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Nova Frame Nerf Ideas Here


Otakuwolf
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Hi everyone !

We all (or most of us) agree that Nova is kinda of an overpowered frame because of her stats and her ultimate ability "Molecular prime".

 

I've browsed around and mostly found posts of complaints and people raging/arguing/punching eachother about the argument but very few "constructive" comments on the matter.

 

So i thought that maybe we all could try to be a bit more constructive on the matter and try to pull out ideas about how to rebalance the Nova frame itself or the Molecular Prime ability.

 

DO NOT POST COMMENTS ABOUT NOVA BEING OP OR NOT COMPARED TO OTHER FRAMES OR ANYTHING

This is about being constructive and pull out ideas about how to rebalance the Nova frame or her abilities

 

Some ideas i personally had about the molecular prime are:

 

1) add "Self-Damage" to molecular prime, so Nova players will still be happy to destroy everything in a room... if they are also smart enough to don't kill themselves too by blowing up an enemy from too close.

I mean, even Ogris that is a friggin rocket launcher is powerful, but the con is that you hurt yourself too if you're not careful, same could be for the M-Prime

 

2) remove slowdown to enemies with molecular prime, this way they would be primed BUT some of them would be still hard to hit so you also need a good aim to trigger the chain reaction.

 

3) reduce the blast damage from molecular prime or scale it based on the enemies armor (self explainatory).

 

4) Longer casting animation, make it like Banshee's soundquake that takes some time to activate and makes you vulnerable while doing so.

 

5) BUFF the primed enemies damage output, so you can use the M-Prime but God may help you if you're too close or in theyr range after then and you're not fast enough on killing them

 

YOUR TURN NOW !!!

Let's share our ideas and/or opinions and pull out ideas on how should Nova be rebalanced !

Edited by Otakuwolf
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all terrible. LOL 

The only valid nerf to nova's 4th would remove that damage buff primed enemies take..and quite honestly that should be removed..i always laugh when i play nova for that single reason

 

Slow+Damage Buff+lol chain blast?  dohoho

 but your ideas...NOOOOOOOOO =]

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Im a huge Nova fan, but Ill have to say that this would make me enjoy the frame a lot more.
the blast radius I think should stay the way it is, but the rest would be welcome :>
I mean right now there is NO SKILL involved in the frame (dont even start with "neither does saryn or XXX blablabla)
 

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Now be honest, do you use Nova? If yes, for how much time?

 

You didn't read all the first post, didn't you ? especially the "This is about being constructive and pull out ideas about how to rebalance the Nova frame or her abilities". Obvious Nova player is obvious

And yes, i have a Nova too and potatoed as well, and i agree thinking she needs a bit of Nerf

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I have tested out some builds for Nova and all in all I can say with constructive criticism is that her HP is downright a little too much for the Glass Cannon rule to be applied perfectly, at max she has 860 Health and 645 Shield, I'd say down her HP to Loki's levels, to 645 max, that solves one issue, the Other issue I would like to direct is called Antimatter Drop, truthfully it's a great skill, but too strong, With a Flux Rifle you can easily get 100k to 300k damage, I'd say build the Antimatter Drop from 4x damage to like 1x/1.25x/1.50x/2x Rather then 1/2/3/4, Molecular Prime, biggest base of arguments here, I disagree with the way you're all hoarding out like some chickens, the truth is again, this is where the glass cannon rule applies, But! Molecular Prime can use a slight debuff in multiplier damage, rather then going for preset 2x damage I would like to see it more like 1x/1x/1.25x/1.50x, That way you can keep Molecular Prime at it's preferred range but it doesn't deal that much OP damage, her explosion radius is quite common, infact, all Warframes use that same explosion radius, Except Mag who can exceed the range easily, Rhino, Volt, Ember, Saryn and Mag share the same common damage, 1000 at max, but Molecular Prime's explosion does 800 damage, which can be upped to a 1040 if max Strength, So Molecular prime doesn't need a huge gigantic nerf, it just needs a slight debuff, this is constructive criticism, and if you goons are still continueing on this topic about for Molecular Prime's damage, you might as well nerf all the other AoE skills with the equal damage, Rhino, Volt, Saryin, Mag, Nyx, Excalibur and such. I have spoken.


Taken Directly from a previous Nova post about how alot of people spam about with complaints, instead, I made some constructive thoughts.

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I just finished using Nova

Noticed that in a room  where enemies are not in close quarters the blast radius and tagging isnt even that great.

On defense they are tagged easily because of the number of enemies in the given area.

 

but there were only like.. 7 dudes in this room and I didnt tag 2 of them.

Used it in another room and the blast did not damage a tagged grineer grunt who was sitting next to a pillar.

I have a feeling the blast radius is pretty small.

 

The only real ability that needs skill is molecular prime. Wormhole is rather.. situational and can be used creatively (or lazily). But the fact that you need to add damage to it takes some time. It is just the moving it around corners and into rooms that can be tricky.

 

As for a nerf, id remove the slowdown or add self destruct

 

even though I know why it is there (not just to be flashy) so its not just to piss off people.

Personally I feel these additions are more of a survival technique. With others Nova is wonderful, but alone where energy is scarce, she can be brought to her knees. But this is a coop game. I wouldnt even know a reasonable way to fix it without hurting her in some day.

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Even better idea we ignor all the people complaining about nova being op because honestly who she being op against? The corpus, grenier, infested, and corrupted, all of which want to kill us posibly for various reasons. So to listen to the crybabys whining that they don't get any kills becasue they don't play a high dgm output warframe would cripple us as a community and the viability of nova as a warframe ingeneral. On that note only the people who haven't played Nova complain about her.  It's nice to have opitions, but don't crippling your opitions before you've even tried them.

Edited by Edontsu
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Even better idea we ignor all the people complaining about nova being op because honestly who she being op against? The corpus, grenier, infested, and corrupted, all of which want to kill us posibly for various reasons. So to listen to the crybabys whining that they don't get any kills becasue they don't play a high dgm output warframe would cripple us as a community and the viability of nova as a warframe ingeneral. On that note only the people who haven't played Nova complain about her.  It's nice to have opitions, but don't crippling your opitions before you've even tried them.

And here another one who doesen't read carefully the instructions.

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Even better idea we ignor all the people complaining about nova being op because honestly who she being op against? The corpus, grenier, infested, and corrupted, all of which want to kill us posibly for various reasons. .

 Amazing game summary and interesting fact by this list Nova doesn't seem to be overpowered when it comes to desert skates, I agree with souldust on this one MP damage buff could be removed or lowered just to add more of a challenge like bastille having a max number able to be caught.

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Next to Rhino Nova is my second favorite frame to use, and no not just because of M. Prime, because I like all of her abilities, and there are very few frames that make me want to use every ability they have. Personally, with all the set-up/time that goes into chaining a good M. Prime attack mixed with her piss-poor shields, I think she is good as she is. Especially since this is a PVE game, and all my clan-mates and I are usually HAPPY when we kill all the nasty things that are trying to kill us. But, with everyone screaming about her being OP, I'm sure she is going to get nerfed sooner or later, and I wish they would just do it already so I can stop reading about it.

 

That being said, I think they should just remove the slow and 2x damage on M. Prime. It is a bit much, the ability would still be good imo, and hopefully everyone would be happy. If they want to limit the affected enemies or cause self-damage, that might work too, but I would like to see her shields raised a bit to compensate if they do go the self-damage route.

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Idea 2: Molecular Prime- Applied to enemies in radius of cast, explosion trigger on death or other Molecular prime explosions. The explosions them selves deal no AoE damage but trigger other instances of molecular prime to explode. When an instance of Molecular prime explodes it deal x single target damage to the enemy it was originally applied to. Keep x2 damage and speed debuff.

 

This would allow DE to keep Molecular prime at about the same level of damage as other warframe ults. it would keep the chain effect that characterizes the ability without the possibility of one shotting anything if there is enough enemies clustered. (Mid level ancients would survive the explosions like every other warframe ult in the game)

 

Idea 2: Molecular Prime: Remove damage all together. keep the x2 damage and slow. When an enemy dies that is affected by Mprime it explodes and applies molecular prime to any enemy target in the radius of the explosion. Original application is the same, all targets in the radius.

 

This is to make it a long game ability, nova already has a good amount of AoE with anti matter drop. I though this would be a complimentary ability one that serves the team and not just the nova. The central idea is to have a nova cast this ability at the start of a wave on a defense mission and it be perpetuated through out the entire wave providing not damage but solid utility.

 

Stats: I would also like to see her speed reduced. She already has a maneuverability power with worm hole, she does not also have to be the second fastest warframe in the game. also on average her baseline stats are on the high end when compared to other warframes.

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God, another cry thread because someone got more kills on a defense map. Why ?

 

MPrime -> only usable on infested defense, everywhere else not that effective.

 

So yeah letz nerf it because its too powerfull only on INFESTED DEFENSE, because the whole game consists of infested defense.

Edited by Tearchen
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Idea 2: Molecular Prime- Applied to enemies in radius of cast, explosion trigger on death or other Molecular prime explosions. The explosions them selves deal no AoE damage but trigger other instances of molecular prime to explode. When an instance of Molecular prime explodes it deal x single target damage to the enemy it was originally applied to. Keep x2 damage and speed debuff.

 

This would allow DE to keep Molecular prime at about the same level of damage as other warframe ults. it would keep the chain effect that characterizes the ability without the possibility of one shotting anything if there is enough enemies clustered. (Mid level ancients would survive the explosions like every other warframe ult in the game)

 

Idea 2: Molecular Prime: Remove damage all together. keep the x2 damage and slow. When an enemy dies that is affected by Mprime it explodes and applies molecular prime to any enemy target in the radius of the explosion. Original application is the same, all targets in the radius.

 

This is to make it a long game ability, nova already has a good amount of AoE with anti matter drop. I though this would be a complimentary ability one that serves the team and not just the nova. The central idea is to have a nova cast this ability at the start of a wave on a defense mission and it be perpetuated through out the entire wave providing not damage but solid utility.

 

Stats: I would also like to see her speed reduced. She already has a maneuverability power with worm hole, she does not also have to be the second fastest warframe in the game. also on average her baseline stats are on the high end when compared to other warframes.

 

Nice post Mala. Your idea 2 is perfect to me. Antimatter drop will be the damage skill and MPrime an amazing skill for mass debuff.

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God, another cry thread because someone got more kills on a defense map. Why ?

 

MPrime -> only usable on infested defense, everywhere else not that effective.

 

So yeah letz nerf it because its too powerfull only on INFESTED DEFENSE, because the whole game consists of infested defense.

 

It is usable against every faction. It is effective against every faction. It is better than almost every other ult against every faction. It's not a matter of "Not getting the most kills" its a matter of halving to sit next to the cryopod with nothing better to do than sit on your hands. This should be a cooperative game, one person should not be able not make every other players presence feel unneeded and unwelcome.

 

Personally I'm not a fan of having to play "Beat the nova to the next room to play" play style she brings to matches, because she generally wins.

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God, another cry thread because someone got more kills on a defense map. Why ?

 

MPrime -> only usable on infested defense, everywhere else not that effective.

 

So yeah letz nerf it because its too powerfull only on INFESTED DEFENSE, because the whole game consists of infested defense.

Before OP says so, another person who didn't read the rules. 

I think scale back the range a little, weaken the debuffs but not remove for Prime. Nova can avoid the second shot of a hind burst if the player catches on at the first bullet, which is a little too slow for enemies. Instead of 50% slow, perhaps 33% or even 25%. Instead of double damage, 1.5x or 1.33x sounds fair. Lower the prime range to 20, and explosion range to 10. Maybe weaken the chain explosion damage to 600 as well. Focus and the debuff means every enemy is still being hit for over 1000 damage.

As for the others. 

Null star is a fine 1, nothing wrong with it. 

Worm Hole works fine as is. Has lots of utility but isn't overly powerful. 

And Antimatter Drop could use a small multiplier nerf too, I would say 2 maybe 2.5. 

What Nova's powers can do isn't OP. It's the numbers behind them. If you gave Rhino a 30m stomp and 12 seconds of suspension it'd be overpowered too. 

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Actually Drop does need to be tweaked as well as Prime.

 

The steering is great utility, but that it literally lasts a bajillion years with you steering it like a baby just given a six pack of cokes and set loose in a petting zoo isn't really needed or even terribly balanced.

 

A 12 second time limit (with continuity - constitution) should cover anything you need to do with it.

 

As for Prime, to be unable to cast it again until every previously primed target is dead would likely suffice, and still follow the general difficulty curve (such as it is).

Edited by -Kittens-
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Reduce the blast radius to 5 meters. It would cause little pockets of explosions rather than wiping the room. Honestly, they could remove the damage entirely and it'd be fine, 50% slow and 2x damage is still amazing and she also has AM drop for nuking but I think the pocket explosions would be more interesting than removing the damage altogether.

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If I have to nerf Nova, I would tweak both MPrime and AM Drop.

 

MPrime : Retains 2x dmg debuff and slow, but instead of targets exploding, Nova herself will generate an explosion much like Miasma but with less dmg and range. Eg: 2x dmg debuff and slow applied to 25 yards (modified by stretch), but initial dmg applied only 10 yards (NOT modified by stretch). Make the enemies in the 10 yards slowed by 80% instead of 50%.

 

AM Drop : This suggestion seems good :

 

 

Actually Drop does need to be tweaked as well as Prime.

 

The steering is great utility, but that it literally lasts a bajillion years with you steering it like a baby just given a six pack of cokes and set loose in a petting zoo isn't really needed or even terribly balanced.

 

A 12 second time limit (with continuity - constitution) should cover anything you need to do with it.

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