TurroBandolero Posted December 18, 2018 Share Posted December 18, 2018 It's simply ridiculous the fact that the mission has a 4 minutes time limit when the only weapon that can damage the orb, has 10 minutes of cooldown. The problem lies on the fact that I'm forced to swich back from my archweapon in order to take down the shields, and when I do so guess what? I need to use my archweapon again and it's in cooldown by twice the time I have to complete the mission. Words cannot describe the frustration of losing the mision because the game don't allow me to win and not because my fault. Link to comment Share on other sites More sharing options...
bluepheonix13 Posted December 18, 2018 Share Posted December 18, 2018 7 hours ago, [DE]Megan said: Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. Quoted from patch notes. Link to comment Share on other sites More sharing options...
(XBOX)xBLADEPANTHERx Posted December 18, 2018 Share Posted December 18, 2018 5 minutes ago, bluepheonix13 said: Heavy Ammo Drops also reset the 10 minute cool-down when picked up Kinda makes you wonder why they even had a 10 minute cooldown in the first place... Link to comment Share on other sites More sharing options...
bluepheonix13 Posted December 19, 2018 Share Posted December 19, 2018 13 hours ago, (XB1)xBLADEPANTHERx said: Kinda makes you wonder why they even had a 10 minute cooldown in the first place... So that you can't run around using it constantly in non-Heist missions. Link to comment Share on other sites More sharing options...
ShortCat Posted December 19, 2018 Share Posted December 19, 2018 10 minutes ago, bluepheonix13 said: So that you can't run around using it constantly in non-Heist missions. Because... Link to comment Share on other sites More sharing options...
bluepheonix13 Posted December 19, 2018 Share Posted December 19, 2018 (edited) 29 minutes ago, ShortCat said: Because... I don't know. I'm not saying I agree with it, just stating what I think DE intends. Edit: They probably want the Heavy weapons to really feel heavy and the cooldown is one way to limit us overusing it. Quoted from patch notes: 21 hours ago, [DE]Megan said: The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. Edited December 19, 2018 by bluepheonix13 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now