Jump to content

Fortuna: The Profit-Taker - Update 24.2


Recommended Posts

51 minutes ago, [DE]Megan said:
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.

were talking about power creep right here people. This is some nasty arcanes!

Link to post
Share on other sites
58 minutes ago, [DE]Megan said:

Staticor Changes:

  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Charged fire now deals self damage.
  • Reduced the shockwave distortion FX.

CTRL + Z

Staticor went from good->unneccesary buffed to great->nerfed into why use it

Link to post
Share on other sites

"Psychic Bolts:

No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras."

This will be VERY STRONG for endless runs on Mot. Love it.

 

"Tonkor Changes:

Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding."

Nice, so it wont deal any dmg at all unless it travels 6m? So no more risk of self-dmg and also a big dmg buff? Nice Tonkor revive.

 

"Staticor Changes:

Charged fire now deals self damage."

RIP.

 

"Battacor Changes:

Reduced the delay until you can use primary fire after using it's secondary fire."

Finally, have been waiting for this! Felt super clunky.

 

"Operators can now use Ciphers when hacking panels!" ----- YES!
"All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote." ----- Nice quality of life

  • Like 1
Link to post
Share on other sites
1 hour ago, [DE]Megan said:

Simulor series Changes:

  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.   

Simulor

  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.    

Synoid Simulor

  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from  75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.
6

How about we get rid of all simulor family? 

this is a horrible weapon, I would rather watch paint dry than use it for 1 mission 

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...