Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Spawning bug: enemies flicker into existence as specific spawn locations, then teleport to their 'actual' spawn location.


BrazilianJoe
 Share

Recommended Posts

This is a jarring visual bug. 

When in missions in Orb Vallis, each mission location has at least one enemy 'origin', where they flicker into existence for a moment, then teleport to the map's actual spawn location.

It is very weird, because a whole group of enemioes show up superimposed in a very quick successtion at one specific location, and disappear just as quickly.

The player tries to shoot them in vain and otherwise gets distracted, being also detrimental to gameplay.

Some screenshots of 'origin' spawn poitns where enemies flicker in and out of existence: 

at the middle of the base:

1871C07DCA4274284AEECF58AA2A1CC641E1C2A0 (1920Ã1080)

 

 

In front of the trap target for the unicycle:

5929A992C082C3C5A44247D348F6525C604C2A70

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...