(PSN)teacup775 Posted December 11, 2018 Share Posted December 11, 2018 cosmetically, revives don’t have the heal aura. the defense target still teleports and jumps around waaaay too much and crawls continously. why did you break their AI.. or more accurately -how-? since arbitrations it’s been like this. how does a completely different mission mode break behavior unless your are running global variables for state everywhere? Link to comment Share on other sites More sharing options...
Tyanya Posted December 11, 2018 Share Posted December 11, 2018 Hi there Teacup This has been an issue on PC also for around a month or so, there's been quite a few bug threads about it, not sure if the DE folks are aware of it though. Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted December 13, 2018 Author Share Posted December 13, 2018 (edited) what drives me nuts is it seems like every time they touch tile (sacrifice destroyed speed drift it seems), arbitrations (sortie ai), waypoint markers (the soft strobe becomes unmoored from the way point and pinned in camera viewport. its like somebody left a turn signal on for the rest of the mission) something using that element breaks in a completely different mission modality or location. granted they are polishing LAF and textures a bunch things but if they expect to actually address the content drought, it looks like they need to polish off a platter of spaghetti code first because critical mass code cannot be readily developed, it just falls apart. Edited December 13, 2018 by (PS4)teacup775 Link to comment Share on other sites More sharing options...
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