XenMaster Posted December 13, 2018 Share Posted December 13, 2018 Ideas like 1.Helminth Kavat 2.Mutalist Moa 3.Univac = already updated 4.Better AI pathing 5.Companions stat scaling with enemy level 6. Prime version of all sentinels and pets Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted December 13, 2018 Share Posted December 13, 2018 4 minutes ago, XenMaster said: 5.Companions stat scaling with enemy level 6. Prime version of all sentinels and pets 5) Why are you wanting this beyond just making things easier? 6) Prime sentinels will arrive over time the same way frames and weapons do, Moas would if anything have a Vandal variant, and do you really want a devolved version of Kubrows/Kavats? Link to comment Share on other sites More sharing options...
Paracosmer Posted December 13, 2018 Share Posted December 13, 2018 before that we need better Ai and command system for our pets, it saddens me that an ancient rpg system game have more smooth and polished pet system that actually works compared to what we have now, check this out Link to comment Share on other sites More sharing options...
(PSN)Derio23 Posted December 13, 2018 Share Posted December 13, 2018 Pets need a big revamp. Sentinels AI is far better and IMO are still superior to pets. MOAs can use their mods which help, but they have the poor pet AI which makes them a bit lacking. Waiting for the second part of the update when they add new legs Link to comment Share on other sites More sharing options...
Paracosmer Posted December 13, 2018 Share Posted December 13, 2018 (edited) 7 minutes ago, (PS4)Derio23 said: Pets need a big revamp. Sentinels AI is far better and IMO are still superior to pets. MOAs can use their mods which help, but they have the poor pet AI which makes them a bit lacking. Waiting for the second part of the update when they add new legs what a new legs would even add to the experience lol ? the whole pet system is busted , the only reason sentinel are better is because they don't get stuck on doors and traps and also they don't stay with the enemy against your will and command , plus they're movement is so janky and you have no control over they're abilities that are pure rng wish is unacceptable for this type of game . Edited December 13, 2018 by Paracosmer Link to comment Share on other sites More sharing options...
peterc3 Posted December 13, 2018 Share Posted December 13, 2018 1 hour ago, XenMaster said: 6. Prime version of all sentinels and pets This wouldn't come all at once, in whatever form Pets 2.0 takes. Is Melee 3.0 going to Prime all of the melee weapons? 1 hour ago, XenMaster said: 5.Companions stat scaling with enemy level Why would anything we have scale with enemy stats? 1 hour ago, XenMaster said: 1.Helminth Kavat Given they eat the stuff, I don't see how this is added without lore-bending. Link to comment Share on other sites More sharing options...
Kerberos-3 Posted December 13, 2018 Share Posted December 13, 2018 3 hours ago, Starfreak911 said: 5) Why are you wanting this beyond just making things easier? 6) Prime sentinels will arrive over time the same way frames and weapons do, Moas would if anything have a Vandal variant, and do you really want a devolved version of Kubrows/Kavats? Actually, if anything, ours are devolved compared to what the Orokin could likely make. Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted December 13, 2018 Share Posted December 13, 2018 27 minutes ago, Kerberos-3 said: Actually, if anything, ours are devolved compared to what the Orokin could likely make. If they did make them then the Kavats/Kubrows likely would have gone feral after the fall and turned into the wild species we see now. Link to comment Share on other sites More sharing options...
Paracosmer Posted December 13, 2018 Share Posted December 13, 2018 the pet system need a total overhaul, no way around it, people have been disappointed by the recent fortuna update , 10 months of content deprivation for poop hunting and rep farming was total waste of time and assets ,its time we demand DE to give the dusted content the attention they deserve , not to mention that most of them are linked to the core game wish is insane if you think about it . Link to comment Share on other sites More sharing options...
Firetempest Posted December 13, 2018 Share Posted December 13, 2018 There will be no large pets 2.0. they already said several Dev streams ago they will just slowly adjust it over time as they solidify ideas. Likely so only one big thing breaks at a time. Like fetch. Link to comment Share on other sites More sharing options...
Ermiq Posted December 13, 2018 Share Posted December 13, 2018 6 часов назад, XenMaster сказал: Ideas like 1.Helminth Kavat 2.Mutalist Moa 3.Univac = already updated 4.Better AI pathing 5.Companions stat scaling with enemy level 6. Prime version of all sentinels and pets 1. Read some lore, please. 2. Well, maybe. 3. Don't know what's that. 4. Would be nice. 5. No. It would be the same as if we had Warframe stats scaled. What's the point of leveled enemies then at all? Makes no sense. 6. For prime pets: read some lore, please. Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted December 13, 2018 Share Posted December 13, 2018 8 hours ago, XenMaster said: 4.Better AI pathing Well, if my kavat wouldn't go round and round in circles when I'm standing at a specific sniping spot in Akkad, that would be awesome. I don't mind if she doesn't cast offensive abilities while there aren't any enemies near either 😄 8 hours ago, XenMaster said: 6. Prime version of all sentinels and pets There is the prime collar for kubrows, don't think there will be actual puppy prime. Regarding kavats, approximately 3 years? (Looking at Khora and Venari prime.) Link to comment Share on other sites More sharing options...
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