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Garuda Flawed Abilities


JackFraust
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Just got done running the Sortie 2 Defense mission with a Nezha, Nidus, Chroma and me as Garuda. What I had noticed throughout this mission is that Garuda's abilites are overall useless without enemies. And when I say, "without enemies" I don't mean the enemies weren't spawning, I mean that if an enemy is affected by specific crowd control abilites, such as Nezha's Divine Spears or Nidus' Larva, Garuda cannot use her Dread Mirror or Blood Altar whatsoever. Her primary defensive and regenerative abilities are dead in the water if she is paired up with specific frames. There really should not be any reason why Garuda cannnot use Dread Mirror or Blood Altar on any enemy as long as they're alive and not in an invulnerable state (or a boss/special enemy). Garuda can excel during Sortie Defense missions thanks to her move-able shield and regenerative zones, but she needs enemies close and vulnerable to activate them.

To me, Garuda's abilities feel lacking in use-ability and damage overall.

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Some Warframes are good at certain things, other Warframes are good at others. This is called Specialisation and it promotes you playing different Warframes to accomplish different tasks, or challenging yourself by using the less appropriate Warframes for tasks that they aren't suited for.

This is not a bad thing to have in a game that has 37 base characters, soon to be 38.

I will say that I agree somewhat; CC abilities like Stomp and Divine Spears should not interrupt Garuda's 1 and 2, this is something that DE can and should work on.

But I will say this:

If you think Garuda is lacking in Damage... I definitely think you should look at the ability interactions again. Seeking Talons is one of the best enemy debuffs in the game and when combined with the absorbed damage on her 1 can quite easily nuke groups at level 300 or so.

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8 hours ago, Thaylien said:

If you think Garuda is lacking in Damage... I definitely think you should look at the ability interactions again. Seeking Talons is one of the best enemy debuffs in the game and when combined with the absorbed damage on her 1 can quite easily nuke groups at level 300 or so.

just looked at Dread Mirror's "instant kill threshold" through the wiki and finally understood it. i'll read over the abilities descriptions more thoroughly on the wiki and try synergizing her abilities more effectively ingame. thankx

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Yeah, I've run into the problem with Nezha, too, and it was pretty annoying when it happened (it's a bullet point in the notes in the linked post). Haven't tried it with Nidus' Larva yet, but I'm not surprised it doesn't work there, either.

I wish her Blood Altar would get priority over these kinds of abilities, and rather have diminishing returns on enemies than outright immunity.

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13 hours ago, blkdrag said:

just looked at Dread Mirror's "instant kill threshold" through the wiki and finally understood it. i'll read over the abilities descriptions more thoroughly on the wiki and try synergizing her abilities more effectively ingame. thankx

Heh, that wasn't even what I was getting at, but good point.

Dread Mirror's damage ball can trigger the bleed effect from her 4, meaning that the higher level you are, the more damage you can absorb for the ball and the more damage it can charge up. You mod her for the guaranteed chance of Bleed on her 4, hit enemies with it to mark them, and then throw the ball of damage at them. It triggers for massive bleed procs.

I've seen per-second ticks of 30-40,000 Bleed during long-run testing, it was glorious XD

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How about if yor Blood Altar collects the blood of your enemyes(if the enemy have a bleed proc in the range of the Blood Altar, or simply if somebody die in the area) and you chanel the blood from it to your ultimate and if you have enough you dont have to charge your ultimate and maybe its increase it damage, or the number of the blood talons.
I think it would make her more interactive and fun.
 

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On 2018-12-03 at 12:03 PM, blkdrag said:

specific crowd control abilites, such as Nezha's Divine Spears or Nidus' Larva, Garuda cannot use her Dread Mirror or Blood Altar whatsoever.

i have also found out that Garuda's abilities don't even work on Revenant's Thralls

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The synergy between her 4th and throwing her Heart seems redundant to me.

By the time you'd want to see those big bleed ticks you're fighting some big enemies and if you're fighting big enemies the last thing you want is to drop your primary source of defense by throwing the heart. Throwing the Heart should not drop her Mirror. She should just not get another until she brings up a new Mirror.

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2 hours ago, Xzorn said:

The synergy between her 4th and throwing her Heart seems redundant to me.

By the time you'd want to see those big bleed ticks you're fighting some big enemies and if you're fighting big enemies the last thing you want is to drop your primary source of defense by throwing the heart. Throwing the Heart should not drop her Mirror. She should just not get another until she brings up a new Mirror.

But with enough energy you can now use her Seeking Talons, throw her Orb and immediately create another Dread Mirror, all from the air, and all while they're still stunned by her 4. Unless, of course, they all die right away.

(Side note, not implying you didn't mean that, just to point it out: the mirror disappears on throw not while charging her Orb)

Edited by Kontrollo
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  • 2 weeks later...
On 2018-12-03 at 7:27 PM, Birdframe_Prime said:

Some Warframes are good at certain things, other Warframes are good at others. This is called Specialisation and it promotes you playing different Warframes to accomplish different tasks, or challenging yourself by using the less appropriate Warframes for tasks that they aren't suited for.

This is not a bad thing to have in a game that has 37 base characters, soon to be 38.

I will say that I agree somewhat; CC abilities like Stomp and Divine Spears should not interrupt Garuda's 1 and 2, this is something that DE can and should work on.

But I will say this:

If you think Garuda is lacking in Damage... I definitely think you should look at the ability interactions again. Seeking Talons is one of the best enemy debuffs in the game and when combined with the absorbed damage on her 1 can quite easily nuke groups at level 300 or so.

Her damage is really not that great.

 

 

first off, yay lvl 300, exactly what content has enemies above lvl 80-100 again? Even “elite alerts” are only lvl 60

 

secondly, the only time you would do a proper endless run for say 3hrs which is totally irrelevant because there’s 0 point doing them, you wouldn’t use Garuda in a million years, you would have a team composition like nova/rhino/Octavia/nekros, Garuda can’t compete with any of these frames in late game content

 

shes too fragile to be a true melee frame like atlas or valkyr

She offers no team support or CC (her blood alter radius is WAY too low to be useful in teams)

in a proper endgame team (like above) you’ll have 4x corrosive projection, all enemies will have 2x damage received (from nova) and a 130% (multiplicative ) damage buff from rhino, you can annilate level 1000 enemies, and the slash procs from Garuda are worthless as enemies wont have armor anyway.

 

finally, her 4 radius is tiny, in all relevant content, in the time you do 1 (for orb) 4 (charged) and charge 1 again to kill a 16m radius of enemies, saryn would have wiped the entire tileset, hell anyframe doing spin attacks with a polearm or scoliac would have killed the whole map before you’re finished casting.

 

people think that these simulacrum videos are respective of real game play, they’re not, Garuda really is slow and clunky with low damage and utility

 

 

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2 hours ago, zornyan said:

people think that these simulacrum videos are respective of real game play, they’re not, Garuda really is slow and clunky with low damage and utility

Ahahahahaaa... the simulacrum... you think any of my testing is done there. Bless.

2 hours ago, zornyan said:

first off, yay lvl 300, exactly what content has enemies above lvl 80-100 again? Even “elite alerts” are only lvl 60

You say she has not-that-great damage and then point out that the damage cap I listed is three times higher than any base content we play. This is kind of proving my point, not actually dismissing it.

It's like somebody saying 'I can hit for 1000 damage' and your response being 'yeah, but you only need 250 damage to kill something' and acting like that's somehow a reason not to use the higher damage.

And even then you've kind of missed the point I made at the start. Different frames are good at different things, and having specialisation or even generalisation is not a bad thing in this game.

You may not like how she plays, and that's fine. But you can't be like the OP and say that her abilities are flawed beyond use, when people objectively can and do use her for all levels of content quite effectively, and she has combo abilities that can keep her relevant for incredible lengths of time.

Garuda does not have to be all things for you, she's specific enough to fit quite a few team comps and scale them through any content you require.

As a side note, yes, Saryn is a good frame and can bring down tile sets. What's your point? Is it guaranteed that on every mission your damage frame will be a Saryn? No, there's so many viable options that this is a non-argument.

It is okay for frames to not be good at some things, and better at others. This is why we have 38 of them, plus Primes, because it means that the 'meta' can shift and change as people work with different usage of their frames.

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45 minutes ago, Birdframe_Prime said:

Ahahahahaaa... the simulacrum... you think any of my testing is done there. Bless.

You say she has not-that-great damage and then point out that the damage cap I listed is three times higher than any base content we play. This is kind of proving my point, not actually dismissing it.

It's like somebody saying 'I can hit for 1000 damage' and your response being 'yeah, but you only need 250 damage to kill something' and acting like that's somehow a reason not to use the higher damage.

And even then you've kind of missed the point I made at the start. Different frames are good at different things, and having specialisation or even generalisation is not a bad thing in this game.

You may not like how she plays, and that's fine. But you can't be like the OP and say that her abilities are flawed beyond use, when people objectively can and do use her for all levels of content quite effectively, and she has combo abilities that can keep her relevant for incredible lengths of time.

Garuda does not have to be all things for you, she's specific enough to fit quite a few team comps and scale them through any content you require.

As a side note, yes, Saryn is a good frame and can bring down tile sets. What's your point? Is it guaranteed that on every mission your damage frame will be a Saryn? No, there's so many viable options that this is a non-argument.

It is okay for frames to not be good at some things, and better at others. This is why we have 38 of them, plus Primes, because it means that the 'meta' can shift and change as people work with different usage of their frames.

If you re read what I wrote, you’ll see my point.

 

her actual damage in missions, is low, because she’s only able to hit a few enemies with her marks, that do minimal damage themselves, which would be dead instantly from any melee/primary/secondary instantly anyway, basically the slash proc buff is wasted in current contact as weapons are so overpowered.

 

over frames damage buffs have some form of utility or are just flat out niche but still useful, like

 

rhino roar effects whole team, doesn’t restrict to a handful of targets, great for eidolons

 

nezha chakram, drops health and energy orbs, with augment just insta kills enemies in an AOE with a single cast

 

Nova anti matter, double damage received, enemies explode (quickly wiping lower level enemies from map) slows down movement and attack speed of enemies by 75%, has a 60-100m radius 

The only time her actual slash procs would be useful, would be against lvl 200-300+, but that requires her to be solo (as a group would run 4x CP) to be worthwhile, and she’s far to fragile to tank that kind of content, and has no form of CC.

her “wombo combo” of 1/4/1 costs 150-200 energy, and again same issue, slow to cast to be worth using at low levels, where anyone with an arca plasmor has already cleared the hallway, and at high levels flat out better frames for the job that kill in a much larger radius than 16m, I mean Mesa just flat out deletes anything in sight whilst being one of the tankiest frames in the game with great CC that follows her around...

 

garuda offers 0 team support, has no CC, lowish Hp and armor, 2 of her skills are focused around charging, there’s nothing that stands out or is actually worth using

 

 

 

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51 minutes ago, zornyan said:

If you re read what I wrote, you’ll see my point.

 

her actual damage in missions, is low, because she’s only able to hit a few enemies with her marks, that do minimal damage themselves, which would be dead instantly from any melee/primary/secondary instantly anyway, basically the slash proc buff is wasted in current contact as weapons are so overpowered.

 

over frames damage buffs have some form of utility or are just flat out niche but still useful, like

 

rhino roar effects whole team, doesn’t restrict to a handful of targets, great for eidolons

 

nezha chakram, drops health and energy orbs, with augment just insta kills enemies in an AOE with a single cast

 

Nova anti matter, double damage received, enemies explode (quickly wiping lower level enemies from map) slows down movement and attack speed of enemies by 75%, has a 60-100m radius 

The only time her actual slash procs would be useful, would be against lvl 200-300+, but that requires her to be solo (as a group would run 4x CP) to be worthwhile, and she’s far to fragile to tank that kind of content, and has no form of CC.

her “wombo combo” of 1/4/1 costs 150-200 energy, and again same issue, slow to cast to be worth using at low levels, where anyone with an arca plasmor has already cleared the hallway, and at high levels flat out better frames for the job that kill in a much larger radius than 16m, I mean Mesa just flat out deletes anything in sight whilst being one of the tankiest frames in the game with great CC that follows her around...

 

garuda offers 0 team support, has no CC, lowish Hp and armor, 2 of her skills are focused around charging, there’s nothing that stands out or is actually worth using

 

 

 

Honestly, if you play Garuda in the lower levels, then you are better off not using her because imo, she’s not designed to be a low level nuke frame. She can do a lot of slash damage but she can let het team proc slash and heal partner’s companions, specters, operators, and just partner themselfs while having a way to gain energy in a similar way as rage. What i would agree on is her being squishy (coming from a person who used her in lvl 80 - 130+ Mot runs solo and in a public squad, and lvl 170+ in Ani, Void) but like in the wiki, she’s a cold, calculated Frame (slower gameplay and careful timing) that focus on Gore. 

Garuda not being Frames like Mesa or Saryn (Meta Frames) dosen’t mean she’s bad.

Edited by GPrime96
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3 hours ago, GPrime96 said:

Garuda not being Frames like Mesa or Saryn (Meta Frames) dosen’t mean she’s bad.

No she's just a frame whose mechanics are shredded to pieces by the very presence of teammates because her only damaging combo is horribly slow and cluncky...

Her base concept is a mess as well, mixing up a Jack the Ripper wannabe, a blood mage and a piece of wet paper, she has no focus exactly like Khora and Revenant.

Sheì's just the latest in a string of mediocrity even after people screamed it in DE's eardrums that their concepts were flawed.

They had their hands full with Fortuna and it's quite clear that everything else had to be halfassed as a necessary compromise, this doesn't mean it's fine as is...

Visually all three are among the best DE introduced, unfortunately the good things stop there.

This right after a bunch of frames got overnerfed without giving a cent about forums suggestions and objections, while a broken frame like Saryn was made even more broken to the point it's own creator got disgusted.

Garduda's kit has interesting ideas but not an overall concept going for it, and it shows in how badly it's powers chain out of each other, there's synergies but only because each power would be excedingly mediocre otherwise and her #3 energy regeneration violates all rules DE put about energy and power use, as it creates an easily exploitable loop (any interaction with her passive is just further insult on top).

Garuda ultimate isn't anything more than a gloryfied first power, while dread mirror is something that is completely extraneous to her kit, taked on because they HAD to give her some kind of defensive power. Simple regeneration from  maxed Blood Altars just doesn't cut it with enemies able to oneshot her quite soon in the starchart...

Would'have made more sense if Blood Altar redirected all damage suffered by Garuda to her victims, both those on the altars and enemies hit in melee and her #4.

But the main fault of Garuda is that she gets boring quickly with only one debatably decent combo and nothing else to offer, same for Khora and Revenant.

She falls way short of expectations

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9 minutes ago, zornyan said:

garuda offers 0 team support, has no CC, lowish Hp and armor, 2 of her skills are focused around charging, there’s nothing that stands out or is actually worth using

 

With her current kit you don't really want her hp to to be any higher. Her shield is very potent, her 3rd ability benefits from lower health and she self generate health and energy so double arcane guardian is your go to while you spam your damage abilities endlessly.

As for her use, guaranteed slash is really looked after for the dismembering effect. She actually will have a meta spot for high level drop oriented sessions which is good enough. 

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1 minute ago, Shelusine said:

As for her use, guaranteed slash is really looked after for the dismembering effect. She actually will have a meta spot for high level drop oriented sessions which is good enough. 

I just thought of something after reading this Sentence: Garuda and Nekros. Garuda can the enemies completely vulernable to slash and Nekros can desecrate the sliced up body for loot or Life Support. I can see someone building Garuda for her 4 and giving the team a easier Survival if Nekros is in thier team.

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Playing Garuda is fun, but I agree that her kit has drawbacks that seriously reduce her usage at different stages of the game.

The first idea that comes to mind to many players is that to 'fix' her, she needs a powerful defensive tool, damage reduction or a hyperarmor to deal with incoming damage during her slow charge casts.

But more I think about it, more I like the idea of sticking to all-offense style, but make it less clunky. The best I came up with is to make her ultimate a channeling ability instead of single cast. Upon initial cast you charge Seeking Talons increasing the target zone. The channeling cost would be proportionate to the circle size and it will mark enemies in line of sight as long as they stay in the target zone. On deactivating the ability Garuda would sends her talons to hit all marked enemies.

Making this ability channeling would free Garuda from constantly recasting it and allow different playstyles. Small target zone - low upkeep cost but marks only enemies in reticle zone - ones you're shooting right now. Large target zone - mark almost everyone in sight, which benefits your team greatly and allows to kill large groups quickly with AoE weapons and/or abilities. Charge large zone at the start of an exterminate mission and lead the team, marking enemies to be killed by your team nuking abilities or weapons. Charge small zone for a long survival mission and use boosted damage to kill enemies with your weapons even if you separate from the group or go solo.

Additionally it would fit her theme of a powerful, but very focused hunter. She have a shield, but it protects only in one direction, she would have a 'hunting targeting mode' with her channeling ultimate, but it also marks only enemies in front of her and has high upkeep cost. A perfect predator who leaves her target no chances, but with a weakness that might be covered by her teammates or with skillful evading incoming attacks by being very mobile.

Right now Garuda wors best as a sort-of-Banshee during defense and maybe survival missions, spamming her ultimate in directions of large groups. As people mentioned before - she just doesn't have time to utilize any of her abilities, except for maybe a shield, during other fast paced missions where you move a lot.

 

Edited by Erl-King
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5 hours ago, GPrime96 said:

I just thought of something after reading this Sentence: Garuda and Nekros. Garuda can the enemies completely vulernable to slash and Nekros can desecrate the sliced up body for loot or Life Support. I can see someone building Garuda for her 4 and giving the team a easier Survival if Nekros is in thier team.

Yeah, endless Kuva and such, it works wonder. But I am still unsure wether or not the enemies that dies by the ability damage get the effect or not. If not that might be bad for the first hour so a buff/change would really be necessary. 

Edited by Shelusine
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On 2018-12-07 at 3:14 AM, Kontrollo said:

But with enough energy you can now use her Seeking Talons, throw her Orb and immediately create another Dread Mirror, all from the air, and all while they're still stunned by her 4. Unless, of course, they all die right away.

(Side note, not implying you didn't mean that, just to point it out: the mirror disappears on throw not while charging her Orb)

 

I have two builds with her. One is 155% Duration which is designed to use her full kit. The other is 282% Duration and dump Range.

After playing her a while I don't think it's worth having to use her 4th then throw her Heart to bring up her shield all the time at higher levels. Least not Solo. Enemies can only be stunned by her 4th if it's not currently active on them. It can be done without taking a hit but it creates more room for error and her shield isn't the most reliable already. She's also completely vulnerable while casting her 1st. I've gotten shot mid jump.

She's pretty much instantly dead at higher levels against Napalms, Hyeka Masters or Commanders (which I still can't believe are still broken as they are). They'll just teleport you with your back against everything harmful to you and she pops like a grape. So yea, don't try an endurance run against most Grineer maps with her.

 

5 hours ago, GPrime96 said:

I just thought of something after reading this Sentence: Garuda and Nekros. Garuda can the enemies completely vulernable to slash and Nekros can desecrate the sliced up body for loot or Life Support. I can see someone building Garuda for her 4 and giving the team a easier Survival if Nekros is in thier team.

 

The chance to break bodies into pieces is related to the amount of Slash damage and Slash weight of the weapon. I have a lot of pure Bleed weapons that won't gib enemies at higher levels because the base Slash damage isn't enough while the bleeds ravage them in seconds. At the same time Condition Overload hybrid weapons I have will still gib enemies at similar level range because CO is amplifying the Slash damage. The status effect itself doesn't seem to matter, It's more like a Slash damage to current Health relationship.

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43 minutes ago, Xzorn said:

I The chance to break bodies into pieces is related to the amount of Slash damage and Slash weight of the weapon. I have a lot of pure Bleed weapons that won't gib enemies at higher levels because the base Slash damage isn't enough while the bleeds ravage them in seconds. At the same time Condition Overload hybrid weapons I have will still gib enemies at similar level range because CO is amplifying the Slash damage. The status effect itself doesn't seem to matter, It's more like a Slash damage to current Health relationship.

I guess it would still require heavy hitting Slash Weapons with her 4 active on the higher level enemies.

The Solo Survival runs i’ve done was at Selkie and Ani, Mot Void. I switched to Void because of the room where the enemies can come from the left of you from underneath and front of you while you are facing the mirror with your back protected. In Selkie, i have enemies attacking me from all direction like Orb Vallis so i have to move around more which dosen’t help when a Ancient Healer Specter has being placed down. I did have to bring the Shield up more when i was reaching lvl 150 - 200+ in my last Ani, Void run because of the Crewman. He does so much damage at those levels. I’ve seen a lvl 192 Corrupted Heavy Gunner get instantly Vaporized by her Blood Orb though when the damage of my Staticor was dropping off and decided to throw the Orb at her while i have the slash procs from her 4 active on her.

Edited by GPrime96
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vor 15 Stunden schrieb zornyan:

 lowish Hp and armor

I did try a "tank" build, 735 Armor, 1000 Hp and I still miss last ranks in steel fiber and vitality.
You can complain about her abilities, but for me this does not look too bad.
Her Talons with Steel Charge are sweet for melee.

 

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7 hours ago, Xzorn said:

I have two builds with her. One is 155% Duration which is designed to use her full kit. The other is 282% Duration and dump Range.

After playing her a while I don't think it's worth having to use her 4th then throw her Heart to bring up her shield all the time at higher levels. Least not Solo. Enemies can only be stunned by her 4th if it's not currently active on them. It can be done without taking a hit but it creates more room for error and her shield isn't the most reliable already. She's also completely vulnerable while casting her 1st. I've gotten shot mid jump.

She's pretty much instantly dead at higher levels against Napalms, Hyeka Masters or Commanders (which I still can't believe are still broken as they are). They'll just teleport you with your back against everything harmful to you and she pops like a grape. So yea, don't try an endurance run against most Grineer maps with her.

I think you're talking about enemy levels that are quite a bit beyond what DE are willing to balance for. With the power level of our current weapons, I haven't felt the need to mod for power duration so far (which implies that enemies aren't dead after a 4 and a good hammering), her base values are quite enough imho.

That said, I haven't tried to do long solo endurance runs with her, and she's certainly no Nidus, Inaros, etc. But we already knew that.

I definitely agree Commanders aren't great. I don't mind the Switch Teleport as much as the CC afterwards, even if we can mod for it now. Sometimes there isn't much to do about that except "why didn't you kill him earlier" and "hurr durr, why aren't you playing a tank or camp somewhere out of sight/reach".

 

TL;DR: It's kind of moot having a discussion about this until DE starts looking at higher levelled enemies as the balance target / Commanders' Switch Teleport is bad design.

Edited by Kontrollo
typo
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22 minutes ago, Kontrollo said:

That said, I haven't tried to do long solo endurance runs with her, and she's certainly no Nidus, Inaros, etc. But we already knew that.

I definitely agree Commanders aren't great. I don't mind the Switch Teleport as much as the CC afterwards, even if we can mod for it now. Sometimes there isn't much to do about that except "why didn't you kill him earlier" and "hurr durr, why aren't you playing a tank or camp somewhere out of sight/reach".

 

TL;DR: It's kind of moot having a discussion about this until DE starts looking at higher levelled enemies as the balance target / Commanders' Switch Teleport is bad design.

Commanders are annoying even when he got changed because there was moments where i got teleported when he wasn't in my LOS and i fall flat on my face. Not as bad as the previous Scrambus/Combas (hate those guys so much) because with them, they can deactivate or block your abilities without you noticing them and if you are using a Squishy Frame in even Sortie level, they can kill you in one - few shots. It sucks the most when you try to do a Survival run with those guys because you would be doing fine and all of a sudden, you can't activate a ability you want to cast or some of your abilities got deactivated because you are close to a enemy you didn't see. Much prefer the Scrambus/Combas we currenly got because we only need to avoid their Aura but in Orb Vallis, that can be tricky if you are in a tight facility

Btw, i tried Solo Endurance Runs with the same build i got from you but with Rolling Guard and Rolling Guard can be a life saver for Garuda since i can go invincible if i'm at low health or if i'm just rolling around like i would do in normal Mobility play.

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2 minutes ago, GPrime96 said:

Commanders are annoying even when he got changed because there was moments where i got teleported when he wasn't in my LOS and i fall flat on my face. Not as bad as the previous Scrambus/Combas (hate those guys so much) because with them, they can deactivate or block your abilities without you noticing them and if you are using a Squishy Frame in even Sortie level, they can kill you in one - few shots. It sucks the most when you try to do a Survival run with those guys because you would be doing fine and all of a sudden, you can't activate a ability you want to cast or some of your abilities got deactivated because you are close to a enemy you didn't see. Much prefer the Scrambus/Combas we currenly got because we only need to avoid their Aura but in Orb Vallis, that can be tricky if you are in a tight facility

Btw, i tried Solo Endurance Runs with the same build i got from you but with Rolling Guard and Rolling Guard can be a life saver for Garuda since i can go invincible if i'm at low health or if i'm just rolling around like i would do in normal Mobility play.

 

I agree with the former, some enemy abilities are/were just overly punishing for low EHP Warframes. But then again, they got introduced when the power level was generally lower, and hence the average enemy level you'd be facing. Although I feel like the new Arbitration mods are helping a lot in that regard.

I actually haven't played a lot with that Rolling Guard loadout myself. I want to do it at some point, but I guess I'd need to play her exclusively for a while. I have too much muscle memory in using rolls for parkour, I need to unlearn that first. -.-

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I might not be the only one to do this but i normally spam blood letting with two or three blood alters up because the heal i can get from the blood alters can out heal the amount of health i lose since her regen becomes faster the more blood alters you activate at the same time but the cap is only 3.

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