HarmonicNodes Posted December 11, 2018 Share Posted December 11, 2018 (edited) Hello, I have been learning about modeling. But I am quite confused about how texturing works. The tennogen help area lays out the specific texture maps, Albedo, Normal, Metalness, Roughness, Emissive, Tintmasks. My goal is to create a syandana. I would like to have part of my syandana involve a glass flower. This is a model I made in blender --> What are the steps I need to take in order to get my materials off my models and into a .png texture map format? I have GIMP for my photo editing software. (never used it before though). Edited December 12, 2018 by HarmonicNodes Link to comment Share on other sites More sharing options...
Atekron Posted December 12, 2018 Share Posted December 12, 2018 unfortunately your image did not show in my browser here some stuff that can help you: PBR theory, good overview what is going on, not blender but principles remains the same: https://marmoset.co/posts/physically-based-rendering-and-you-can-too/ https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ texture painting in eevee, blender 2.8 pbr rendering in a new viewport is really good: and, I would suggest you to look at krita, it's more "photoshop like" and more actively developed than gimp Link to comment Share on other sites More sharing options...
HarmonicNodes Posted December 12, 2018 Author Share Posted December 12, 2018 I fixed my picture (forgot to make the picture public). Thank you for the links and video 😊. Link to comment Share on other sites More sharing options...
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