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Umbral Waltz Mesa


Almagnus1
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http://warframe-builder.com/Warframes/Builder/Mesa/t_30_3243300321_4-7-5-5-3-5-49-2-10-479-1-10-481-4-10-718-9-3-780-8-5-857-0-5-873-6-10-875-5-10_857-4-479-7-49-8-5-5-481-7-875-16-873-16-4-5-780-14-718-5_0/en/1-0-31

I'm taking a bit of a different direction with Mesa, rather than sticking with the usual Rage/Quick Thinking style setups.  It's been working decently well thus far - thoughts?

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First, I think you may want to replace aura Pistol Amp with Corrosive Projection for better DPS because 27% is a very small additive bonus to 220% of Hornet Strike. It makes miniscule difference. About Corpus, if any of them decide to wear armor, it's Alloy one and pretty annoying.

Second, if you already had Narrow Minded and decided to put Stretch for a little more range, just replace Stretch with a rank 4 Fleeting Expertise instead. Or take off Narrow Minded and use Constitution. It's either using range or not using it at all ! With your build, your Shooting Galley has only half-azz radius of 12m, the Grineer and Corpus can still snipe your head off. But if you rely on Shatter Shield for against bullets, range is not really needed.

And why Fleeting Expertise ? Because according to my own mods test, Peacemaker's energy drain rate does not depend on Duration, but only Efficiency although wiki says it does depend on Duration. I have no idea why but I tried with different Duration and same 75% efficiency but the drain rate seems to be the same.

Edited by Diangelius
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24 minutes ago, Diangelius said:

First, I think you may want to replace aura Pistol Amp with Corrosive Projection for better DPS because 27% is a very small additive bonus to 220% of Hornet Strike. It makes miniscule difference. About Corpus, if any of them decide to wear armor, it's Alloy one and pretty annoying.

That's why you mod Peacemaker to have the correct elemental combo and use:

http://warframe-builder.com/Secondary_Weapons/Builder/Regulators/t_30_22022032_193-1-5-204-0-10-206-2-5-212-4-3-263-5-3-487-6-10-543-3-10-605-7-10_204-7-193-6-206-11-543-6-212-4-263-7-487-8-605-7_WyIxIiwiMCIsWyIiLCIiLCIiLCIiLCIiLCIiLCIiLCIiXV0=/en/3-0-100

Aura can be anything, really, but personally I'd rather have the stronger base damage with the above crit/status build but YMMV.

24 minutes ago, Diangelius said:

Second, if you already had Narrow Minded and decided to put Stretch for a little more range, just replace Stretch with a rank 4 Fleeting Expertise instead. Or take off Narrow Minded and use Constitution. It's either using range or not using it at all ! With your build, your Shooting Galley has only half-azz radius of 12m, the Grineer and Corpus can still snipe your head off. But if you rely on Shatter Shield for against bullets, range is not really needed.

And why Fleeting Expertise ? Because according to my own mods test, Peacemaker's energy drain rate does not depend on Duration, but only Efficiency although wiki says it does depend on Duration. I have no idea why but I tried with different Duration and same 75% efficiency but the drain rate seems to be the same.

Actually, I think doing:

+Fleeting Expertise, Adaptation, Hunter Adrenaline

-Stretch, Primed Continuity, Streamline

Is probably going to be the better route, as you get more survivability and help address the energy issues (assuming Hunter Adrenaline works while channeling, that is), like with:

http://warframe-builder.com/Warframes/Builder/Mesa/t_30_3243300421_49-2-10-55-3-5-481-4-10-718-9-3-780-8-5-857-0-5-866-1-5-873-6-10-875-5-10-899-7-10_857-4-866-6-49-8-55-6-481-7-875-16-873-16-899-6-780-14-718-5_0/en/1-0-31/

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26 minutes ago, Almagnus1 said:

Actually, I think doing:

+Fleeting Expertise, Adaptation, Hunter Adrenaline

-Stretch, Primed Continuity, Streamline

Is probably going to be the better route, as you get more survivability and help address the energy issues (assuming Hunter Adrenaline works while channeling, that is), like with:

http://warframe-builder.com/Warframes/Builder/Mesa/t_30_3243300421_49-2-10-55-3-5-481-4-10-718-9-3-780-8-5-857-0-5-866-1-5-873-6-10-875-5-10-899-7-10_857-4-866-6-49-8-55-6-481-7-875-16-873-16-899-6-780-14-718-5_0/en/1-0-31/

That also depends on whether you're zenurik or not.

Just wanna let u know though, I'm Madurai and don't use Hunter Adrenaline in Mesa, but I rarely had any problem with energy thx to Primed Flow and 75% efficiency. Of course no Energy gear use, I don't wanna rely on it.

Edited by Diangelius
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You only have two paths to build optimally, either way you should get rid of pistol amp in favour of corrosive projection (remember this also helps your team damage) or something else that adds utility:

1. Replace Augur Message with Adaptation/Rolling Guard and replace streamline with rank 4/5 Fleeting expertise. Pros: 12.5 activation and 3.75 channel cost. Cons: 51 second shatter shield

2. Replace Augur message with R8 Adaptation/Rolling Guard. 17.5 Activation, 4.13 channel and 63.50 second shatter shield. You can also take off 1 point from another mod such as stretch.

Peacemakers drain is affected by duration and Hunter adrenaline is not simply worth it. Especially considering you don't want to be hit and you will have 95% DR from shatter anyway which works with shields. Stretch is actually wanted when using Waltz as the augment regens the FoV of peacemaker when not shooting. So it is a choice between longer shatter/shooting gallery vs lower energy costs. If energy is an issue then I suggest use Arcane Energize. Remember you can roll during peacemaker which makes rolling guard quite good (assuming it does activate).

 

Edited by lolmetimbers
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