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My Two Cents


The_Funnybear
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Okay, I have still not leveled to max even, but there's a few things I notice that could get fixed.

 

1: don't stack menus. If I look at the market, then the foundry, then the arsenal, then I have to exit the arsenal, then the foundry (which will make crafting noise while being in the background as well), then the market. auto-exit the previous category when you choose a new one.

 

2: Make it possible to join someone who's just looking at the solar-system map at least. annoying to have to zoom in on a specific planet to enable it.

 

3: This is a biggie, but please make the starting package a bit more varied. Being stuck with a LATO, MK-1 Braton, and a Skana (and later a Cronus, but they're really the same when it comes to gameplay), gets a bit plain after a while. Try to include a few varied weapon blueprints, cheap, rather low-end results, but an introduction to different weapon types and therefore different playstyles. For instance, if I could by the time I have finished earth have gotten a Sniper blueprint, a Shotgun blueprint, a bow blueprint, all rather low-end and not really good, but there to let people who are curious about the different playstyles test them out.

 

4: Add a map and an architect console in the main Clan Hall please. I really like the concept of the clan dojo, but I don't want to have to make my own drawings to keep tabs on where to put things. Have a proper map, with vacant doors being highlighted as possible construction sites. Let people get a clear view on what they're building.

 

5: speaking of Dojo, please make it a targetable "planet" in the main map upon getting the key. Not an urgent issue, but it bugs me slightly.

 

6: Oh, and please fix the bug with people not seeing the side mission at the start. Preferably, add a toggle button or something to show it manually.

 

Thanks for listening, I love this game, and I see myself playing it a lot in the times to come, but these things needs to be fixed imo. At least 1,2,4 and 6. I can understand if nr. 3 becomes a bit much.

 

*edit Whoops, forgot I posted this under UI. But hey, most of these things are UI related, only point 3 that isn't.

Edited by The_Funnybear
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Number 3 ain't happening.

You don't know that for certain. You aren't a staff member.

 

I agree with OP but as to bullet 3, I say we should be able to pick a "background" so to speak that influences your start loadout. Like say I picked excal, i could get like 2-3 "memory flashes" that are just  small, semi-recognizable images, one would give the default loadout (current), one would give a Pointman-class (like weaker MK-1 Strun ((similar to Braton>MK-1 Braton)) a lato and combat knives (maybe fang). For loki, maybe one flash  could be from behind a grineer you see a small bit of energy from lokis invis, said flash would result in MK-1 Braton, Aklato and a single fang dagger.

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You don't know that for certain. You aren't a staff member.

 

I agree with OP but as to bullet 3, I say we should be able to pick a "background" so to speak that influences your start loadout. Like say I picked excal, i could get like 2-3 "memory flashes" that are just  small, semi-recognizable images, one would give the default loadout (current), one would give a Pointman-class (like weaker MK-1 Strun ((similar to Braton>MK-1 Braton)) a lato and combat knives (maybe fang). For loki, maybe one flash  could be from behind a grineer you see a small bit of energy from lokis invis, said flash would result in MK-1 Braton, Aklato and a single fang dagger.

I guess I could see that. But the OP was basically saying to open a huge amount of weapons that normally you'd have to take time and effort to make after your starting gear at the beginning of the game. THAT'S what I didn't see happening.

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I guess I could see that. But the OP was basically saying to open a huge amount of weapons that normally you'd have to take time and effort to make after your starting gear at the beginning of the game. THAT'S what I didn't see happening.

Well, I did state that the weapons should be rather weak and cheap. Basically, weapons you don't want to use in the long run, but will give you the chance to try out different weapons before investing in a high end weapon.

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