crazycmc Posted December 19, 2018 Share Posted December 19, 2018 So i have been playing around with baruuk for about 12 hours give or take now. over all he seems fun. how ever i notice he is basically a corpus solo mission only frame. Let me walk you though why i think this is. Infested Baruuks 1. Infested do not fire bullets. they will do grapples, though those aren't the major damage. SO it is rendered almost completely useless. Sense your 1 is the major ticket to helping your 4 have any sustain or use it in turn is rendered useless. I am going to skip Baruuks 2 temporarily for his 3. Baruuks 3 against the infested again really doesn't do much. The claim to fame is it disarms enemies to only being able to melee. How ever the majority of infested are only melee. I will give that the daggers will hit infested, how ever if the claim to fame is gone. What is the point. On to Baruuks 2 the sleep. This wouldn't be bad except for the fact it takes 3+s to sleep a group of enemies. I am not sure if this was an accident having to do with increased duration effecting the time to sleep an enemy or not. How ever with a team situation I can cast Baruuks 2 walk around and before they are fully asleep my team will have killed then enemy before they even fully fell asleep. Not sure if the passive even catches if i got them in the ability or not anyway. So finally Baruuks 4, Great ability other than against the infested being able to cast/use it consistently is very low. So unless his 1 is reassessed i am not seeing Baruuk be viable against infested whats so ever. This is going to be a continual post. I simply wanted to put down what i saw so far with infested playing in rounds. I am going to play against grineer next and see what I think there. Link to comment Share on other sites More sharing options...
crazycmc Posted December 19, 2018 Author Share Posted December 19, 2018 decided to actually clock how long it took for the sleep animation to go. It is 6s to completion of the sleep. as compared to 2 for equinox and ivara. Link to comment Share on other sites More sharing options...
R34LM Posted December 19, 2018 Share Posted December 19, 2018 You can still elude melee attacks. Link to comment Share on other sites More sharing options...
SenorClipClop Posted December 19, 2018 Share Posted December 19, 2018 There are, what, 37 different frames in the game now? I think we're allowed to have a few with narrower niches. Link to comment Share on other sites More sharing options...
crazycmc Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) 11 minutes ago, R34LM said: You can still elude melee attacks. How can you elude their melee? where is that in the abilities? Also from testing I didn't notice that working. Edited December 19, 2018 by crazycmc Link to comment Share on other sites More sharing options...
R34LM Posted December 19, 2018 Share Posted December 19, 2018 (edited) Try it. Have them be within the angle when the ability active and it'll phase through. Make sure you have high power range so you have a larger angle. I tried it with butcher's and disarmed heavy gunners to make sure and it works as long as they are within the angle. If the infested somehow still manage to get through then it's a bug. The text is misleading since it says projectiles. Edited December 19, 2018 by R34LM Link to comment Share on other sites More sharing options...
(PSN)GrahamMasterJ Posted December 19, 2018 Share Posted December 19, 2018 52 minutes ago, crazycmc said: How can you elude their melee? where is that in the abilities? Also from testing I didn't notice that working. You also can't be attacking. The elude requires you to be in a peaceful state. Link to comment Share on other sites More sharing options...
crazycmc Posted December 19, 2018 Author Share Posted December 19, 2018 alright i will give you that. after testing again i do in fact phase through their attacks. Still not very effective though. to me it almost seems as if melee hits that are dodged should be worth more than a gun. especially given that the 3 causes more people to do it. would give more synergy. I can already see some of the different augments though. Augment for 1] taunts all enemies to attack you when activated Augment for 3] Knives are reduced in half but are now time based shooting back and forth destroying enemies weapons before returning to Baruuk. Augment for 4] Hits reduce armor 5% per hit. Link to comment Share on other sites More sharing options...
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