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profit teaker insane grind


JeyJeyBazooka
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1 reward out of 8-9 and 10+ min for each run, in comparison to regular bounties its a bit absurd. 

In order to get requaired materials to increse vox solaris standings player probably will need to grind 16 hours daily,  i already did over 30 runs and havent got single Atmo systems. 

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vor 9 Minuten schrieb ChaosSabre:

And their stalling tactic worked. I bought the new weapon bundle coz I couldn't be bothered to farm those in current state and I wanted them.

Honestly, no offense, but i think it would be better to just ignore the weapons then.

Because if you buy them with plat and if that was truly their intention, you just prove to them that their tactic works.

 

For me its not too hard to ignore those weapons and get them eventually some day, because in the end, they are just a reskin of existing weapons more or less.

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Fortuna Release in a nutshell:
Floofs.
Reskinned Fish.
Reskinned Ore & Gems.
Mechanical Pets.
Build your own Secondary.
Warframé Go. (Get it?)
RNG so bad that even RNGesus would question.

Bugframe (Both the meme and the pun)

Conclusion:
Fortuna has been nothing more than a grind within a grind syndicate open world edition. No actual content dropped. We waited a month for what, punishing people who didn't max out Solaris United rep while also managing to punish those that did. 

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4 hours ago, -NightmareMoon- said:

same I just give up on making the new weapons, is just ridiculous.

I'm with you on this. If DE doesn't want to force folks to buy the new weapons or the new Warframe, they're going about it in a ****y way.

Didn't they learn anything about how annoying and broken elemental guardsmen were back during the original Vey Hek chicken upgrade? They weren't fun then, this isn't fun now.

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4 hours ago, JeyJeyBazooka said:

1 reward out of 8-9 and 10+ min for each run, in comparison to regular bounties its a bit absurd. 

In order to get requaired materials to increse vox solaris standings player probably will need to grind 16 hours daily,  i already did over 30 runs and havent got single Atmo systems. 

Yet Grind for relics, grind for traces to upgrade them and then grind the part you're after isnt?  If Vox is absurd, stay away from prime farming =D

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They need to rework the drop rate HARD. Its one of the worst rate ive seen. The 3 'uncommon' items - what happened to common drops?- are weighted to roughly 78% of total pool (100%). Think about that for a second. You have 3 categories Uncommon (3 items), Rare (4 items) and Ultra Rare (2 items) and yet one of group (Uncommon) is completely skewed in a horrible way. The remainder 22% is shared amongst 7 items over 2 categories with diminishing %. And worse still, each category has  resources you need to improve standing. Seriously, who came up with this drop rate? Its total utter garbage it needs to be pulled down and rebalanced.

Also, why is every one of the helminth mod classified ultra rare with a drop rate of 1%? Is it really that powerful that everyone would give up their kavat or sentinel for a helminth charger?

Edited by tychondus
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4 hours ago, JeyJeyBazooka said:

1 reward out of 8-9 and 10+ min for each run, in comparison to regular bounties its a bit absurd. 

In order to get requaired materials to increse vox solaris standings player probably will need to grind 16 hours daily,  i already did over 30 runs and havent got single Atmo systems. 

nothing new here, this is all expected stuff, when they first made warframe it was all using their unique method of creating maps, their lego style system made them stand out from the competition who made big a*s maps that took time to make, slowing down development and updates.  However warframe didnt have this issue due to their procedurally constructed lego map making system, in 1 of DE's vids about their history DE-Steve mentions they were told from potential investors that they would fail because they cant have such a good looking game with their small amount of developers and be able to release updates quick enough.

Then since POE DE have changed to making slow arsed static big maps like all their competition and their development time is suffering as they now resemble their competition 100% in having to make giant maps that take ages to develop and worse yet are static therefore boring after a while when the tedium/sameness kicks in.

DE have abandoned what made them the best sci-fi horde shooter out there which was their procedurally generated lego maps, instead of enhancing this to newer and better levels they have decided to adopt their competitions mediocrity and this is now why development takes MUCH longer and stuff gets boring fast.  They could have even made outdoor zones using a bigger and more varied lego style but nope, we get tedious static maps.

And ofc this means that while you wait longer for updates, those previous updates MUST last longer, this is achieved by further pushing their time gating and this is exactly why the already heavy grind is slowly geting worse and worse over time, this wont change as big map "Open Area" stuff seems to be their latest fetish instead of building upon what made warframe better and different from the rest, now they are slowly becoming no different to the rest, only the rest have bigger dev teams behind them.

wont end well in the long run tbh.

Edited by Methanoid
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34 minutes ago, Methanoid said:

nothing new here, this is all expected stuff, when they first made warframe it was all using their unique method of creating maps, their lego style system made them stand out from the competition who made big a*s maps that took time to make, slowing down development and updates.  However warframe didnt have this issue due to their procedurally constructed lego map making system, in 1 of DE's vids about their history DE-Steve mentions they were told from potential investors that they would fail because they cant have such a good looking game with their small amount of developers and be able to release updates quick enough.

Then since POE DE have changed to making slow arsed static big maps like all their competition and their development time is suffering as they now resemble their competition 100% in having to make giant maps that take ages to develop and worse yet are static therefore boring after a while when the tedium/sameness kicks in.

DE have abandoned what made them the best sci-fi horde shooter out there which was their procedurally generated lego maps, instead of enhancing this to newer and better levels they have decided to adopt their competitions mediocrity and this is now why development takes MUCH longer and stuff gets boring fast.  They could have even made outdoor zones using a bigger and more varied lego style but nope, we get tedious static maps.

And ofc this means that while you wait longer for updates, those previous updates MUST last longer, this is achieved by further pushing their time gating and this is exactly why the already heavy grind is slowly geting worse and worse over time, this wont change as big map "Open Area" stuff seems to be their latest fetish instead of building upon what made warframe better and different from the rest, now they are slowly becoming no different to the rest, only the rest have bigger dev teams behind them.

wont end well in the long run tbh.

Well said.

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