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[DE]Megan

Fortuna: The Profit-Taker - Update 24.2

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Amazing, AMAZING update guys.
I do beg of you, though, don't overwork yourselves with crunches. I love warframe and playing it, but I can handle a few bugs knowing you guys are not burning out yourselves

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Old Mate for Profit-Taker heists

Yeesh. I guess that's one more thing to not care about.

Ah, well, I didn't want to play that content anyway.

Really. It's fine. I'm fine.

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Now if only the first new bounty mission could stop dc'ing the host when you get to the 'take over the base' part.

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51 minutes ago, [DE]Megan said:
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.

were talking about power creep right here people. This is some nasty arcanes!

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There's a glitch with garuda's first ability that i've noticed, hold to increase damage at the cost of energy? it does that, but keeps on increasing, until you let go, allowing ALOT more damage then it should let you

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Where is the Datamass for the first bounty?

I don't mean me when I join.

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Dear god .. that a huge update and fixes 

we were expecting Fortuna 2 only but we got fixes to some old bugs and many things requested before ... thx guys 

i wish you a happy holiday 

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58 minutes ago, [DE]Megan said:

Staticor Changes:

  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Charged fire now deals self damage.
  • Reduced the shockwave distortion FX.

CTRL + Z

Staticor went from good->unneccesary buffed to great->nerfed into why use it

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1 hour ago, [DE]Megan said:

Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!

does this mean i have to switch syndicates again to get all the available ones? 😭

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"Psychic Bolts:

No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras."

This will be VERY STRONG for endless runs on Mot. Love it.

 

"Tonkor Changes:

Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding."

Nice, so it wont deal any dmg at all unless it travels 6m? So no more risk of self-dmg and also a big dmg buff? Nice Tonkor revive.

 

"Staticor Changes:

Charged fire now deals self damage."

RIP.

 

"Battacor Changes:

Reduced the delay until you can use primary fire after using it's secondary fire."

Finally, have been waiting for this! Felt super clunky.

 

"Operators can now use Ciphers when hacking panels!" ----- YES!
"All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote." ----- Nice quality of life

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1 hour ago, [DE]Megan said:

Simulor series Changes:

  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.   

Simulor

  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.    

Synoid Simulor

  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from  75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.
6

How about we get rid of all simulor family? 

this is a horrible weapon, I would rather watch paint dry than use it for 1 mission 

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Awww no Mesa Prime? Any word on when it will be out? I was very hyped 😞

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