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Daemon Warframe


paulryan044
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Passive: Wanted Whenever an enemy damages an ally, they recieve a stack of Wanted. An enemy can accumulate 5 stacks of wanted, 1 stack for every 10% of maximum health in damage they dealt to allies and Judge, and the stacks of wanted are displayed over the enemies head as stars. For each star of wanted Judge will deal 50% more damage to the target, and at 5 stacks Judge can see the target through walls, and killing them will restore Judge's health and shields.

-This passive is the main support for judges kit -Allows Judge to pick out priority targets

Ability 1: Judgement Energy cost: 25 Judge throws a hammer at the target enemy, dealing damage and knocking them down. Judgement will deal 100% additional and explode outward from the target, dealing its damage and knocking down enemies, with the damage of the explosion, power of the knockdown, and radius increased, by each stack of Wanted.

-allows Judge to create a nuke of damage and CC on targets with lots of Wanted -directly benefits from power strength

-its situational use makes it more energy efficient for its effect

Ability 2: Hammer Storm Energy cost: 50 Create a large area of effect where hammers of justice rain down, dealing damage over time to enemies and knocking them around, damage increased futhermore by enemies stacks of Wanted. Hammer Storm only consumes energy on initial cast and lasts a duration of 10 seconds in the area.

-great for sticking in an area for a bit of extra damage and CC

-good for defense

-good for locking down hallways in survival

Ability 3: Skin of Purity Energy cost: 50 Surround yourself with a skin of purity, giving you damage resistence, health regen, fire rate, reload speed, and movement speed, based on the amount of Justice you deal. The more amount of damage you deal to targets with large stacks of wanted, the more powerful your skin of purity becomes. Judge must constantly deal out damage to wanted targets or the power of his Skin of Purity will wane. Lasts 30 seconds.

-Judge's main form of survivability

-adds nice extra damage

Ability 4: Taunt Energy cost: 50 Judge forces all nearby enemies to immediatley start attacking him, protecting his allies from harm, Taunt also cancels enemy movement and reloads their weapons so that they may start attacking him as soon as possible. Taunt also temporarily lowers the damage needed for an enemy to gain wanted from 10% of maximum health to 3%, accompanyied by 1 second of invincibility.

-generates lots of wanted on large groups of enemies

-invincibility not increased by duration

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Passive trait needs non-combat and solo perspective, and also think about some tool/feature when inside towns, or at least a sprint/crouch, when i make warframes, i want the experience to reach out to pklayers who dont know how to activate abilities or that know how to equip mods, so its important that the non-combat particles be fun and efefctive as theuy can be fin tuned, ill write you soemthing more later, sorry that am busy, i like the exploding hammer ability, its pretty cool, to have targets highlighted , maybe if the targets weaknesses are also included when tghe warframe nears energy influxes, or can use the pickup and resources more effectively than just highlighting things through the maps/minimap effectiveness/pause screen a. g2g

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A3,based on energy levels, and team*aether pool concience affordable to bleed out for nearby henchmen to benefit, or companions who are in boost & low in bread, Is this going to be a religios warframe? team mate benefactors by the clairvoyant gold embrace of limes, or crucifixes, i dont know, maybe A2 can benefit from a self-boost making A3 balanced.

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4- seems unfair to enemies, since it locks the game completely, and what about re-activating the ability when thre are no enemies around, or how it can benefit those who use it again, and again? Those are a few pointers, maybe you can leave taunt to become a 0 Energy++ that can be usexc to distract or whistle and confuse/stealth improvement, i do want to have all your abilties to become useful in other situations regardless of energgycenergetic costs******* posibly to enhance the arsenal and movemnt mechanics when using recast, to make A-2 convey to the reload circuit, i think that makes ense that the player shoot divine bullets of gold, and some other features based on excessive ammo and energy conversion, and that doesnt mean that melee isnt also enhanced somehow through the actual kata and warframe combination, especially near resources caches, and other team players orbit and match making should be arealyl fun with a daemon frame - i think you can add him to earth easily, not just cetus, but as replay mission rewards, with his own kitgun, and blueprint toys, faction loot, and boosts, warhammers.

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shoots gold bullets if energy is avaliable, and other distracting gadjets,without mods, the user can turn objetcts into alchemy and craft resources into ./ weave into magazines making good use of ayatan stars, and other bullet types, the daemon should come to create solar and radial orbs for distractting and travel uses when sprinting you can use some of the abilities mid air too for other power ups.

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