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[DE]Drew

Fortuna: Hotfix 24.1.2 + 24.1.2.1

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I made my account in closed beta but somehow I didn't manage to log in, so i created a new account 2 weeks after that. I've joined on 23th march 2013 (don't know why on my warframe profile in this forum it appears as 30th march), so unfair I don't have any badge... 😞 

Edited by ReZZo
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17 hours ago, [DE]Drew said:

Fortuna: Hotfix 24.1.2

Additions:
A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade! 

c8ab0b3b6a2744255c2990cc9435afd5.JPG

The closed beta ended before the game came to steam correct?

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The Oxylus and/or it's mods mods are effecting the spawn rates of conservations showing up on the mini maps still, any chance this is being worked on?

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thank you for your hard work 💕

still no fix for the bug where when you invite a person to your orbiter they cant enter the operator room and the personal quarters i wanna show my floofs to my friend :^/ 

also no fix for fish spawning under the ground h 

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17 hours ago, [DE]Drew said:

Fortuna: Hotfix 24.1.2

Additions:
A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade! 

c8ab0b3b6a2744255c2990cc9435afd5.JPG

Garuda Changes:
Dread Mirror

  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters. 
  • Blood Altar animations play faster with Natural Talent equipped.

Seeking Talons 

  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.

Changes:

  • Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!
  • Servofish parts now display which Servofish they can be Dismantled from!
  • Increased the Vega Toroid drop rate to bring inline with other Toroids.
  • Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn. 
  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
  • Updated the Chroma Morkai Skin to appear more leather-like at the creators request.
  • Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request. 
  • Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.
  • Made some micro optimizations to checking for offscreen-objects.
  • Optimized Titania’s Razorwing ability sound.
  • Optimized out small frame-time spikes that would occur periodically during gameplay.
  • Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
  • Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.

Conservation Changes & Fixes:

  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item. 
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility. 
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis. 
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning. 
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use. 
  • Fixed various poop decals not being correctly hooked up. 

Fixes:

  • Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts. 
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding. 
  • Fixed an issue with Scanners not animating when scanning a target. 
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets. 
  • Fixed Resources obtained while K-Driving not actually saving to Inventories. 
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode. 
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned. 
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed the Ambush Coildrive being  invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed a script error when attempting to Chat link a Kitgun with a custom name. 
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest. 
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixes towards Dropship enemies floating in mid-air. 
  • Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
  • Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
  • Fixed a script error when viewing a Bounty board with no active Bounties available. 
  • Fixed a script error when casting Garuda’s Dread Mirror.  
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode. 
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active. 
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixed various crashes. 

Conclave Fixes:

  • Fixed script error when selecting Khora in the Conclave Arsenal.

 

EDIT: Missing from original notes

  • Fixed Orb Vallis map overlapping with Enrichment Labs map.

__________________________________________________

Fortuna: Hotfix 24.1.2.1

Changes:

  • Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt. 

Fixes:

  • Fixed Bounty UI refreshing/flickering if bounties update while in town. 
  • Fixed a crash caused by Vacuum pickups. 
  • Fixed a crash caused by new cloth optimizations.
  • Fixed a script error that could occur at EoM or when hitting TAB as Operator. 
  • Fixed Pax Bolt triggering from Primary weapons. 
  • Fixed a subtle texture error on Floofs. 
  • Fixed the “MIGRATED” accolade showing on PC (It is planned to show in future console updates on console accounts) 
     

I saw like 50% of these in game. Glad to see it fixed all at once!

 

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K-drives, moas, and kitguns still not showing in profile. Also dang, missed that accolade by a few months. For some reason I have a memory of playing in closed beta, and getting invites to give out, but my profile disagrees with that. 

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17 hours ago, Voltage said:

Thank you! The representation for Closed Beta players is amazing to see. I was curious if this would ever happen since Onslaught reintroduced Lato Vandal. Small gestures like these are much appreciated.

I hope the Ventkids syndicate offers more depth in the future as there is no meaning to this group after acquiring a copy of each mod and 3 boards for mastery. Consumables such as relic packs, Riven Mods, cosmetics, or other items would give more purpose to this syndicate after reaching "Logical".

I think the riven mods would be to much really. i mean they are not that hard to farm in Sorties. but as some one who has yet to touch them i think some sk8er looking cosmetics for your operator or the frames would be cool. this is Tony hawk Pro skater: Four (tuna)

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17 hours ago, kuchn said:

bloodshed sigil still useless on low hp frames

Low hp frames belong to Mercury missions.

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this mildly triggers me, me and my friend started playing 12 hours apart he will get this and i want, i started like 3 hours after closed beta ended sigh.

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The zariman hood's "open" textures are reversed. When opened, the lining is on the bottom and the leathery outsides face outward.

Also the battacor blinds me everytime I shoot, lmao.

 

Thank you for all your hard work!

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Still not fixed...

В 24.11.2018 в 03:58, -EPECb- сказал:

DE, turn off or fix "punch through" for Phantasma's alt.fire pls -_-

fa9d8b1d707f0e86e388cb957237ceaa.jpg

Penetration through texture works on regular missions as well, not only in the "sim". Without МR, punching through textures still works with the "Seeking Fury" mod. I remove this mod and here is the result:

5c8ca0503a0dea800c9c4d03e351a008.jpg

The "Seeking Fury" mod does not work correctly on Phantasma's Alt. fire and needs some work. This is definitely a bug.

Please enjoy:

  Скрыть контент

a1a1891fe9278c5931d2213443d7cba6.jpg

11803dd9731875d69a55d4794dd690a9.jpg

9ed91afe33134288f3abce318d6defff.jpg

 

 

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garuda still useless and pointless,

still have to charge her skills, that shield still looks like the volt shield and doesnt fit to the frame ( awful to use by the way ), Garuda was the most expensive 3 day booster pack of my life, sorry devs this time you missed the point on tweeking garuda, her mechanics are way to clanky to use. AND her claws are stupid weak, small range low damage basicly meeeeh.

And why her mechanics are so clanky? it is not fast enougth to do exterminations properly, its bad to defend objectives ( defenses, mobile defenses, hostages they always die ) the ONLY kind of missions that garuda barely work are : interception and survival, and still not fun due the clanky mechanic of charging every single damage skill...

Maybe someday when garuda recieve some sindicate mods it improve a bit, so far it is useless for me, its just one more support frame that we do not need, oberon do better, trinity do far way better.

PLease boys change her mechanics, it is pain to use

gg wp

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was nezha's pyroclastic flow addressed ? i noticed that the kick won't produce the flame path but the damage is still there, and its confusing

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19 часов назад, [DE]Drew сказал:

A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade! 

C`mon, extend the date to at least 25th of March (it`d be symbolic cause of warframe`s b-day)

Feels bad when you were late only for day or two.

But ty anyway.

Edited by Xenedd

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My k-drive faction standing gain rate has been more than halved following this update. Plz fix this

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Could you fix a bug where Sentinels would target Special Duty Coldrives and Hacked Drones?

Please, it's really annoying 

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Il y a 2 heures, Xenophil a dit :

Low hp frames belong to Mercury missions.

Say that to my low-hp Limbo that's more than good enough to solo missions up to Sedna without even trying to mod it well...

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I was able to login for 2 days after 2 long weeks of getting 'Login failed, check your info' shoved in my face. Around an hour ago i tried to extract from fortuna and the automatic profile updating doesn't work, so I tried to relog and somehow I cannot login again, I wonder what happened

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21 hours ago, Absalum said:

I buyed 3 K-Drive, all is level 30 and I earned 0 mastery...those who crafted it received their mastery it's not fair!

This, I hate the lame gilding mechanics and levelling a MR fodder twice for MR points, I bought all K-drives and kitguns with plats from vendors and SPENT PLATS ON THAT JUNK just to skip all the gilding nonsense.  I need the MR points if it still hasn't been fixed.  I only play to get MR on new MR junk.  Players crafting and getting MR points and players who spend plats on the new junk and not getting MR points is BS.

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