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Need Help With Textures


HarmonicNodes
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Hello, I have been learning about modeling. But I am quite confused about how texturing works. 

The tennogen help area lays out the specific texture maps, Albedo, Normal, Metalness, Roughness, Emissive, Tintmasks. 

My goal is to create a syandana. I would like to have part of my syandana involve a glass flower.

 

This is a model I made in blender -->    Lxca7TQ.jpg

 

What are the steps I need to take in order to get my materials off my models and into a .png texture map format?

I have GIMP for my photo editing software. (never used it before though). 

 

Edited by HarmonicNodes
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unfortunately your image did not show in my browser

here some stuff that can help you:

PBR theory, good overview what is going on, not blender but principles remains the same:

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/

texture painting in eevee, blender 2.8 pbr rendering in a new viewport is really good:

and, I would suggest you to look at krita, it's more "photoshop like" and more actively developed than gimp

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