X-DK Posted December 11, 2018 Share Posted December 11, 2018 Projectiles are not affected by inertia, don't get momentum from Warframes and Archwings. If you shoot weapons with slow projectile speeds while riding a boosted Archwing, their projectiles will shot behind. Some of those weapons can hit allies like Staticor, the projectiles will hit yourself. I feel very strange and awkward with those. Although many Tennos habituated to those, should be fixed for realism. Tennos may feel awkward, but just for a moment. Link to comment Share on other sites More sharing options...
taiiat Posted December 11, 2018 Share Posted December 11, 2018 yes, Projectiles in Warframe do not inherit Host Velocity. IMO, that is more intuitive in the long run for everyone since that is how their real world works and what their brain is used to and expects. the artificial style of not inheriting is ok, though. Link to comment Share on other sites More sharing options...
peterc3 Posted December 12, 2018 Share Posted December 12, 2018 20 hours ago, HodanK said: should be fixed for realism This is, quite possibly, the worst reasoning to argue for a change to Warframe. Link to comment Share on other sites More sharing options...
X-DK Posted December 12, 2018 Author Share Posted December 12, 2018 1 hour ago, peterc3 said: This is, quite possibly, the worst reasoning to argue for a change to Warframe. As you know, WF is game that has detailed concepts. Lots of parameters like metrics, velocity, gravity, temperature, barometrics, vectors, etc. works together in the game. How do you think about the reason of these presence? I thought WF was a quite realistic, but this one missing make me devaluate WF. I hope you know the significance of the existance of games, and why realism is important. Link to comment Share on other sites More sharing options...
Xzorn Posted December 12, 2018 Share Posted December 12, 2018 That would be tricky since forward inertia and forward ballistics are additive but the same is not true for sideways inertia. They just finally fixed Projectiles not shooting sideways based on the character model. Don't want to see an even bigger mess. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now