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Uranus Syndicate Spawn Issue


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When you spawn on the Sealab tileset with the many barracks rooms, at least one of your Syndicate "helpers" will almost always spawn outside the room with all the enemies and guarantee that the alarm goes off. I fail to understand why the spawn locations of the non-useful helpers can't be hardcoded to inside the room with you on the tileset so that this doesn't occur.

I'd actually prefer that the helpers get removed completely, but hey, if you want them in for flavor, so be it.

There are also many other tilesets where the helpers spawn inside the ceiling or inside walls and eventually teleport to you at a bad time and alert the enemy (Grineer Ship is a big culprit).

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