RacerDelux Posted December 8, 2018 Share Posted December 8, 2018 With the ever growing number of abilities that can control units, I have one simple suggestion. When a unit receives damage that would be fatal if not controlled by the Tenno, the game should view that unit as dead. IE as Nyx, if your mind control target has taken enough damage that it will instantly die upon ability timeout - and you are in a defense - the round will end even if the unit is still "alive". The same example is also good for Garuda. If your blood alter target would die upon ability timeout, the same would occur. Finally, all "invincible" Tenno controlled units should be able to receive damage and store it - even if it does not affect the ability. Any Tenno should be able to do this. That way if I come across a random Blood Alter enemy, I can just wack it a few times to "kill" it. I think this would be a very nice QOL change! Link to comment Share on other sites More sharing options...
Lanadra Posted December 8, 2018 Share Posted December 8, 2018 I agree with this. Even if only because I often forget I am still controlling a unit and thus holding things up. Link to comment Share on other sites More sharing options...
MezzoM5 Posted December 8, 2018 Share Posted December 8, 2018 I remember on Devstream that they did mention Nyx's 1 changes include adding the damage stored on that enemy will go to killing it as well. Could we do that across the board for similar abilities to ensure that they go down afterwards? Link to comment Share on other sites More sharing options...
Nagisaaa Posted December 8, 2018 Share Posted December 8, 2018 i feel like this shouldve been something that was always in the game, being that we have a decent amount of frames that kinda control enemies? definitely a QoL i think. Link to comment Share on other sites More sharing options...
NinjaZeku Posted December 8, 2018 Share Posted December 8, 2018 47 minutes ago, RacerDelux said: When a unit receives damage that would be fatal if not controlled by the Tenno, the game should view that unit as dead. Yes please, I've been asking for that in pretty much any Nyx rework topic I've come across, for like ... years now. 41 minutes ago, MezzoM5 said: I remember on Devstream that they did mention Nyx's 1 changes include adding the damage stored on that enemy will go to killing it as well. Could we do that across the board for similar abilities to ensure that they go down afterwards? That's not a new thing, that's how Mind Control / Blood Altar / Parasitic Link work right now. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted December 8, 2018 Share Posted December 8, 2018 YES PLEASE. Link to comment Share on other sites More sharing options...
kgabor Posted December 8, 2018 Share Posted December 8, 2018 Or just don't have the units that are alive drag out waves to begin with, say 20%-30%-40% remaining should trigger the next one. Same for assassins and syndicate deathsquads. But if you manage to affect that remaining ~40% with Chaos or something similar, they should count as dead also. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now