Jangkrik Posted December 19, 2018 Share Posted December 19, 2018 (edited) Hello. When I used my Grinlok after bullet jumping, there was a bug that prevents the bolt action part from being executed correctly. The weapon will play the animation as normal, but my warframe won't move the hand to do push the casing out. The audio will also not play. The bug only happens if I bullet jump. Rolling/dashing, running, and jumping won't trigger the bug. Edit: I found out that this problem also exists on the Sybaris series. Hope this gets fixed soon. Edited December 20, 2018 by Jangkrik Link to comment Share on other sites More sharing options...
Dr.Strangelove Posted December 19, 2018 Share Posted December 19, 2018 I encountered this bug with a lot of other weapons, recoil or lever/pump action animations just won't work as intended. 1 Link to comment Share on other sites More sharing options...
Jangkrik Posted December 20, 2018 Author Share Posted December 20, 2018 (edited) 9 hours ago, Ayz47 said: I encountered this bug with a lot of other weapons, recoil or lever/pump action animations just won't work as intended. Got any information on other bugged weapons? The one that I can think of are Sybaris series (which I haven't used for a while). Edit: Sybaris is also bugged. Edited December 20, 2018 by Jangkrik Link to comment Share on other sites More sharing options...
cherrypill Posted December 20, 2018 Share Posted December 20, 2018 (edited) i'm encountering this bug too! i thought it was related to my pyrana prime's passive ability, but i guess i was mistaken EDIT: it also occurs on double-jumps, it seems! Edited December 20, 2018 by cherrypill new information Link to comment Share on other sites More sharing options...
selsten Posted December 20, 2018 Share Posted December 20, 2018 I get this too, happens every time after I jump and slide. Link to comment Share on other sites More sharing options...
Dr.Strangelove Posted December 20, 2018 Share Posted December 20, 2018 arca plasmor, corinth, sybaris/dex sybaris, marelok, euphona, zylok, just anything with a chambering animation. I also noticed other bugged recoil animations on weapons that don't have that chambering action like tigris, boar, strun and weirdly akvasto and pandero. I think it's safe to say there's an animation bug somewhere that's ruining everything. Link to comment Share on other sites More sharing options...
Goosetave Posted December 20, 2018 Share Posted December 20, 2018 Shooting animations seem to be broken on all guns. It's more noticeable on something like a sybaris or a tigris but it affects every gun (i haven't checked throwing weapons). They come back for a bit after entering and exiting operator mode, but quickly revert to being gone. Link to comment Share on other sites More sharing options...
HellVOps Posted December 26, 2018 Share Posted December 26, 2018 +1 to this issue, only noticed it today while i gone back to using dex sybris and said to myself:"wtf" Link to comment Share on other sites More sharing options...
liluglykenji Posted December 29, 2018 Share Posted December 29, 2018 I kinda have found a semi fix to this. It works on steam. When this bug occurs, I pause the game and open the steam overlay. After that it works fine till I double jump and/or bullet jump. But again, only have tested this on solo games. Link to comment Share on other sites More sharing options...
Poisonjack Posted December 30, 2018 Share Posted December 30, 2018 23 hours ago, liluglykenji said: I kinda have found a semi fix to this. It works on steam. When this bug occurs, I pause the game and open the steam overlay. After that it works fine till I double jump and/or bullet jump. But again, only have tested this on solo games. Just using an ability also seems to fix it, but it's kinda pointless to do so, or go through all this trouble just to fix something that'll come back as soon as we bullet jump. It needs to be fixed, however I doubt it'll be fixed that soon, because holidays. Link to comment Share on other sites More sharing options...
EGOIST_IC Posted January 2, 2019 Share Posted January 2, 2019 On 2018-12-31 at 12:55 AM, Poisonjack said: Just using an ability also seems to fix it, but it's kinda pointless to do so, or go through all this trouble just to fix something that'll come back as soon as we bullet jump. It needs to be fixed, however I doubt it'll be fixed that soon, because holidays. I haven't tested to see if using abilities DOES fix the bug but from what I've seen it doesn't appear to. Link to comment Share on other sites More sharing options...
Poisonjack Posted January 9, 2019 Share Posted January 9, 2019 It seems like a few abilities DO NOT fix it, such as Equinox's Methamorphosis. Link to comment Share on other sites More sharing options...
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