Redwyrm

PC rating for matchmaking

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Its a good thing game provides net latency check in option, to provide better chances to find decent host. However that's clearly not enough.

As a host, your PC also have to process al data and transmit it to everyone else in party. Which makes ppl with very old "S#&$ty" PC very ill suited for host. Playing with such ppl makes NPC been super twitchy, and overall gameplay very unplayable.

 

Solution to that would be having game client doing like weekly background stress-test of your PC, to check if hardware (CPU and RAM mostly) is good enough for you to act as host, and send that info to main WF servers, (so that info would be stored as account info). Frankly requirements still should be very low, WF is not an SC, so you don't need NASA computer to run it well. And rating should be count simply as "good" or bad", providing is PC passes specific mark of stress-test, or not...

Client-wise though, additionally to setting maximum tolerated latency for host, there should be also to check if host is good enough hardware-wise, or not. 

Thus ppl with very old PCs still will be able to play WF as they usually do, but highly unlikely will act as hosts during missions.

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Jesus Christ no. I don't want Warframe doing involuntary stress-tests on my system.

A better solution is to have the option to opt out of hosting. I know many people who don't want to host because their system can't handle it but the game prioritizes them anyway.

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Why not? As i said requirement for processing power should be very low anyway. You hardly would even notice it. Its like maybe 3 seconds more time before game actualy launches.

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7 minutes ago, Redwyrm said:

Why not? As i said requirement for processing power should be very low anyway. You hardly would even notice it. Its like maybe 3 seconds more time before game actualy launches.

Because involuntary anything on my system isn't cool when I don't even want to host in the first place. An opt-out option would be faster to implement, and less invasive.

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13 minutes ago, Redwyrm said:

Solution to that would be having game client doing like weekly background stress-test of your PC

Why does this need to be done weekly?

 

Why is this easier than just implementing a "prefer not to host" option?

  • I would think an option to not host is sufficient.
7 minutes ago, Redwyrm said:

As i said requirement for processing power should be very low anyway.

Would that gave a particularly useful output? If its going to use minimal resources and time for the check, what is the point?

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Just now, krc473 said:

Why does this need to be done weekly?

 

Why is this easier than just implementing a "prefer not to host" option?

  • I would think an option to not host is sufficient.

Would that gave a particularly useful output? If its going to use minimal resources and time for the check, what is the point?

Because over 99% of ppl "casually" never would even notice that option 😛 and neither will do manual stress test. Practically it still wouldn't solve anything i am afraid...

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1 minute ago, Redwyrm said:

Because over 99% of ppl "casually" never would even notice that option

I disagree with this. If it was put in a sensible place many people would notice it just fine.

  • Under matchmaking settings. You could have Public Host, and Public Client.
  • Alternatively, just add an option on the nodes - if the game is set to public when you click something it says [Prefer Host] and [Prefer Client].

You also did not answer two of my questions:

1)

5 minutes ago, krc473 said:

Why does this need to be done weekly?

2)

15 minutes ago, Redwyrm said:

As i said requirement for processing power should be very low anyway.

6 minutes ago, krc473 said:

Would that gave a particularly useful output? If its going to use minimal resources and time for the check, what is the point?

 

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I suppose any changes at first would be better than none at all.

Then we can judge again if its good enough or not...

 

Whole point is - latency-check alone clearly not enough when you look for decent host.

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sir well if they do like MOBA game each player is individual host so if someone AFK it doesn't effect game other can play even other player left so if they do that there won't be a hosting problem and non of this will happen 🙂 because if you are from MOBA background player the most irritating thing is when new player left during game and he is the host whole game end mission failed lose what you farm reward all specially arbitration now  (just think if you only afk for few min or die other teammate will get angry and pissed off with you but here it won't happen) so there only thing to fix this permanently is to make each player who is group is host like moba game tnx

Edited by LAWEIT

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I am clearly not a MOBA player at all 🙂

Though i might imagine bad host even more irritating in MOBAs, due to its competitive nature.

 

I don't mind "tiny" performance issues from host, when NPCs rarely freezes for like fracture of second, and doing it very rarely. But i am seeing lots of host where NPCs freeze for 5+ seconds, then jump into new location for fracture of second, then repeat it again. Clearly such host is struggling badly to run the game, and thus everyone in the party suffer from it.

That became even more common in Orb Vallis, since its even more demanding on hardware than everything else.

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Here's the problem: If there's less hosts there will be people waiting to even play. Want to wait 30 to 45 minutes to do a mission? You can do that in WoW already (why I'd never play DPS in that game, not waiting eons to do content).

The reality is most gamers don't have the best desktop systems. In fact too many play on laptops at college (as that is the age market studios aim for). They will have a nice igigabyte nternet connections at college, but i5 processors and not much memory.

Want 60fps 4k video streaming while playing AND hosting connections, make your own group of friends to play that way. Then you can have 10ms lag with computers that could work for NASA even! 🤣

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On 2018-12-07 at 12:11 AM, Kevyne_Kicklighter said:

Here's the problem: If there's less hosts there will be people waiting to even play. Want to wait 30 to 45 minutes to do a mission? You can do that in WoW already (why I'd never play DPS in that game, not waiting eons to do content).

The reality is most gamers don't have the best desktop systems. In fact too many play on laptops at college (as that is the age market studios aim for). They will have a nice igigabyte nternet connections at college, but i5 processors and not much memory.

Want 60fps 4k video streaming while playing AND hosting connections, make your own group of friends to play that way. Then you can have 10ms lag with computers that could work for NASA even! 🤣

If someone won't be able to start game as host - he simply will join as client. While otehr ppl, who where "picked" by game earlier to join as client to "S#&$ty" host - would instead start games as Hosts. It won't anyhow discourage ppl to stop playing game (if anything it will only encourage more, due to better gaming quality), it will simply shuffle on who should be host, and who client...

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3 hours ago, Redwyrm said:

If someone won't be able to start game as host - he simply will join as client.

Like if there's not enough tanks and healers people will just roll one, right?

WoW has 30-45 minute queues because they won't play a tank or healer. They would rather wait 30-45 minutes (and complain on forums because the ratio of tanks/healers is less than 10:1), instead. It's so bad they BRIBE us to even play as tanks or healers with goodie bags.

Remove hosts, that's that many less groups.and then the mess WoW has starts in Warframe. All so folks can have 10ms lag with "PC Master race" rigs ... who won't simply leave the group if the lag is that awful.

Another example of ruining the game for everyone else but MEMEME, when the solution is make your own groups and friend people with powerful computers. The tools are right there for you to use.

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16 hours ago, Kevyne_Kicklighter said:

Like if there's not enough tanks and healers people will just roll one, right?

What are you talking about? o_O

Its automatic in-game system, that picks you either as a host, or as a client. You will play game you want to play regardless, with frames you want, gear you want, and how you want it (game-mechanics-wise). It ALREADY works like that right now. The only problem is - it sometimes picks PC as a host, when it ill-suited as one. With what i proposing - person with ta such poor PC still will be able to join the same game, but as a client instead. His game of course still will run just as poorly, but at least if that's his choice to play game like this - only he have to "suffer" it.

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