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Fortuna Big spider gameplay ideas


Gnlstorm
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First of all No operator..

Fortuna is a big maps with many enemies base and inside the enemies base got defence Turret/laser what if during the Big spider fight let the Big spider walk around the maps and when reach enemies base tenno go hack the enemies defence turret/laser and when hacked the turret/laser will shoot the big spider shield after the big spider shield is down then tenno can use their own weapon to attack the big spider health...

during the hacking the enemies can hack back the defence turret/laser...

sry for bad grammer hope u all can understand what i mean

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We'll probably get to use Archweapons for this encounter. My guess would be that either whatever Corpus unit has a way to disable our weaponry but Ordis will show out of nowhere to send us the Archweapon, or regular weapons are simply not efficient against heavy machinery so we'll have to use something bigger.

Edited by Chewarette
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59 minutes ago, Gnlstorm said:

First of all No operator..

Well, sorry to say that there is a HIGH chance your Operator will be involved somehow. New Operator amps are coming with Fortuna part 2 which will most likely be with Little Duck. Operators and the focus system is a huge part of the game. 

Edited by ShinTechG
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Quote

Nef Anyo is re-securing Orb Valis with three giant Raknoids. We're going to teach him that nothing stops Solaris United.

Quote

The Profit-Taker Orb sits above the Enrichment Labs run by Corpus stooges. Part weapons research facility, but still a working vault. Tonight, we hit it. We got an inside MOA on this one. It placed some explosive canisters around the base. Gather some, blow the vault, and download that sweet sweet data. That's our best way to get an inside look at Raknoid systems.

Once we have a rudimentary understanding of how their systems work, Ordis will hot drop a module for you to insert into the Profit-Taker. At this point, you will need to split up. One group will work with Legs to break into the behemoth, while the others create a distraction with Roky and the gang:

  • Team 1 will need to go pick up the thermal drill, and get it rolling on one of Profit-Taker's vent systems. Smokefinger pulled the best scraps he could find to make this tool, but be prepared to kick it a few times to keep it running. Once you crack the shell and get inside, Legs will guide you through linking up the module. He says that reading the data may be kinda "iffy", so bear with him. We certainly don't want anyone inside if you trigger the self-destruct sequence.
  • Meanwhile, Team 2 needs to skeg it up...so be ready to make some serious noise! You will need to trigger a maximum alert (and keep it there), while your mates break into the Profit-Taker. Roky says, "Muck it up real good, cuz you might be suckin wind for a while there, Glinty." I think you get the picture, but be careful: If Nef Anyo discovers what is going on inside the Profit-Taker, he might trigger a remote self-destruct sequence!

Phase I End Scenarios:

  1. Players disable Profit-Taker without destroying it, engaging Phase II (TBD) for improved rewards.
  2. Players destroy (or Nef destroys) Profit-Taker, providing lesser rewards (Nef destruction rewards scale lower, based on remaining time).

Either way, Tenno...stay off the dance floor.

Edited by MasterBurik
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