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"Change of plans, Tenno. Ignore your previous objective."


(PSN)Lollybomb
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I'll be another vote it should just be removed all together. Frustrating when you run a capture, woo a 45 second run for a relic... change of plans... you have to kill 88 enemies with the extraction icon showing up after every single enemy killed. Most times I just abort the mission if this happens.

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13 hours ago, DanteYoda said:

I hate spy stuff so no keep it simple kill them all is fine.

Why? I enjoy spy and already hate having my mission type changed so might as well have it change to a mode I actually enjoy. 

Plus maybe just maybe it would be a wakeup call about how irritating the mechanic is to the people who keep defending the mission objective changing as being fine because it's just a nominal inconvenience. Cause I'd bet that they change their tune real fast if it changed to a nominal inconvenience that was just slightly more nominal than they are willing to deal with.

Worst case scenario people actually might finally get good at spy missions instead of constantly needing hard carries for the Sorties. 

Edited by Oreades
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I had an idea of a mission that starts with a survival, then the 'tenno operative' who you're distracting the enemy for gets captured which turns things into a rescue mission and opens a previously locked door. Once you get to the cells you learn that there's more then just the operative stuck there and so the mission becomes a defection type mission where you're escorting the prisoners to an escape ship so they can get out. Upon getting there, you have to hold off the enemy defense style from damaging the ship too much so they can get the engines going and make their escape.

For an extended mission clock, allow the squad to keep running back to the cells to get more prisoner's out and moving towards the ship, keeping some of the squad back to continue defending it at the same time.Keep the original survival timer counting up and granting the usual 5min rewards at the same time to encourage players to want to hold out as long as they can. Have a button that can be pressed to effectively end the mission by telling the ship that they're clear to go, stopping the clock and replacing it with a 'get to extraction' timer as the ship blasts out of there.

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1 hour ago, Oreades said:

Worst case scenario people actually might finally get good at spy missions instead of constantly needing hard carries for the Sorties. 

And this is why I always do spy missions by myself if they're not void fissure ones.

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Hey, I love these kinds of randomness, it takes away from the repetition of doing the same kind of mission type(Tho it should be disabled in fissures).

Does it need more tweaking and changes? of course.

For example, I always thought each  spy mission should have a smallish % chance of it being a trap for the tenno(zanuka/G3/stalker/new miniboss), it does kinda make sense and a fight in those closed vaults where you sometimes don't have any room to maneuver would change the pace from the repetition.

It better than adding new game modes that barely anyone plays after an event or so forth(Defection for example cuz of harrow parts I think? that's all this mode goal)

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41 minutes ago, Artiamus said:

And this is why I always do spy missions by myself if they're not void fissure ones.

As contrary as it seems, it's actually the reason I pub Spy Sorties. Tho I generally do not outright carry people I kinda enjoy watching people running around like chickens with their heads cut off and if it gets too frustrating I always know I can breeze through it solo. 

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I love this line, because first Lotus is all like "but they are just children", and then suddenly "KILL EVERYONE". Mom of the year right there.

I don't mind the random new objectives though, and would like to see more possible combinations. At least for the regular missions and alerts, especially alerts since they are kind of fast-respond type of missions that may not be perfectly planned. It should probably be cut out from the relic missions though, because that's just mindless farming, and having to deal with drop tables is just pain enough. 

Edited by SirTobe
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17 hours ago, krc473 said:

I wish they would just remove it altogether. It is incredibly annoying to have finished the mission, be on the way to extraction and then have to do an exterminate. Because you know, we need to ignore the previous objective...

It's done to prevent stupid 30- second or under missions. 

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18 minutes ago, SenariousNex said:

It's done to prevent stupid 30- second or under missions. 

I've been wondering what exactly the trigger for this is. I assumed that it had a greater chance of happening if you, or the people in your squad, had been chain-running Capture missions. Maybe, like, an anti-bot measure, or something?

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1 hour ago, Shiroi-Tsuki said:

I've been wondering what exactly the trigger for this is. I assumed that it had a greater chance of happening if you, or the people in your squad, had been chain-running Capture missions. Maybe, like, an anti-bot measure, or something?

It's a chance in sabotages/captures/spys/exterms 

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2 hours ago, SenariousNex said:

It's done to prevent stupid 30- second or under missions. 

Then just get rid of capture. 

Trying to enforce a minimum time is stupid. 

Plus most people who are "completing" it really fast are doing so because they have a secondary objective. EG Syndicate Medallions, Simaris Targets or a Riven Challenge. For which they want the primary mission completed so when they complete their secondary objective they are free to leave at their leisure. 

 

2 minutes ago, SenariousNex said:

It's a chance in sabotages/captures/spys/exterms 

I've also had it hit me in a mobile defense

It's essentially "you aren't playing the game right" instead of taking the time to redesign the missions themselves. 

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19 hours ago, Redfeather75 said:

I love that part of the game.

But I understand a lot of people are playing to get past stuff, so maybe clearly mark a mission whose objective is 'volatile'.

eg. Mission Objective: Spy (Volatile)
Means it's a spy mission but could possibly change to extermination.

I like that idea. I like that a lot, actually. I would even go as far as to develop it further into it's own thing. A mission type that is basically guaranteed to change. Maybe a multi-objective mission with the following objective being based on how well you did the last one. So for example, rather then call it "Spy" it's "Recon". You go in to do a one vault Spy and if you do it clean, you proceed to do a Capture or something. if you sound an alert you end up in a survival mission. Stuff like that. 

It would have to be clearly marked, of course. But the idea of a surprise mission is quite refreshing. 

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2 hours ago, SenariousNex said:

It's done to prevent stupid 30- second or under missions. 

That could be the intention, I do not know. I would not mind it so much if it would trigger BEFORE you finish the objectives. It just so illogical for it to say "abandon the already completed objective". 

  • I would be okay with having two options for missions. One that does not do it, one that does (volatile as someone suggested above)

 

If this is the intention, it is a very poor choice. Why give us missions that can be completed in 30 seconds if the intention is for us not to use them? If capture missions are an issue due to being quick, remove them. Changing the objective is not a solution to the issue.

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1 hour ago, krc473 said:

That could be the intention, I do not know. I would not mind it so much if it would trigger BEFORE you finish the objectives. It just so illogical for it to say "abandon the already completed objective". 

  • I would be okay with having two options for missions. One that does not do it, one that does (volatile as someone suggested above)

 

If this is the intention, it is a very poor choice. Why give us missions that can be completed in 30 seconds if the intention is for us not to use them? If capture missions are an issue due to being quick, remove them. Changing the objective is not a solution to the issue.

Secondary objectives are always super fast. This is a non-issue. 

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  • 3 weeks later...
On 2018-12-01 at 1:29 AM, Oreades said:

Why? I enjoy spy and already hate having my mission type changed so might as well have it change to a mode I actually enjoy. 

Plus maybe just maybe it would be a wakeup call about how irritating the mechanic is to the people who keep defending the mission objective changing as being fine because it's just a nominal inconvenience. Cause I'd bet that they change their tune real fast if it changed to a nominal inconvenience that was just slightly more nominal than they are willing to deal with.

Worst case scenario people actually might finally get good at spy missions instead of constantly needing hard carries for the Sorties. 

They are too easy to fail and it wastes my hard time.

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Ooof, randomly happpening spy missions? No, thanks.

It's OK to have a mission onjective changed to Exterm (doesn't happen that often) to be too bothered by it, but were this happen and I'd get a spy mission instead... Ew. I prefer having a choice on how I play the game - this essentially adds up more random-generated stuff into the mix. And that's, imo, overal, not a good thing.

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