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ION-SilverCrow

An idea for a Chroma Rework

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Chroma

Chroma for the longest time has had 2 good abilities, an ability that you used for farm but made you easier to kill and an ability that looks kinda cool but is useless.

The goal of these changes would be to further the theme of this sorta dragon warrior that can control the elements and double down on his capacities as a tank and a buffer.


Now, onto the powers.

New Passive: Chroma deal and extra 25 % of his weapon damage as elemental damage based on his current element.


Spectral Scream:

BEFORE:
 Chroma unleashes a continuous stream of elemental energy in a cone that inflicts damage and consumes energy while you channel it. This ability is just well, lackluster.

AFTER:
First, change the ability to an instant cast and remove the channel. The ability now allows you to tap 1 to change your current element at no cost, similar to Ivara´s 1. If you hold 1 the ability unleashes an AoE in a cone similar to Atlas´s 3. Any enemy caught in the AoE, lets say 20 meters base, now has a 100% chance to get affected by the status effect of your current element when hit with any other damage.

Augment changes: each enemy hit by this ability will explode in an AoE upon death that will cause all surrounding enemies to be affected by the same debuff.

 


Elemental Ward:

BEFORE:
Chroma emits an aura that infuses himself and nearby allies with elemental energy as long as they remain close, providing both offensive and defensive buffs.


AFTER:
In order for this ability to better work in line with his other abilities, you would now be able to recast it and if you recast it while having a different element to what you started the buff with you would change the buff according to the new element upon cast. Also an increase in range to like 20 meters base.

Augment Change: you can now combine the last 2 elemental buffs by recasting and allows allies to gain a buff similar to Chroma´s passive at 25% extra damage.

 

Vex Armor:

Reduce cost to 50 energy.


Effigy:

BEFORE: 
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.

AFTER: 
To start, this ability will no longer be a channel it will cost 100 energy in both instances and would be recastable. The duration would be the same as his other buffs at 25 seconds.

On tap: Chroma becomes one with his pelt becoming the ultimate master of the elements. While in this state Chroma gains CC and status immunity and regenerates an unmoddable percentage of his health according to the current charge of his 3, beginning at 1% and 5% at max charge. If you cast Spectral Scream while in this state the AoE becomes a sphere around you instead of a cone.

On Hold: Chroma turns his pelt into an inmortal sentry that follows him around much like a sentinel would, he does not gain the buffs from above but in turn he gains 25% sprint speed and 20 % parkour speed with an effect similar to the parkour mods on bullet jump that damage enemies around him on bullet jump, the type of damage would be determined by his current element or, if he uses his 2 augment, the current combination. The effigy would also emit an elemental pulse (much like on live) whenever you kill an enemy with your weapon.

Augment Change: would allow On Hold effigy to work as it does on live, static and with health, allowing him to move the effigy and in addition it will keep the buffs from his 2 and 3.

Thank you for your time and would very much appreciate any feedback with a good reasoning behind it. 

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17 minutes ago, ION-SilverCrow said:

Vex Armor:

Reduce cost to 50 energy.

Yeah right, his most important and strongest skill and you want it to cost even less?

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16 minutes ago, BiancaRoughfin said:

Yeah right, his most important and strongest skill and you want it to cost even less?

With the changes i propose a full rotation of his 4 abilities would cost 225 energy, what a regular chroma has at rank 30, if the cost of his 3 is kept at 75 a max rank chroma would need 25 more energy for a full rotation. Also taking in consideration the new cost his 1 and 4 abilities would have making him having to refresh more abilities.

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