Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Fortuna: The Profit-Taker - Update 24.2


[DE]Megan

Recommended Posts

Tweak the arch-gun mechanics: 

Arch-gun accumulate "HEAT" when used in-atmosphere. When HEAT reaches 600, weapon shuts off to cool down. 
HEAT dissipates at 0.2 per second with the weapon equipped but not firing, or 1 per second when the weapon is shut down or not equipped.

When weapon is shut down, archgun ammo pickups will cool the weapon down rather than replenish ammo.

Add mods specifically to improve coolant efficiency:
reduce HEAT buildup.
improve HEAT cooldown.
improve archgun ammo to coolant conversion.
convert other ammo types to archgun ammo.

Link to comment
Share on other sites

4 hours ago, [DE]Megan said:

Reduced the shockwave distortion FX. 

Yeeeeeah more like the exact opposite, now the FX kinda just spills into the new explosion graphics added with it and the charged fire which ends up making the thing look more glaring to the eyes.

Oh and not yet conclusive if this is a global issue, but there's also a case of black boxes covering the screen when using on Orb Vallis.

 

Anyone else experiencing this, or just me?

Link to comment
Share on other sites

4 hours ago, [DE]Megan said:

 

  • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim! 
    • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out. 

this still makes her useless, because enemies don't deal enough damage to each other, just make it a FULL damage conversion of your damage into the enemy. also, change this ability to synergize with chaos, where the mind control target gets a further damage multi on chaos affected targets.

Link to comment
Share on other sites

hace 4 horas, [DE]Megan dijo:

Simulor series Changes:

  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.   

Simulor

  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.    

Synoid Simulor

  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from  75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...