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Ember passive shouldnt be suicidal (other passives should be reworked as well)


XenMaster
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Ember's passive the Ignition want the player to be procced under Heat status which deal heat damage to the player in return for 35% power strength and 10 energy per seconds for unknown duration.

 

It sounds good on paper but excuse me, you had to be damage overtime by hostile heat proc or by self damage.

 

Now, this passive is already niche, irregular to activate it when against sortie level even on Fire Condition.

 

The point of this rework is to give Ember

 

1. Damage reduction

2. Not killing themselves

3. Useful against large scale enemies

 

Name of this new passive is, Melting Point.

 

1. Enemies that are under heat proc within 15 meters of Ember will give her damage reduction by % for each enemy. The moment nearby enemy under heat proc is killed or duration proc is out, the damage reduction will be reduced.

 

Max Damage Reduction is 80%

5% DR for each enemy

 

Because shes too squishy and forced to go point blank against crowd, she need some Damage Reduction to tank some damage.

 

Other passive like Mag's Vacuum, Titania's Bullet Jump etc need to be changed as well.

 

 

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She's meant to go against low lvl enemies (as per her description), I don't see how dmg reduction is gonna help her with that. Her passive comes useful in invasion missions actually, since they're almost always a fire hazard mission, you can stock up on energy at the start of the mission and power up your WoF then blaze through the mission with even more ease 

Her passive is true to her theme and supports her role, so I don't see why it needs changing, especially when none of her abilities will change 

As for the rest, both mag and titania has passive that are also appropriate for their respective themes, so there's no immediate need to change them. Passives need to be related to the theme first and foremost, not to be ability no.0 

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24 minutes ago, GinKenshin said:

She's meant to go against low lvl enemies (as per her description), I don't see how dmg reduction is gonna help her with that. Her passive comes useful in invasion missions actually, since they're almost always a fire hazard mission, you can stock up on energy at the start of the mission and power up your WoF then blaze through the mission with even more ease 

Her passive is true to her theme and supports her role, so I don't see why it needs changing, especially when none of her abilities will change 

As for the rest, both mag and titania has passive that are also appropriate for their respective themes, so there's no immediate need to change them. Passives need to be related to the theme first and foremost, not to be ability no.0 

so you are perfectly fine with arguably useless passives as long as they match the theme of the frame?

Saying Ember's passive is good because its viable in less than 10% of missions is quite strange to me considering they changed Oberon's passive for this very reason.. Titania's bullet jump passive is arguably useless, as well as Mag's.

Mag's isnt good because Univac exists and renders her passive completely outclassed.
Titania's is bad because why would you ever need enhanced bullet jump on a frame that can fly?

I agree that passives should match the theme of the frame, but make them useful before trying to make them match the theme.

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11 minutes ago, ShenRyujin said:

ember needs more than just a passive change. she needs a new 4 and some kind of buff to the rest of her kit lol

They havent fix that weird bug or something, that overrides Fire Blast Fire Fright cc by Accelerant stun.

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12 hours ago, XenMaster said:

They havent fix that weird bug or something, that overrides Fire Blast Fire Fright cc by Accelerant stun.

That's the least of her worries. Even as a fire panic all that cc plus her world on fire cc isn't even good cc compared to all the cc frames. As dmg goes it scales horribly while her 4 is more of a useless only clear low lvl stuff wen u could easily do the same with any aoe frame but faster and some could scale well with dmg or cc but ember doesn't. Not to mention her 4 is the laziest of all clearing abilities since its a toggle so they can't make it good or ppl will literally afk farm stuff where atleast good aoe frames have other mechanics or need to time their abilities to give a better outcome on any lvl. Ember is out classed in almost every category cc, dmg, or even survivability to other frames.

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ember needs a new ember, she needs to be basically completely scrapped and rebuilt entirely, they have nerfed her and hammered her and bashed her and smashed her and tore her to shreds, she is a dead horse thats been beaten so much she is basically a pile of bones and viscera with bloody boot prints facing away from her

 

ember was well and truly snuffed out

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1 hour ago, Ocerkin said:

ember needs a new ember, she needs to be basically completely scrapped and rebuilt entirely, they have nerfed her and hammered her and bashed her and smashed her and tore her to shreds, she is a dead horse thats been beaten so much she is basically a pile of bones and viscera with bloody boot prints facing away from her

 

ember was well and truly snuffed out

😶😕😥😢😭

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Ember is really bad defensively (and generally too), so her passive helping that is probably the best. The hard part is that anything that involves ember being set on fire is kinda useless since that's not a common thing.

Edited by -Bv-Concarne
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20 hours ago, XenMaster said:

It sounds good on paper

No it didn't. We spoke out immediately upon its reveal that it and Nyx passives were dumb as hell. And when they universalized Vacuum we asked for Mag's to change too. People complain about decent passives, you better believe they yelled till they were hoarse about the bad ones.

Considering some of the more intricate effects that Warframes have going on now, I continue to propose the return of Overheat as an Energy-usage-scaling passive. The new HUD elements that Warframes have been getting would translate well into this concept and be even easier to track now.

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