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Fortuna: Hotfix 24.1.2 + 24.1.2.1


[DE]Drew

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Hunting animals in the Vallis and completing the hunt will still show the starting locations for each animal's hunt on the minimap when holding the lure/tranq rifle, but the hunts cannot be repeated. Is this intended? If no, could we please have them removed so we don't lose track of what animals we have already hunted?

Some visual effects like warframe abilities, the operator bubble, gas and magnetic hazards still appear invisible or extremely hard to see ever since fortuna. No visual settings have been manually changed since the update, nor does changing any of the settings make them visible. Could we get someone to look into this? Would be very helpful.

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On 2018-11-29 at 9:17 PM, Lewtenant said:

Could garuda's blood altar be sped up by killing or shooting the enemy? This way people can't delay stages of defense missions with high duration on the blood altar ability. 

You could point at it as Garuda and press the Blood Altar ability again. Much how Frosts Snow Globe behave when you cast Freeze on it.

The same way Nyx can dismiss her mind-controlled target by pressing the key again.

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On 2018-11-29 at 11:16 PM, [DE]Drew said:

Fortuna: Hotfix 24.1.2

Additions:
A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade! 

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Garuda Changes:
Dread Mirror

  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters. 
  • Blood Altar animations play faster with Natural Talent equipped.

Seeking Talons 

  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.

Changes:

  • Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!
  • Servofish parts now display which Servofish they can be Dismantled from!
  • Increased the Vega Toroid drop rate to bring inline with other Toroids.
  • Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn. 
  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
  • Updated the Chroma Morkai Skin to appear more leather-like at the creators request.
  • Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request. 
  • Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.
  • Made some micro optimizations to checking for offscreen-objects.
  • Optimized Titania’s Razorwing ability sound.
  • Optimized out small frame-time spikes that would occur periodically during gameplay.
  • Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
  • Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.

Conservation Changes & Fixes:

  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item. 
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility. 
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis. 
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning. 
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use. 
  • Fixed various poop decals not being correctly hooked up. 

Fixes:

  • Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts. 
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding. 
  • Fixed an issue with Scanners not animating when scanning a target. 
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets. 
  • Fixed Resources obtained while K-Driving not actually saving to Inventories. 
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode. 
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned. 
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed the Ambush Coildrive being  invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed a script error when attempting to Chat link a Kitgun with a custom name. 
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest. 
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixes towards Dropship enemies floating in mid-air. 
  • Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
  • Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
  • Fixed a script error when viewing a Bounty board with no active Bounties available. 
  • Fixed a script error when casting Garuda’s Dread Mirror.  
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode. 
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active. 
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixed various crashes. 

Conclave Fixes:

  • Fixed script error when selecting Khora in the Conclave Arsenal.

 

EDIT: Missing from original notes

  • Fixed Orb Vallis map overlapping with Enrichment Labs map.

__________________________________________________

Fortuna: Hotfix 24.1.2.1

Changes:

  • Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt. 

Fixes:

  • Fixed Bounty UI refreshing/flickering if bounties update while in town. 
  • Fixed a crash caused by Vacuum pickups. 
  • Fixed a crash caused by new cloth optimizations.
  • Fixed a script error that could occur at EoM or when hitting TAB as Operator. 
  • Fixed Pax Bolt triggering from Primary weapons. 
  • Fixed a subtle texture error on Floofs. 
  • Fixed the “MIGRATED” accolade showing on PC (It is planned to show in future console updates on console accounts) 
     

we all asia players have some deep bug that we cant play together after fortunas out and we already talk to supp and they say they cant do anything about it

the problem is that we cant invite or get invites after 5 mins login in account. the chat look normal + we can join random squads but all in 5 mins after that no inv can go out or come in

all my iranian friends and russia and andonesia have the same problem

DMZ-IP-VPN-nat forwarding-renistalling -changing ports-upnp and more things have been tested and none solve the problem and im pretty sure its on your side and not ours

hope you see it ty for reading this gl

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Yeah this change to her 4 is unacceptable. I logged on today to play with her and have fun. but DE seems to be allergic to the idea of fun. Garuda was never a powerful frame to begin with her 4 is not an AOE unlike many nuking frames that simply do her job better. but what fun she did have was there and neat. this nerf on her attack radius is god damn unacceptable.

It's so small now I can't hit anything! the target is so small it's not even half your screen! the enemies simply move out of range. Garudas ult should be a marker NOT a radius. you should be able to mark the targets by just touching them with the circle like Mesa's peace makers but no. they wanted to nerf and already under whelming frame.

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56 minutes ago, Operator_of_the_Lotus said:

Yeah this change to her 4 is unacceptable. I logged on today to play with her and have fun. but DE seems to be allergic to the idea of fun. Garuda was never a powerful frame to begin with her 4 is not an AOE unlike many nuking frames that simply do her job better. but what fun she did have was there and neat. this nerf on her attack radius is god damn unacceptable.

It's so small now I can't hit anything! the target is so small it's not even half your screen! the enemies simply move out of range. Garudas ult should be a marker NOT a radius. you should be able to mark the targets by just touching them with the circle like Mesa's peace makers but no. they wanted to nerf and already under whelming frame.

The changes to her were a buff, not a nerf. You know you're supposed to hold the button down, right?

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they were a huge nerf. 25 degree range nerf is not a buff. also the 33% faster charge time was not a buff either. because the charge slows down near the end of the range. it's still a 3 second full charge time with full natural talent I have timed it. it was 3 seconds before still 3 seconds now.

also the hard fall landing from the hover throw (that gets you killed) just gets you more killed...it was a HUGE nerf all around.

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6 minutes ago, Operator_of_the_Lotus said:

they were a huge nerf. 25 degree range nerf is not a buff. also the 33% faster charge time was not a buff either. because the charge slows down near the end of the range. it's still a 3 second full charge time with full natural talent I have timed it. it was 3 seconds before still 3 seconds now.

also the hard fall landing from the hover throw (that gets you killed) just gets you more killed...it was a HUGE nerf all around.

You forgot the:

Quote
  • Reduced total Seeking Talons charge time by 33%.

As well as all the other buffs to her other powers.

I don't find Seeking Talons to be all that useful personally and I certainly didn't before this patch. Sure, I'd prefer if every Warframe had 4 great powers but that simply isn't the case. There are gobs of Warframes with one, two, or even three garbage powers. Garuda has 3 other fantastic powers and I'm perfectly happy with that. Seeking Talons is fun and handy to clear a huge portion of the map in low-level missions and otherwise I'll stick to her other powers and my guns.

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2 hours ago, TheHydrolyst said:

I fall off the map probably 4/10 times using Garuda's 1 now... It's been a nightmare.

You still do? God I thought they'd been fixing it.

I think it happens mostly if your target is below you, near or on a stair. That's how it triggered for me.

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18 hours ago, Acid75 said:

since the last hotfix i have low fps 60 to 50 to 30 20.... Thank you 😄 please fix it

Having this issue a lot, at least in Orb Vallis.

Moving the camera, opening the gear wheel, cycling between gear items... framerate seems to crash through the floor when I do any of those things and I'm not sure why it's happening now.

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1 hour ago, notlamprey said:

Having this issue a lot, at least in Orb Vallis.

Moving the camera, opening the gear wheel, cycling between gear items... framerate seems to crash through the floor when I do any of those things and I'm not sure why it's happening now.

Orb Vallis feels more clunky regards to fps, it feels slow and sluggish and it just simply doesn't feel right. and i have been having a hard time getting into orb vallis because there is hosts that are actually crashing due to the recent changes to it.

I run basically public all the time, And the fact that it is sluggish as it is, then there's some bug or something effecting the performance overall.

Last 5 runs of orb vallis just felt as i said, clunky, not smooth, rather choppy.

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17 hours ago, Zendadaist said:

KDrive mods are not working properly. The ones that reduce gravity etc no longer actually affect the drive, and as a consequence KDrives currently feel absolutely awful to use compared to before.

They don't feel smooth, as i said in my previous post, they feel overall, clunky and just simply really slow. It feels like the performance optimizations did more damage than good in my opinion imo

On 2018-12-02 at 9:24 AM, xXxshadowstorm666xXx said:

can you fix when the host leaves the arbitrations the mission is an instant fail to the others? this is annoying when we reach round 9 and the host dies and then leaves causing the mission to fail instantly it is wasting time

this may be linked to orb vallis bug i mentioned in my previous post.

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Having just done a few frustrating Vallis bounties, can I just ask what happened to the power cell carrier spawn rate? it's been nerfed into the ground! What good is 1 fewer excavator when you spend 3x as long waiting for power cells???

 

Edit: I should add that this was in the top rank bounty. Having done a few of those and then a few of the rank 4 bounties it seems as though the issue was with the 5s, but not the 4s which had a normal power cell carrier spawn rate.

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After the Fortuna update, the bugs that have always existed seem to have been ignored by you.

First. In the radiation disaster of the Sortie, the invisible radiation area has not been repaired.
As a result, the recent Sortie are often radiation disasters. Is it intentional?

Second. Switching to the operator, the problem of not being able to use the Cipher in the hacking console has not been solved after many hotfix.

Third. The navigation function in the general task map after the update is often outrageous.

The above problems are much more serious than some current small bugs, But unfortunately, So many Hotfix issues have still not been fixed. :thinking:

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" Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped. "

Can we please have the option to equip them even if we don't need to? For hunting specific animals, it's much faster to equip the lure of what you want and not have the other species show on the map. Also handy for those of us who use Ivara to hunt, as equipping the rifle does literally nothing but add an extra step.

Fortunately I already have all 4 equipped and will not be messing with that, but when new lures are added, I'll have to deal with switching through the rifle, which is frankly a mess when using a controller on pc.

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So, I went looking for the new accolade, and didn't see anything.  I started to google a whole bunch of stuff, and guess what?  The close beta accolade is NOT tied to the date of your game account creation.  It's tied to the date of your FORUM account creation.  So, since I, like a lot of people apparently, didn't make a forum account at first, I don't get the accolade.

I'm not even surprised anymore.  DE just keeps pumping out bugs, and fixing only some of them.  Heck, my last team just auto-failed another Cetus bounty.  This is all just the normal gameplay anymore.

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8 hours ago, Kitty_Prime said:

Second. Switching to the operator, the problem of not being able to use the Cipher in the hacking console has not been solved after many hotfix.

That, at least, is as it should be. From what I know all gear items are unavailable while you're in operator mode, ciphers included, because you carry them on your warframe not in your operator's pockets.

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