work on 50 orbs in a row, this happens to me.

But, razorfly companions will be useful for special companion mods for health orbs + equilibrium. This works much better. But I would prefer that Dex Pixia and the drain mechanics go to a separate button from razorwing.

Share this post


Link to post
Share on other sites
On 2020-01-15 at 5:22 AM, zhellon said:

Well, Yes, 4 Titania concepts that can be developed: razorfly, archwing, form swapping mechanics, and the Latern aura buff.

Regarding vacuum-this will not work for arcanes energize users, I 100% guarantee it. The problem is not that we instantly pick up energy orbs. The problem is that energy orbs can drop either in a large number, which is more often expressed when playing in a group, or they may not appear at all for 2 minutes, especially when playing solo. Plus, arcane energize may not work on 50 orbs in a row, this happens to me.

But, razorfly companions will be useful for special companion mods for health orbs + equilibrium. This works much better. But I would prefer that Dex Pixia and the drain mechanics go to a separate button from razorwing.

 

The issue with Vacuum negating energy orb efficiency isn't so much Energize (which only serves to exacerbate the problem), it's that Razorwing is a channeled ability. You could be at nigh max energy, and Vacuum will force you to pick up orbs worth 25 energy when you only need 1 energy to achieve max for 1 second. Conserving Orbs for when Titania is properly low on energy boosts the efficiency of Razorwing, even moro so when Energize is factored into the equation. I'd run a rank 1 Vacuum on my Titania, given the option.

I'm not big on Titania's new flight mechanics; having grown quite familiar with the prior system, this new incarnation of flight controls feels even more awkward and clumsy, especially if you play toggle sprint on console to spare your thumbs the agony of clenching down on the left stick constantly. Collisions should automatically cancel sprint and instantly arrest all forward momentum.

Either speed up the casting animation of Razorwing, or add I-frames throughout the animation period. Form swapping nuisances fixed.

I don't know why people gripe about the Dex Pixia, I suspect that they either don't know how to mod, aim, or are establishing a myopic DPS metric based on God-Roll Rivens for God Tier Weapons. At the end of the day, the Dex Pixia are easily one of the most powerful ranged weapons available with the proper mod set (Cratus, Viral, Primed Bane, the Secondary Weapon Multishot/Base Damage Holy Trinity). What they lack in mob control potential (which can be improved via use of Punch Through mods), they make up for in raw firepower. Inflicting Viral status & stacking Bleed procs worth 8K apiece at mach 5 with Razorwing Blitz makes for one hell of a late-game killer.

The Diawatta is junk presently, though an increase to its Crit and a guaranteed Slash Proc on its strong attack could make for a excellent Strong Attack build, giving it an actual use.

As for Lantern? My recommendation is that the "Lantern" (the target of the effect that generates the Lantern Aura) can receive incoming damage and disperse said damage across the entirety of its effective radius. Going further with this concept, making enemies effected by the Lantern Aura attack the Lantern itself could dramatically improve the utility of this skill, making it functionally similar to Mag's Magnetize. It would also allow Titania to convert the Dex Pixia's DPS into CC damage by having Titania specifically targeting the Lantern to disperse the Dex Pixia's damage across Lantern's radius.

One thing you missed: Entangle & Full Moon. Entangle needs to have a buffed effect (Bare min of 40% Slow) and the slow effect NEEDS to be applied to enemy fire rate and action speed, not just movement speed. Full Moon is just gawdawful, and needs a total rethink. Maybe granting free revives to companions, a chance of I-frames for companions when they take fatal damage, or a 90% Damage Resistance to companions would be far more appealing than the current 75% increase to diddly squat "buff" that Full Moon grants now.

Spellbind is too situational to be useful, if you get hit with a status proc, you'd better be close to a surface in order to cast Spellbind on it for the temporary immunity, and the CC ragdoll can easily tank the team's kills per minute by making targets HARDER to focus fire on (Try chaining headshots on an airborne ragdolled target; maintaining consistency becomes a time consuming chore); maybe adding a more "universally applicable" effect to it would make it more appealing, such as increasing the amount of damage that enemies receive while under the effects of Spellbind (say enemies receive 50% more damage while under the effects of Spellbind; Damage Bonus is unaffected by Power Strength mods). This should allow the team to maintain their KPM even with the floating ragdolled enemies handicap. Finally, make the status immunity effect separate from the ragdoll effect. The ragdoll effect remains projectile in function (aim and click), while the status immunity effect becomes an AoE radial effect with Titania at its center (Click for Buff); finally, remove the target requirement for the ability so that it can be cast freely, without a designated target so that Titania can acquire the status immunity buff regardless of combat or Titania's proximity to a surface.

Finally, Tie Razorflies into Titania's Passive Ability; make it so Titania can generate (and maintain) Razorflies outside of Razorwing; maybe add a fancy Butterfly stencil meter that counts how many times Titania has cast her abilities, which resets and grants a single Razorfly once an established quota of casts has been met (Every 5 casts, Titania generates a Razorfly in and out of Razorwing; up to a cap of 10 Razorflies total; I.E. use Abilities 50 separate instances, receive 10 Razorflies.).

Those, combined with the modular Razorfly suggestion listed above, comprise my recommendations for a Titania Rework; adjusting her present kit to accommodate performance expectations. Wukong & Nezha have received jaw droppingly well conceived Reworks that have elevated them from Bottom Tier to Top Tier. Adopting the adjustments listed above should achieve a similar result for Titania, by making every single skill of hers more valuable and less situational/hindering.

Edited by (XB1)Vile Slanders
  • Upvote 1

Share this post


Link to post
Share on other sites

While you are reworking the most elegant gals, could you also give a look into giving a new passive to banshee?
Something like:
Echo: Casting an ability will cause silence and sonar to "pulse" (as per the augment Resonance).

That would seriously fix her silence ability not being great at high range/high duration

Share this post


Link to post
Share on other sites

@(XB1)Vile Slanders I'm not going to explain anything. Everything is already written in this topic. 

47 минут назад, (XB1)Vile Slanders сказал:

I don't know why people gripe about the Dex Pixia, I suspect that they either don't know how to mod, aim, or are establishing a myopic DPS metric based on God-Roll Rivens for God Tier Weapons. At the end of the day, the Dex Pixia are easily one of the most powerful ranged weapons available with the proper mod set (Cratus, Viral, Primed Bane, the Secondary Weapon Multishot/Base Damage Holy Trinity). What they lack in mob control potential (which can be improved via use of Punch Through mods), they make up for in raw firepower. Inflicting Viral status & stacking Bleed procs worth 8K apiece at mach 5 with Razorwing Blitz makes for one hell of a late-game killer.

Because Dex Pixia limits the gameplay. This is literally the only complaint. Dex Pixia is only effective against Lefantis, but my kuva brakk without the warframe build is just as effective. In other cases, Dex Pixia is just a boring conventional weapon. It can be in the set as an emergency measure or as a means of circumventing restrictions, such as weapon restrictions on a sortie or a rift limbo. But using it all the time is simply the most boring and inefficient activity. And this is literally the only reason why razorwing has an energy drain.

Just split razorwing into different abilities. This is really all that is needed to make Titania better.

 

 

Edited by zhellon
  • Haha 1

Share this post


Link to post
Share on other sites
4 minutes ago, zhellon said:

@(XB1)Vile Slanders I'm not going to explain anything. Everything is already written in this topic. 

Because Dex Pixia limits the gameplay. This is literally the only complaint. Dex Pixia is only effective against Levantis, but my kuva brakk without the warframe build is just as effective. In other cases, Dex Pixia is just a boring conventional weapon. It can be in the set as an emergency measure or as a means of circumventing restrictions, such as weapon restrictions on a sortie or a rift limbo. But using it all the time is simply the most boring and inefficient activity. And this is literally the only reason why razorwing has an energy drain.

 

 

Limits gameplay? Like, to what? Shooting? How is that any different from flying around with another gun?

I don't care what weapon is in the slot, so long as it is effective. This is really down to individual opinion. I do not have an issue with Exalted Weapons, because regardless of whether I'm wielding them or not, I'm still performing the same actions with the same intents. As for Lephantis being the "only" use for Dex Pixia, sure: if you consider farming a milestone, and those milestones are the metric you use to establish success. I don't. I consider what kills the highest level non-boss enemies fastest the metric to go by, because I enjoy the combat found in Endurance runs far more entertaining than farming bosses. Again, its all subjective.

Razorwing also grants Razorflies, Evasion Buffs, and Flight. Putting some OP weapons in your hands is a bonus, as far as I'm concerned. How have you determined/established that the Weapons are the "Only" reason Razorwing has energy drain? I can't quite fathom how you arrived to this maxim. Is there Developer Dialogue explaining why Razorwing has a energy drain? If so, please, direct me to it.

  • Upvote 1

Share this post


Link to post
Share on other sites
Только что, (XB1)Vile Slanders сказал:
Razorwing also grants Razorflies, Evasion Buffs, and Flight. Putting some OP weapons in your hands is a bonus, as far as I'm concerned. How have you determined/established that the Weapons are the "Only" reason Razorwing has energy drain? I can't quite fathom how you arrived to this maxim. Is there Developer Dialogue explaining why Razorwing has a energy drain? If so, please, direct me to it.

Dex Pixia is far from an OP weapon. In small levels, you can use any weapon with the same effectiveness. On larger levels, you can use strong conventional weapons with the same effectiveness. On endurance, Dex Pixia loses against 300 levels, but the pox + ferrox bundle is still relevant.

Evasion? Titania suffers most from AOE attacks that evasion does not protect against. This is a fact that I personally checked with the help of adaptation.

Razorfly? But you want it separately, and I agree that it's better this way.

Reducing the size and fly? Wukong has his clone for 25 energy. Why can't Titania get this for 25 energy as a mechanic? 

I only said that because Dex Pixia is the only thing worth the energy drain. 

And, many conventional weapons have their own mechanics. And a lot of conventional weapons will be released in the future. Razorwing with conventional weapons gives room for experimentation (and, I mean, melee, too, because Titania can use air attack and heavy attacks while in razorwing, which can have a very interesting effect). We also have arbitrages where Dex Pixia deals 0 damage, which provokes you to use the operator. (And now the operator breaks the razorwing flight animation). The worst thing is that there may be more content in which damage abilities may not work, and Dex Pixia is considered an ability.

It's simple, Dex Pixia / Divata just needs to be as separate from razorwing mode. It doesn't matter if they are just different keys of the same ability slot, or if they occupy 2 ability slots. These two things will only benefit from being separated.

Share this post


Link to post
Share on other sites
57 minutes ago, zhellon said:

We also have arbitrages where Dex Pixia deals 0 damage, which provokes you to use the operator.

This just needs to be reworked by DE. Exalted Weapons SHOULD deal damage to Arbitration Drones, ESPECIALLY in Titania's case, given how she's locked into a specific weapon set, and the Operator isn't exactly buff enough to tackle Arbitration drones surrounded by an invincible mob.

As for enemy level? That could very well change here in the future, given how DE is (say it with me) FINALLY...

FINALLY...

...FINALLY addressing enemy EHP scaling. The Dex Pixia could remain relevant for a far longer span than their current status. With Primed Expel mods, I have managed to to do okay up until enemy level 370ish; going further requires very specific Warframes and Loadouts, and I'm afraid Titania will never be one of those.

At this point, my main concern is DE just doing SOMETHING MEANINGFUL for Titania soon, because if expanding the potential profits reaped from the next Prime Access isn't enough incentive for them to do something, then Titania may well end up like Atlas: DE made a half-hearted attempt, it failed, and as far as they're concerned there's no reason to ever try again.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...