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Tiered Weapons Or All Viable?


ApolloBiff
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I wouldn't! What for? 

Same for balance, I don't care and know many people who don't care. Catch them all and use what you like.

You should care about balance, because using "what you like" doesnt work past level 70 enemies. You simply CAN'T go into a Tier III extermination with a maxed Vulkar, and that's JUST a Tier III extermination. Imagine going into a wave defense match, imagine going into future endgame maps. Balance IS important, and people SHOULD care about it, because it needs to happen or else everything in the game becomes "Ogris and Acrid or GTFO my team" 

Edited by AscendantWyvern
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My vote goes to:

 

Tiered and viable (sidegrades).

 

At current state of game only few weapons are effective for high end game.

 

On one side there is armor crazy scaling on the other side there are big differences in weapons (Tiers).

So the outcome is that some weapons are kind of useless and only a few will be used at the end.

 

Why not to allow people to use weapons they like as effective as high tier weapons by spending more time via formas.

 

So the idea of difference between low tier weapons and high tier weapons should be in polarity slots and required time to make low tier weapons work similar to high tier weapons in late game and not in theoretical DPS numbers.

 

Example:

Vulkar is Tier 1 weapon and available from beginning, no polarity slots

Lanka is Tier 4+ weapon and available at mastery rank 7 with 3 polarity slots

 

Both maxed and polarized to high end should have similar DPS with a maximum difference of 5-10 % (so that Lanka is still better than Vulkar).

 

Additional balance screw could be the amount of polarized slots. increase of damage by 5 % for each polarity (cap at 6). Same could be used for other stats. for example critical chance etc. That means low Tier makes less damage at beginning but can be maxed for late game.

 

However, this will require redesign of armor scaling, damage system and of some weapons values. This way we could have sidegrades, weapon tiers and less useless weapons.

 

https://forums.warframe.com/index.php?/topic/99726-weapon-balance-tiers-and-sidegrades/#entry1133921

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You should care about balance, because using "what you like" doesnt work past level 70 enemies. You simply CAN'T go into a Tier III extermination with a maxed Vulkar, and that's JUST a Tier III extermination. Imagine going into a wave defense match, imagine going into future endgame maps. Balance IS important, and people SHOULD care about it, because it needs to happen or else everything in the game becomes "Ogris and Acrid or GTFO my team" 

They would be the same anyway.

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Then there would be no point in catching them all.

There IS a point to it. Some weapons have stats preferable to one person that another person would dislike.

 

One person would want a High damage High fire rate weapon, willing to sacrifice other stats to get those. 

 

Another wants High damage and High accuracy (These are generally snipers)

 

Others just want a Mario gun (good at everything, perfect at nothing)

 

There are also attributes that add character to each weapon. The Dread, for instance, not only is the only primary that deals slashing damage, but it has MASSIVE crit damage. 

 

You can add 90 weapons and have each be properly balanced as long as they have one attribute that is nice for them. 

 

This isn't a perfect world and one weapon will stand out among them, but if Scott does his job right (which he has been shown to do), the difference will be practically meaningless.

 

 

Long story short, to answer your question, the point to catching them all is the same reason a hunter goes after multiple game, the same reason people try new things. Exotic new things are interesting, especially if they have something that makes them interesting.

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without tiers there wont be a reason to farm and improve equip... the game would die so much faster if there's nothing "stronger" than what i have to farm for...

 

If it was a FPS game or something like Guild Wars (where player's skill matters) id' say all weapon could have the exact same stats and only change in aestethic and it would be good... but not in warframe... warframe needs grind & farm because atm it doesnt offer anything else (i hope this is gonna change a little, even if it's the core of the game, like in WoW or Diablo or other mmo)

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From what ive understood so far DE wants to make t2 and t3 variant of every t1 weapon in game. Weapon variants will still feel the same but have better stats over weaker versions. 

Burston being a t1 hind being a t2 burstfire rifle.

Edited by Davoodoo
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Well, not to be condescending, but that Jaw Sword issue may be a matter of you not using/modding the Jaw Sword properly, because it works pretty damn well for me, one of my favorite swords. But I agree, I don't mind the tiering, especially since that's how weapons in any good, actually balanced game are. Armor ignoring weapons trump others in this game for the same reason they do in any other game: they are BETTER. They IGNORE armor. If you're using a regular bullet weapon and you're expecting it to be anywhere near as viable as an armor-ignore weapon, It shows you know little to nothing about the concept of armor in video games and how it's supposed to work. I'm not trying to be condescending or insulting when I say these things, just telling the honest truth. The damage system doesn't need to be overhauled, players just need to stop whining and accept that some weapons will always be better than others and if their favorite weapon isn't one of them, too bad. Man up and get a better weapon, or at least don't &!$$ and moan when your weapon is outclassed. Some weapons will be better than others. Sometimes I really think a lot of these people that whine are the types that think an SMG should do as much damage as an RPG missile.

I understand what you're trying to say, but the reason people cling to a certain weapon, despite its crappy stats is because the weapon is just cool. What we're referring to isn't the "SMG should do as much damage as an RPG" argument, it's the 'this SMG should be better than this OTHER SMG in some areas, but should also have drawbacks' argument. We're talking about weapons of the same TYPE shouldn't be just flat-out better than others. For example, the Strun Wraith. Why should I use any other shotgun now that I have this thing?  There's this thing called aesthetics. This game has a high degree of customization, and it's one of the things that drew me to it so much. I use the Burston on my Nyx because I thought it looked good on her. Then the Hind came out. Now the Hind's a great weapon, and it's a direct upgrade to the Burston and superior in every way stat-wise. But it literally looks like a turd. To me, at least. I wouldn't want my Nyx carrying around a turd-gun, would I? No, I'm going to continue using the Burston because it's cool. 

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