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Fireball Frenzy


(PSN)BlitzKeir
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Please allow the augment to take effect on Fireball's lingering AOE instead of direct hits from the projectile. Network lag makes it very difficult to use on moving targets, especially with a controller. Disqualify Ember from receiving the buff if you must, but please make it reliable in a typical play scenario.

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My suggestion for these Augments is still to have them add a charge function
(or in Ember's case, replace the useless charge function Fireball has innately)
and to then simply apply the buff to all allies in Affinity sharing range, including the caster, with a scaling cost per ally hit.

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