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Warframe Idea: Radiation based Offense-Support frame


DarkLordSTRM
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 Health: 125 [375 @ 30] / Shield: 100 [300 @ 30] /Armor: 150 / Energy: 150 [255 @ 30] 

Sprint: 1.0 / Polarities: [V][D] Aura: [--] 

 

Passive --  

1] A gauge on the HUD [like nidus/saryn] that is used to show how powerful an ability’s relative effectiveness will be. It is separated into 4 categories; Green: 50%, Yellow: 75%, Orange: 100%, Red: 125% [effectiveness is based on numbers after mods not base numbers, think of it as how much of your stats you want to use]. 

 {kind of like this}  Related image

 If the ability is just tapped it will charge to the minimum requirement for the “green” level, if it’s charged passed the “red” level it causes self-damage of 150[scales with Power Strength]. Each ability has its own charge up requirements. 

2] Innate: +5% {additive after} status chance 

{Following numbers are based on an “orange” charge level, the Charge Gauge increases Strength and Range but not Duration} 

1 – Cascade: 2 Handed, Costs 10 E / Channel 2 E / sec \ Charge time [3 sec] 

Gives a boost a of reload and fire rate to weapons by 10/15/20/25% {additive} and continuously recharges shields by 5 points per second up to a max of 5/10/15/20% of shields to self and all allies within the affinity sharing range. Press 1 again to deactivate. 

{While active the Charge Gauge will have an indication of the color associated with how much the ability was charged when cast}  

 Duration reduces channeling cost / Strength increases max shield percentage and the reload/fire rate boost 

2 – Bestow Radiance: 1 Handed, Costs 40 E / Charge time [1 sec] 

Gives your guns a 10/20/30/40% additional total damage as radiation damage, and adds a passive status effect that makes your bullets proc an explosion of 1 meter, with a 50% radiation status chance on every shot. Lasts 40 seconds, but can be recast to refresh the duration. 

Duration increases Duration [duh] / Strength increases damage / Range increases AOE. 

3  Singularity Bomb: 1 Handed, 50 E / Charge time [2 sec] 

Sacrifices all of your shields and channels that energy into a bubble of energy that bursts on impact [either terrain or enemy] that releases an explosion of 200/275/325/400 radiation damage within a 4/6/8/10 meter AOE, that then collapses into a void that pulls all enemies within an 8/12/16/20 meter AOE for 2 seconds that then erupts to ragdoll the enemies.  

Strength increases the damage / Range increases the damage AOE / The amount of your shields sacrificed dictates the implosion range [implosion based on the 375 base shields without mods] 

4 – Emanating Core: 2 Handed, Costs 70 E / Charge time [5 sec] 

Pillar has 1/3/4/6 k health {naturally decays at 50 health/sec} and tethers up to 4 friendly targets 10/14/16/20 meters away and grants a weapon damage bonus that starts at 5/10/15/20% and ramps up to 20/40/60/80% {additive after} over 10 seconds {each target tethered adds an additional drain of 50 health/sec}. Only one pillar can be active at one time. 

Pillar can take damage from hostile fire, but friendly radiation damage is converted into health at an efficiency of 5% [relative health of pillar is indicated over its icon, like frost’s snow globe].  Every 40 seconds the pillar remains active it creates an energy orb.  

Duration decreases decay rate [both the natural decay and tether decay] / Strength increases health of pillar, min/max damage percentage, and conversion rate of incoming radiation damage to heath/ Range increases tether length 

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I didn’t think of a radiation based because of trolls comparing it to Oberon. But I have thought of a gas based warframe called Hazard. As in biohazard. Yours could have a similar name. Though DE has been using names from Latin and other languages to reflect the warframe. 

But that still didn’t stop trolls from comparing it to Saryn which is not the same at all. That would be like comparing frost to hydroid. 

Think we need to start focusing more on support/survivalist types. Gara and Khora both supply defense. Revenant and Garuda both appear to be offense. So  survivalist or support types would need to be next to keep a sort of balance. That’s just my opinion. Thought of a survivalist type shape shifter vs everybody else’s more offensive type. But someone compared it to nyx which ain’t even close. 

Just giving you a heads up for trolls. But your idea definitely seems different. Honestly I sort of see the passive causing radiation to those who get too close and the more damage “Hazard” takes, the higher the meter goes until over load. And when you die it causes an explosion that damages all nearby enemies with radiation. Sort of OP passive but that’s only if you have a lot of health and continue to take damage which the meter slowly reduces the longer you go without damage. Would be an OP combination with Oberon or Trinity. 

That’s how I visioned it anyways. The origin could be that it was designed to be the perfect chemical warfare machine. Enemies were too afraid to fight it without setting it off. But they found a way to seal it. Over time the enemy starting using the radiation as weapons against others. Which we the Tenno go in and stop the chemical warfare and release the warframe. Which we would probably have to fight and somehow cool it down to prevent overloading. Frost could be a secret method of doing it although there would be other methods for any other warframe chosen. And sabotage,  chemically related, missions could be where we find the parts.

i know. Kind of over thinking it.  

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