amadeusgrim 61 Posted December 18, 2018 Please return the pre buff state. nobody asked for this but the buff was nice at least send it back to before Share this post Link to post Share on other sites
Dragyon 11 Posted December 18, 2018 Thanks for the update! However the changes to Titania are too small to make a significant difference.Lantern:- Lantern is "better tethered" yes but core of the problem was it would move from the position it was cast on when hit by bullets. Which still happens and that messes with the total CC since on the open world one enemy not being under cc is enough to kill her. It does return to original position but its slow and it would be preferred if the lantern did not interact with bullets at all or acted like nyx's mind control ability and absorb dmg into itself that will be dealt out on explosion.Tribute : One of the problems with tribute has always been that 90% of the time you only get Dust since those enemies spawn the most. In a controlled area like Hydron the difference is not as noticeable but in any other map it is. So the other buffs rarely get any use if at all. The second problem with tribute is it makes you venture into the middle of enemies to retrieve the buff which usually ends up killing titania especially if she had no other buffs prior or wasn't within lantern/any cc area. Suggested changes would be to tribute buffs/debuffs randomly BASED OFF of enemies and to make the tributes function more like Spellbind (aoe and buff spreads to allies as well) and instead of starting on max stack make it give half stack/cast since its aoe. 1 Share this post Link to post Share on other sites
Lierce 10 Posted December 18, 2018 6 hours ago, Arkados said: What do u think about idea of next big update with bunch of Raids? (new and fixed old) Update? All this new stuff you might as well call it Waframe: the Sequel Share this post Link to post Share on other sites
Toppien 4,053 Posted December 18, 2018 still no fix for kubrow's fu- oh wait you did fix it this time XD ok, thx ❤️ Share this post Link to post Share on other sites
R34LM 4,493 Posted December 18, 2018 You returned staticor quick fire to 2m "as intended". Come now, if 2m was the intended value, you would have changed it back within a week of you buffing it, especially after all of the partner videos praising it. Have some confidence in your changes, the "intended" bit of the note is unnecessary. 5 1 Share this post Link to post Share on other sites
-CM-Angus 159 Posted December 18, 2018 Massive update! Happy Holiday to all of you at DE guys! 1 Share this post Link to post Share on other sites
RMSGM 841 Posted December 18, 2018 Update failed.. update failed.... can´t even play -.- Share this post Link to post Share on other sites
Zt.A 9 Posted December 18, 2018 Primary/Secondary weapon. for arche wing weapons was the thing i was waiting for. hev the weapon as gear wheel weapon wit 10 min coldown is meh.rather hev it so u just equip it after instaling the Gravmag as Primary/Secondary weapon. 1 1 Share this post Link to post Share on other sites
Nigolasy 61 Posted December 18, 2018 Sooo, I am not going to cry until I acually saw Magus Repair ingame, but from the description it reads as if Vazarin just got really unnecessery for most people. When I read Magus Repair's tool tip I was like: Holy, just imagine Unairu with this arcane. You are invisible, if you get hit you take 80% reduced damage and in case someone still lost HP, he is just going to heal up again. The only thing the Unairu player needs is energy pads. Well, lets wait until I see it ingame Share this post Link to post Share on other sites
BurningEruptor123 1 Posted December 18, 2018 There is a bug with the Chroma Dynasty deluxe skin with the regalia on his back, there is a part of it that erases the regalia and leaves a hold in the regalia, please fix Share this post Link to post Share on other sites
Xianos_Chaos 149 Posted December 18, 2018 Like the Umbra Kubrow armor, your Sloughi Kubrow armor doesn't fit the big buff kubrows, that are wide chested so the stuff is actually clipping through them, if you can please make the adjustments for the armors to fit big boys and girls kurbrows, thank you. ❤️ 1 Share this post Link to post Share on other sites
xsenitel4 9 Posted December 18, 2018 thank you DE, very cool! but i gotta admit, theres one thing thats bugging me and its that rescue missions sometimes dont show extraction immediately after you rescue the target. can you please fix that? 1 Share this post Link to post Share on other sites
Zeaban 23 Posted December 18, 2018 that archgun cooldown is painful 3 Share this post Link to post Share on other sites
Buff00n 3,758 Posted December 18, 2018 Either Octavia's Mallet or Metronome bugs out the base capture mission. I'm not sure if both or just one or the other, but capturing the base without using either of those powers works with Octavia, but using them will cause nothing to happen once the timer expires. This has been the case since Fortuna's release, but now it's a progression stopper unless you make do with half her kit or just use a different frame. Share this post Link to post Share on other sites
J1mmyNeutr0n 3 Posted December 18, 2018 thanks for update Share this post Link to post Share on other sites
Hyohakusha 1,040 Posted December 18, 2018 7 hours ago, [DE]Megan said: Staticor Changes: Quick fire area-of-effect returned to 2m as intended. Charged fire projectile speed increased. Mag size increased from 45 to 48. Ammo capacity increased from 270 to 288. Clip size no longer affects charge time and is now set at 1 sec. Charged fire now deals self damage. Reduced the shockwave distortion FX. A lie and a nerf. Tonkor's even more worthless. Simulor's still worthless. At least Tombfinger should work properly now. 3 1 2 Share this post Link to post Share on other sites
Kista- 17 Posted December 18, 2018 Not in favor of the new Corpus Locker look. Plus the special cache on sabotage missions is now harder to spot, the case is a bit darker than the regular locked ones and the bar that is white on the ones you can open is dark like the locked ones for the cache. 2 Share this post Link to post Share on other sites
Leland_Gaunt 884 Posted December 18, 2018 Jesus Christ, can you go more overboard with the resources, daily caps and standings and whatnot? Please at least double the numbers next time, it's not enough BS already. 1 2 1 Share this post Link to post Share on other sites
ZeMooKhajiit 25 Posted December 18, 2018 Still no Arca Plasmor bug fix and where it and other projectile guns bounce off of Gara's walls Share this post Link to post Share on other sites
kevy868 36 Posted December 18, 2018 Finally the DE gods have heard my cry about operator auto hack ciphers, Thank you from the top of my heart or Garudas Heart ball lol. Quality upgrades on this one 1 Share this post Link to post Share on other sites
notHunky 230 Posted December 18, 2018 (edited) Sorry, but what's the point of Atmosphere Arch weapons when: We can barely use them for any duration of time. My primary weapons already perform way better simply due to having more mods available. Edited December 18, 2018 by notHunky 1 Share this post Link to post Share on other sites
Rin-senpai 317 Posted December 18, 2018 (edited) 1 hour ago, Zt.A said: Primary/Secondary weapon. for arche wing weapons was the thing i was waiting for. hev the weapon as gear wheel weapon wit 10 min coldown is meh.rather hev it so u just equip it after instaling the Gravmag as Primary/Secondary weapon. yep... i'm hyped for rhino with gratler... now i'm sad archwing is non-usable in this form, cuz this is a big non-sense anyway -K-drives still glitched 😧 DE is like grinch... sadly not Nef steal happy, DE do it ;_; Edited December 18, 2018 by Rin-senpai 1 1 Share this post Link to post Share on other sites
Zavenosk 770 Posted December 18, 2018 Quote The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm. I cannot thank you enough for this!!!!! Share this post Link to post Share on other sites
WinterLynx 64 Posted December 18, 2018 This update feels rather rushed. With many bugs, & crashes, nerf to staticor, made conservation less fun, mesa prime cosmetics are buggy. I hope many of the changes in this update will be reverted or fixed during the week. 2 Share this post Link to post Share on other sites
Subteram 29 Posted December 18, 2018 Profit Taker is a bit too rough I feel. The damage Profit Taker takes is fine I think but the output needs to be brought down a notch or two. As a 195% power strength Oberon having myself and other players under the effect of Renewal with the bonus armor all getting one shot back to back makes it seem like unless you are a Rhino, Inaros, or some other near invincible frame you have no use being in the fight. 1 Share this post Link to post Share on other sites