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Anisotropic Filtering seems to not work


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Testing Methodology:
Apply setting > restart > capture effect
System configuration:
Windows 7 Professional SP1 x64
Intel Core i5 4690K
Nvidia Geforce GTX 980
Driver Date/Version Sep 05, 2018. 24.21.13.9924 (Nvidia 399.24)

Game cache verified and optimized
Full in-game display settings

(Currenly Game Anisotropic Filtering is disable due forcing it in Nvidia Control Panel)

Spoiler

 

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Game Setting: Off
Nvidia Control Panel: Off

Spoiler

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Game Setting: x4
Nvidia Control Panel: Off

Spoiler

ROyO1Ad.png

Game Setting: x8
Nvidia Control Panel: Off

Spoiler

Z90jYZZ.png

Game Setting: x16
Nvidia Control Panel: Off

Spoiler

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And last test for comparison
Game Setting: Off
Nvidia Control Panel: x16

Spoiler

KRh2LZ3.png

It may be related with Fortuna: Hotfix 24.0.7 changes

  • Optimized numerous materials used in Fortuna and the Orb Vallis for better performance when Anisotropic Filtering is enabled.

More examples:
Orb Valis

Spoiler

 

Game x16
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Nvidia Control Panel x16

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Plains Of Eidolon

Spoiler

 

Game x16
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Nvidia Control Panel x16

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I have noticed this as well, on both NVidia Gt 1030, and AMD Vega 11.

 

It looks like there are 2 groups of textures. Which texture goes to which group?

Group 1: Anisotropic filtering allowed group. In this group, trilinear from game option does nothing and does not work when anisotropic is off in game option.

Group 2: Never do anisotropic filtering. Trilinear works fine from game option, but not anisotropic filtering.

 

When I force anisotropic filtering to OFF in NVidia control panel, and turn on in-game anisotropic and trilinear, I can finally get trilinear without anisotropic everywhere in this game.

This game is missing "x2" anisotropic option when both AMD and NVidia can override to x2.

I kindof wish there was an option to override and force on or off Trilinear filtering for both AMD and NVidia control panel profile.

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