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@zhellon Aye, I just wanted to argue the first point a bit.

I like Fairy mode but I'm not fond of Exalted Weapons.

Dex Pixia doesn't even have nice particles, the Hitscan particles of older weapons like it and Imperator ground mode, are not good looking and are clearly awkwardly desync at longer ranges, new weapons like the Quellor, and projectile weapons are more pleasing. So even not counting gameplay, I would rather not be locked in using it! 😛

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@Antrisyes. Weapons are content. I would prefer a regular weapon buff (maybe a crit, because it fits the style), rather than just a powerful conventional weapon, the characteristics of which are unchanged. Now slash damage is popular, but one rebalance and it can become bad. In the case of conventional weapons, I will simply change to a better status, but in the case of Dex Pixia, this is simply not possible. Plus, regular weapons can have unique mechanics or effects. 

But, as I said, I'm fine with Dex Pixia as a damage ability that I won't use often. All warframes have abilities that are not needed often.

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Please consider changing that vacuum range in Razorwing! 12m is way too much for those of us who like to micro-manage our energy pickups. 2-3m would be fine for me, as I just don't want Titania to smack her face into the ground to when I try to pick stuff up. Just flying over what I want without sweeping the whole room would be a great QoL improvement.

Edited by (XB1)iDEATH
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20 minutes ago, (XB1)iDEATH said:

Please consider changing that vacuum range in Razorwing! 12m is way too much for those of us who like to micro-manage our energy pickups. 2-3m would be fine for me, as I just don't want Titania to smack her face into the ground to when I try to pick stuff up. Just flying over what I want without sweeping the whole room would be a great QoL improvement.

Pretty sure it used to be lower, but god was it awful if you were not micro-managing your energy. Want loot? too bad.

A better fix would to add a toggle, or make it so if your sentinel or companion has Fetch/Vacuum on it would apply in Razorwing. Easy fix, everyone is happy.

Alternatively they could allow you to mode your Razorflies and putting fetch on them would apply it to Titania.

 

It is unfair to force vacuum on those that don't want it but it is equally unfair to remove it and not give an option for the people that like having vacuum.

Edited by Pixzia
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4 minutes ago, Pixzia said:

Pretty sure it used to be lower, but god was it awful if you were not micro-managing your energy. Want loot? too bad.

A better fix would to add a toggle, or make it so if your sentinel or companion has Fetch/Vacuum on it would apply in Razorwing. Easy fix, everyone is happy.

Alternatively they could allow you to mode your Razorflies and putting fetch on them would apply it to Titania.

 

It is unfair to force vacuum on those that don't want it but it is equally unfair to remove it and not give an option for the people that like having vacuum.

Thank you.

I shiver everytime someone complains about Titania's vacuum. It's absolutely necessary and a fundamental part of her survivability.

If there are people who don't like, well, don't take away from the rest of us who absolutely need it.

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32 minutes ago, (NSW)Bayodrake said:

If there are people who don't like, well, don't take away from the rest of us who absolutely need it.

But they should at least have the option to not use it. 🙂

Sort of the best part about this game.

Edited by Pixzia
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An idea I have for a nice augment for Tribute: making tribute buffs be pickable by allies and scale with power strength. And no, not giving any "con" to the augment in order to balance the "pros" for a simple reason: Titania, more than any other frame, has to spend a lot of mod capacity to stay alive. In order to be viable on endgame content, Titania needs at least Vitality, Aviator, Adaptation/Quick Thinking and now Aerodynamics. Removing a single one of these is already a MASSIVE sacrifice for a Titania build and it WILL jeopardize her efficiency and durability. And even if the player keeps these mods and chose to trade an efficiency/strength/duration for the augment, it will directly affect the power and usability of the augment. I think that's a great idea because it automatically synergizes with the Queen 's kit.

And about augment, Razorwing Blitz should not be an augment and I'm still puzzled as why, after all this years, it still is. It should be something native to her Razorwing mode and there's no reason for it not being. It would give the so needed synergy between her abilities, which barely exists within Titania's kit, and would also give her an up on power and survivability that we all know she desperately is in need of

"But she will become too fast!"

Gaus exists. I can end it here without bringing up Volt's and Wisp's abilities and we know how powerful these two frames are.

"But she will become overpowered"

I apologize in advance for my words, but that's absolute bulls*it and the very reason Titania is left on the meta-limbo she is now. As I said earlier, this unfounded fear of making her OvErPoWeReD (something completely absent in at least 20 frames I can name right now, mind you) is what gave us the no-vacuum, bump damage and buff stacking fiascos. There's no way to overpower Titania as she is now. You can give her immunity abilities like Rhino 's or Nezha's and it would drain in seconds thanks to her super low armor and health. You can give her Octavia 100% plus multishot buff she would still not have the aim Mesa has and would still be based around a completely different game mechanic which so many players dread or straight up don't have a clue how to control.

Edited by (NSW)Bayodrake
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1 hour ago, (NSW)Bayodrake said:

Titania needs at least Vitality, Aviator, Adaptation/Quick Thinking and now Aerodynamics. Removing a single one of these is already a MASSIVE sacrifice for a Titania build and it WILL jeopardize her efficiency and durability

This frame has 2 amazing cc abilities, you do not NEED to use these mods. If you actively Lock down areas nothing should be hitting you anyways.

I find it harder to chose to mod for survivability over making her abilities stronger overall. And I still have problems modding even without survivability mods, which is just sad.

 

1 hour ago, (NSW)Bayodrake said:

An idea I have for a nice augment for Tribute

To be honest they need to rework the one for Lantern before they make anymore. 

 

1 hour ago, (NSW)Bayodrake said:

"But she will become overpowered"

There is already too much overpowered stuff in the game for this to be a valid argument anymore. I am tiered of hearing this as well.

Edited by Pixzia
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1 час назад, (NSW)Bayodrake сказал:

In order to be viable on endgame content, Titania needs at least Vitality, Aviator, Adaptation/Quick Thinking and now Aerodynamics. Removing a single one of these is already a MASSIVE sacrifice for a Titania build and it WILL jeopardize her efficiency and durability. And even if the player keeps these mods and chose to trade an efficiency/strength/duration for the augment, it will directly affect the power and usability of the augment. I think that's a great idea because it automatically synergizes with the Queen 's kit.

Remove energy drain and dex pixia from razorwing and you no longer need strength and energy efficiency if you don't make glass canon.

In any case, I didn't understand your offer of an augment for Tribute. Just make a dependency on strength? First, it should be initially. Second, other stats should also influence the Tribute. I don't want to waste a slot on a mod that is actually a patch.

1 час назад, (NSW)Bayodrake сказал:

I apologise in advance for my words, but that's absolute bulls*it and the very reason Titania is left on the meta-limbo she is now. As I said earlier, this unfounded fear of making her OvErPoWeReD (something completely absent in at least 20 frames I can name right now, mind you) is what gave us the no-vacuum, bump damage and buff stacking fiascos. There's no way to overpower Titania as she is now. You can give her immunity abilities like Rhino 's or Nezha's and it would drain in seconds thanks to her super low armor and health. You can give her Octavia 100% plus multishot buff she would still not have the aim Mesa has and would still be based around a completely different game mechanic which so many players dread or straight up don't have a clue how to control.

If you want Titania to become overpowered, just let her disarm enemies. Titania, this is a frame that can hold height and melee enemies can't do damage. Therefore, disabling range weapons can be a powerful tool for Titania. Loki is the best friend for you now. 

Edited by zhellon
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3 minutes ago, zhellon said:

If you want Titania to become overpowered, just let her disarm enemies. Titania, this is a frame that can hold height and melee enemies can't do damage. Therefore, disabling long-range weapons can be a powerful tool for Titania. Loki is the best friend for you now. 

After Spellbind wears off the enemy should be disarmed instead of having to run back and pick up his gun.

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1 минуту назад, Pixzia сказал:

After Spellbind wears off the enemy should be disarmed instead of having to run back and pick up his gun.

I know. But this is not the same as instantly disarm enemy for an infinite amount of time in large area.

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3 minutes ago, zhellon said:

I know. But this is not the same as instantly disarm enemy for an infinite amount of time in large area.

She will never get that. The best she will possibly get is Spellbind disarming enemies(instead of just making them drop their gun), which would still be a infinite duration.

Edited by Pixzia
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7 минут назад, Pixzia сказал:

She will never get that. The best she will possibly get is Spellbind disarming enemies(instead of just making them drop their gun).

It will still be better than it is now. Spellbind with 265% range operates within a radius of 13 meters. This is spam, but if razorwing is free, it won't be so bad. Of course, this is all provided that spellbind gets rid of flying enemies.  

Edited by zhellon
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28 minutes ago, zhellon said:

In any case, I didn't understand your offer of an augment for Tribute. Just make a dependency on strength? First, it should be initially. Second, other stats should also influence the Tribute. I don't want to waste a slot on a mod that is actually a patch.

No, that's a bonus. My augment would allow the tributes to be picked by allies as well. I don't agree about having the tributes scaling on ability strength, but this augment would allow it and make Titania a beast of a supporter by letting the squad also pick the buffs. Nothing Wisp or Octavia don't do natively, for example, but as Titania clearly don't get the same attention and love they have, I'll be satisfied with at least an augment.

 

31 minutes ago, Pixzia said:

This frame has 2 amazing cc abilities, you do not NEED to use these mods. If you actively Lock down areas nothing should be hitting you anyways.

No, she absolutely doesn't? They are borderline useless unless you are on really early game content or testing on enemies standing still on simulacrum. They are unreliable, the enemies flying all over the place are a mess, the aggro drawn barely works and that IF you're lucky and you can't possibly hope to use them as valid tactic when the highly armored enemies will kill you just by looking at you. They are actually some of the worst CC abilities in the game.

 

31 minutes ago, Pixzia said:

There is already too much overpowered stuff in the game for this to be a valid argument anymore. I am tiered of hearing this as well.

On that we agree. But for some reason Titania is held on a completely different stand than other frames. How can someone look at Titania on a game full of Wisps, Mesas, Octavias, Saryns, Khoras and Volts and worry about the poor thing being "overpowered" is beyond me.

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4 минуты назад, (NSW)Bayodrake сказал:

No, that's a bonus. My augment would allow the tributes to be picked by allies as well. I don't agree about having the tributes scaling on ability strength, but this augment would allow it and make Titania a beast of a supporter by letting the squad also pick the buffs. Nothing Wisp or Octavia don't do natively, for example, but as Titania clearly don't get the same attention and love they have, I'll be satisfied with at least an augment.

Well, we don't know how the new Tribute will work. Maybe it will just on an aura around Titania, so that enemy souls will no longer be generated. First, you need to see how all this will work.

Edited by zhellon
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3 minutes ago, (NSW)Bayodrake said:

No, she absolutely doesn't? They are borderline useless unless you are on really early game content or testing on enemies standing still on simulacrum.

Must be playing the frame I have used the most wrong then. /s

 

4 minutes ago, (NSW)Bayodrake said:

They are unreliable, the enemies flying all over the place are a mess, the aggro drawn barely works

I can sort of agree on this, the flying off is annoying but hopefully that will change soon. Lantern is also very finicky, but still works.

 

5 minutes ago, (NSW)Bayodrake said:

IF you're lucky and you can't possibly hope to use them as valid tactic when the highly armored enemies will kill you just by looking at you.

Can't shoot you if they are immobilized. 

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@zhellon I used to think that as well but then I started testing builds and prefer being able to use all of her abilities.

 

She still needs some work but I don't mind her current set.

Edited by Pixzia
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Только что, Pixzia сказал:

@zhellon I used to think that as well but then I started testing builds and prefer being able to use all of her abilities.

I also use all of its abilities, but: spellbind is just a panic button that allows you to avoid getting into enemy control. Lantern is simply impossible to use against enemies that oneshoted you, because even while under the light they can still shoot. I tried to play Titania as attacking enemy ships, and when I used Lantern in a good position and started hacking the console, I just died, because the enemies first shoot, then pretend that they are looking at the light. Razorfly is the only thing that works exactly. If enemies are further than 7 meters from you, all enemies attack razorfly. This is the only real thing that I can not be afraid to use and get a guaranteed result (except when the rocket explodes all 6 razorfly at once)

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Again, they need to work on the abilities some but they are overall fine. Maybe combine Lantern and Spellbind, but I don't see that working really well. 

All they need are some small/minor changes and they would be "perfect".

Edited by Pixzia
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3 минуты назад, Pixzia сказал:

Again, they need to work on the abilities some but they are overall fine. Maybe combine Lantern and Spellbind, but I don't see that working really well.

All they need are some small/minor changes and they would be "perfect".

Well, I just need a free razorwing with a normal weapon, where I'll just put an Aviator and use razorfly as a control. This is enough for level 300 content, and I'm not going to go any further.

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2 minutes ago, zhellon said:

Well, I just need a free razorwing with a normal weapon, where I'll just put an Aviator and use razorfly as a control. This is enough for level 300 content, and I'm not going to go any further.

This sort of hurts any input you have on the frame though. Since all you care about is her having "free archwing in normal missions" and that is it. 

 

Edited by Pixzia
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1 минуту назад, Pixzia сказал:
This sort of hurts any input you have on the frame though. Since all you care about is her having "free archwing in normal missions" and that is it.

Yes. Because it's cool, unlike DR, CC, Nucks, buffs, and any other ability of simple numbers. I would like to see good buffs, but, you know, we live with bad buffs now and it just can't be any worse. CC is now in a very bad position, because the content is basically nerf CC. Take at least nullifiers or arbitrages. And the Aviator with free razorwing gives a lot of DR. So Yes, all I need now is free razorwing.

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On 2020-01-22 at 4:34 PM, [DE]Rebecca said:

Long overdue, but we are working on more Titania items! Short gif of one of the more major changes: choose-your-Tribute. This will allow you to get the Auras you want, when you want them. We will have more details to share soon - expect a batch of changes that aim to make Titania more responsive and usable!
 

 

Any chance of this getting applied to Nourish too since it uses the same mechanic?

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19 minutes ago, zhellon said:

And the Aviator with free razorwing gives a lot of DR. So Yes, all I need now is free razorwing.

I would like to see this but the only way this benefits her is by allowing you to ignore strength, because currently nuking strength makes her 4 basically useless. It then works as a mobility ability in which you are locked into weapons that do hardly any dmg. Would help with build variety, but that is about it. Would not help her overall and should be considered after changes to her other abilities.

 

Edited by Pixzia
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