Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Difficulty and Rewards


Aidan303
 Share

Recommended Posts

Looking back on the years of playing this game what time was the most fun for you? The most fun I have ever had were the moments where I was faced with absurd difficulty. 

My first T3 exterminate with my friends where none of us had mods on our weapons, hiding in a loot room while a horde of enemies was at the door. 

Or maybe that time that I was soloing a T4 exterminate and no enemies spawned until the extraction room, where they all spawned at once and I kept dying and running out of ammo.

It certainly wasn't the time that I ran the same spy mission 20+ times a day for a week trying to get the Ivara part that I needed.

Now that I've gotten older and the number of games that I play has increased and my workload has shot through the roof, the amount of time I have for Warframe has become less and less,  which brings me to my point. I believe that Warframe players should have the option to play Warframe in a more concentrated dose. If I could, I would crank the difficulty up to 10x what it is now just to make it so I don't have to run the same mission 200 times to guarantee the drop of a certain item. 

This doesn't just apply to rare drops, but even smaller goals like Invasions. Why should we have to run the mission 3 times to get the reward? Why not make it 3 times more difficult and have the reward drop after a single run?

As I said before, I have played this game for years, but I often take large breaks from the game because it feels like the game is trying to push me away. Sometimes when a frame is crafting, I don't even bother logging in for the three days that it takes. Sometimes I stop playing because I see something I want with a 2% drop rate and I know that I will probably have to run it over a hundred times to get it. 

In conclusion, I would like to see Warframe become a faster paced, more hardcore version of itself with faster reward returns to players to keep them engaged. 

PS. Difficulty isn't just giving enemies 2 million effective health, making them instantly kill players, and adding nullifier shields. I personally enjoy difficulty that comes from constantly spawning enemies that fill entire rooms. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...