(PSN)Chadnco9 Posted December 12, 2018 Share Posted December 12, 2018 Please dont change it. The intensity and fun it adds to battle is a hoot. Im worried ppl are going to complain cause they dislike any kind of challenge . Sry if this was discussion elsewhere . Forum noob am I. Link to comment Share on other sites More sharing options...
(XBOX)Gilganomics Posted December 12, 2018 Share Posted December 12, 2018 That first time I crashed my K-Drive and soared over a mountain into a lake. The definition of entertainment. Link to comment Share on other sites More sharing options...
(PSN)Zero_029 Posted December 12, 2018 Share Posted December 12, 2018 50 minutes ago, (XB1)Gilganomics said: That first time I crashed my K-Drive and soared over a mountain into a lake. The definition of entertainment. I have definitely not done this myself.... Nor have I tried to see how far I can fling myself across the map. Ordis: "Operator my sensors detect a...-bzzt- BIG FAT LIAR!!! -bzzt-...hint of insincerity in your voice." Link to comment Share on other sites More sharing options...
OvisCaedo Posted December 12, 2018 Share Posted December 12, 2018 I think the only aspect that should be changed is that bounce mines probably should not be able to stick TO your warframe directly. I've seen some clips of it being REALLY silly if multiple do it; just ragdolled for thirty seconds until death. Link to comment Share on other sites More sharing options...
Littlemike137 Posted December 12, 2018 Share Posted December 12, 2018 38 minutes ago, OvisCaedo said: I think the only aspect that should be changed is that bounce mines probably should not be able to stick TO your warframe directly. I've seen some clips of it being REALLY silly if multiple do it; just ragdolled for thirty seconds until death. Where can I get someone to hook me up with those? That’s sounds awesome, never change it Link to comment Share on other sites More sharing options...
(PSN)Shelneroth Posted December 12, 2018 Share Posted December 12, 2018 Yeah the ramp in difficulty has been nice. I know at times the cc spam will annoy me but it's a cost I don't mind paying. Link to comment Share on other sites More sharing options...
RX-3DR Posted December 12, 2018 Share Posted December 12, 2018 You must've missed out the opening weeks of Fortuna on PC. Quite a number of people immediately jumped to complaining that the enemies "it's too unfair, you can't do anything, this is artificial difficulty" with barely any time to adapt. The good thing is, so far, DE has only conceded a small bit of ground with the damage some enemies dealt, only to bring it back in with Elite variants. Hopefully, they keep up this trend of making enemies that go beyond health and damage numbers. Link to comment Share on other sites More sharing options...
FlusteredFerret Posted December 12, 2018 Share Posted December 12, 2018 (edited) 4 hours ago, Flandyrll said: You must've missed out the opening weeks of Fortuna on PC. Quite a number of people immediately jumped to complaining that the enemies "it's too unfair, you can't do anything, this is artificial difficulty" with barely any time to adapt. The good thing is, so far, DE has only conceded a small bit of ground with the damage some enemies dealt, only to bring it back in with Elite variants. Hopefully, they keep up this trend of making enemies that go beyond health and damage numbers. On the last dev stream I saw they are going to introduce Corpus armed with their version of Archwing guns that can do huge amounts of damage (to compensate they do move and aim quite slowly). Edited December 12, 2018 by FlusteredFerret Link to comment Share on other sites More sharing options...
(XBOX)Gilganomics Posted December 13, 2018 Share Posted December 13, 2018 23 hours ago, Flandyrll said: Hopefully, they keep up this trend of making enemies that go beyond health and damage numbers. Yeah, first time one of my squishier frames started feeling pressure for underestimating a bunch low levels, I knew we were headed somewhere good. Link to comment Share on other sites More sharing options...
Orgoon Posted December 13, 2018 Share Posted December 13, 2018 Knockbacks? What knockbacks? Inaros Link to comment Share on other sites More sharing options...
Nitro747 Posted December 13, 2018 Share Posted December 13, 2018 The Vallis is the only place in this game where enemies are challenging not because they are immovable indestructive objects that kill you with one shot or remove all of your buffs in a split second but because they actually do stuff to try and beat you up. Link to comment Share on other sites More sharing options...
Dreadwire Posted December 13, 2018 Share Posted December 13, 2018 Well i hate it. But that just me Link to comment Share on other sites More sharing options...
Loza03 Posted December 13, 2018 Share Posted December 13, 2018 5 hours ago, (XB1)Gilganomics said: Yeah, first time one of my squishier frames started feeling pressure for underestimating a bunch low levels, I knew we were headed somewhere good. I remember walking out into the Vallis bounty T5 with my generic kit. Mostly modded for Corrosive damage because it works well enough for Corpus. I got stomped. Destroyed. Absolutely annihilated. Now that was something special. A rare catch! Link to comment Share on other sites More sharing options...
BornWithTeeth Posted December 13, 2018 Share Posted December 13, 2018 I really, really like how they did the enemies on the Vallis. They’re still relatively fragile, so you can definitely mess them up in combat no problem, not like super high level Grineer with ten bajillion armour points...but the tradeoff is the crazy area control and CC. Which is great! For the first time, the Corpus really feel like you’re fighting a high tech enemy with lots of tricks up their sleeve. It’s a phenomenal improvement in combat design from DE, and I absolutely love it to bits. Link to comment Share on other sites More sharing options...
Loza03 Posted December 13, 2018 Share Posted December 13, 2018 7 minutes ago, BornWithTeeth said: I really, really like how they did the enemies on the Vallis. They’re still relatively fragile, so you can definitely mess them up in combat no problem, not like super high level Grineer with ten bajillion armour points...but the tradeoff is the crazy area control and CC. Which is great! For the first time, the Corpus really feel like you’re fighting a high tech enemy with lots of tricks up their sleeve. It’s a phenomenal improvement in combat design from DE, and I absolutely love it to bits. Indeed. I've got a couple of problems (Overtakers, Nullifier drones are a bit unclear at times and sometimes their accuracy and reaction time is crazy - I've been shot between two containers at a diagonal) but they're miles better than Warframe's usual fare. I mean, even the Tusks were a big improvement over regular Grineer. On Fortuna and PoE, all the enemies have a purpose. They produce interesting gameplay from it. The Grineer and the Corpus each have different combat design now too - Grineer are less powerful individually but stronger together with the roles fitting into each other (Mortar Bombards followed up by Flameblade teleports or Baliff rocket jumps whilst Napalms lay down sniper fire), whereas the Corpus have great and abilities and greater power but seem to lack that 'military' edge - which fits, they're merchants first, fighters second. Much better than tilesets where Corpus and Grineer too often feel like pallet swaps of each other. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now