Reifnir Posted December 2, 2018 Share Posted December 2, 2018 (edited) Just as the title says. After the Nullifier fix, Pax Seeker projectiles now collide (and desintegrate on contact) with pretty much anything. Ceiling, ramps, doors, walls... Since seeker projectile pathing is pretty much always "straight up - then curve around to seek targets" this means that currently, this arcane is effectively useless in any indoor environments. Yes, projectiles do spawn, but more often than not they just harmlessly hit some level geometry and dissipate. Is this intended (and Pax Seeker is meant for "roofless" maps only) or we can hope for a fix? Edited December 2, 2018 by Reifnir 1 Link to comment Share on other sites More sharing options...
DrNever Posted December 2, 2018 Share Posted December 2, 2018 This absolutely needs a fix...i hope it's not intended. 4 Link to comment Share on other sites More sharing options...
EiferSkute Posted December 3, 2018 Share Posted December 3, 2018 I noticed the same problem recently. Please fix this :( 2 Link to comment Share on other sites More sharing options...
Elyndr Posted December 3, 2018 Share Posted December 3, 2018 I agree, it would be nice to have the bounce of of stuff and search for a target. If it worked like Oberon's first, that would be okay too. Link to comment Share on other sites More sharing options...
wakestarr Posted December 4, 2018 Share Posted December 4, 2018 +1 Hoping for a fix. Link to comment Share on other sites More sharing options...
KolDynamo Posted December 18, 2018 Share Posted December 18, 2018 This. I knew something was off the moment all my projectiles started doing jack all but it seems very few have reported it. Link to comment Share on other sites More sharing options...
OvisCaedo Posted December 18, 2018 Share Posted December 18, 2018 didn't seem to be any mention of a change to this in the patch notes. or of fixes/changes to catchmoon also colliding with terrain like crazy and erasing itself. Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted December 19, 2018 Share Posted December 19, 2018 I also have this same gripe. Pax seeker is only useful in wide open areas. instead of having a ridiculous arch, maybe the missiles could just shoot in a straight line out of the melon that you just put a cap in. Link to comment Share on other sites More sharing options...
Rhyandra Posted December 22, 2018 Share Posted December 22, 2018 (edited) It's obvious it was intended for balancing out its damage potential but.. after playing with it for quite a while, it seems quite useless in most situations, this definitely needs to be fixed, otherwise it will stay to be the worst pax arcane. Edited February 13, 2019 by Karu-QW 1 Link to comment Share on other sites More sharing options...
ReshyShira Posted December 23, 2018 Share Posted December 23, 2018 On 2018-12-02 at 10:12 AM, Reifnir said: Just as the title says. After the Nullifier fix, Pax Seeker projectiles now collide (and desintegrate on contact) with pretty much anything. Ceiling, ramps, doors, walls... Since seeker projectile pathing is pretty much always "straight up - then curve around to seek targets" this means that currently, this arcane is effectively useless in any indoor environments. Yes, projectiles do spawn, but more often than not they just harmlessly hit some level geometry and dissipate. Is this intended (and Pax Seeker is meant for "roofless" maps only) or we can hope for a fix? Nullifiers ruining the fun in warframe? Who'd have thought it. I do hope this gets fixed though, DE shouldn't be breaking parts of the game just because the nullifiers might be impacted. Link to comment Share on other sites More sharing options...
HalidarSilvercloud Posted February 5, 2019 Share Posted February 5, 2019 (edited) Maybe this was intended to balance it's power, but honestly this arcane is completely useless in indoor tiles...and most tiles in the entire game are indoor...I guess we can only wait for some official word from DE. Edit: I would even prefer the max rank arcane having only 2 projectiles, if they both actually hit an enemy every time...it feels really bad to score a headshot and see all 4 projectiles going into the nearest wall... Edited February 5, 2019 by HalidarSilvercloud Link to comment Share on other sites More sharing options...
Husla Posted February 11, 2019 Share Posted February 11, 2019 Yeah, its stupid how they just go straight up and fade away. What's the point of the effect then. It should go outwards and seek not up 10m. Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted February 23, 2019 Share Posted February 23, 2019 When I invested in Pax Seeker I expected the generated Seeker projectiles would behave like the projectiles of the weapon of origin to a reasonable extent. When I'm thinking about it now, it even seems like a more interesting way for them to behave. Gaze Seekers should branch immediate beams to enemies in range, Catchmoon blasts should splatter off of the initial target to secondary targets, Rattleguts and Tombfinger shots should split and ricochet toward whatever is closest. Link to comment Share on other sites More sharing options...
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