UjaAca Posted December 19, 2018 Share Posted December 19, 2018 Great QoL changes! Already enjoying skipping those cutscenes, and building a new weapon. Soon I'll hopefully be able to build them all, with new fair reward system. Thanks DE 😘 Link to comment Share on other sites More sharing options...
X4vi0uR Posted December 19, 2018 Share Posted December 19, 2018 30 minutes ago, [DE]Megan said: Profit-Taker Additions, Changes and Fixes: Added waypoints to the spawned Pylons. Added a waypoint to the Crisma Toroid when dropped. You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Removed Knockdown from the Profit-Taker’s lightning attack. Arch-Gun Changes & Fixes: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Now these are what I call god-tier fixes. Thanks so much both to Megan and everybody in the dev team for listening to the feedback. If I may, about the cutscenes you can allow players to skip them but individually, instead of having the host skip it for everybody. This way, people who already saw them can go straight to the mission while people who are watching them for the first time can spend some time watching them before regrouping. If possible, could we have also another NPC inside Orb Vallis that gives heist missions (like the NPC that gives Solaris United bounties)? That would make it so much faster to farm the missions. Link to comment Share on other sites More sharing options...
DerpFromAbove Posted December 19, 2018 Share Posted December 19, 2018 Gerade eben schrieb X4vi0uR: Now these are what I call god-tier fixes. Thanks so much both to Megan and everybody in the dev team for listening to the feedback. If I may, about the cutscenes you can allow players to skip them but individually, instead of having the host skip it for everybody. This way, people who already saw them can go straight to the mission while people who are watching them for the first time can spend some time watching them before regrouping. If possible, could we have also another NPC inside Orb Vallis that gives heist missions (like the NPC that gives Solaris United bounties)? That would make it so much faster to farm the missions. Whoa, we are not done yet bro We need to harp on till they add the arch-guns to our regular ground loadout and remove that stupid cooldown mechanic altogether. Link to comment Share on other sites More sharing options...
Chisah Posted December 19, 2018 Share Posted December 19, 2018 Seems like only the person accepting the bounties can skip the animation when in a party atm. Link to comment Share on other sites More sharing options...
JammerBanks Posted December 19, 2018 Share Posted December 19, 2018 What about the Mesa Prime details???? WE STILL WANT THAT BACK Link to comment Share on other sites More sharing options...
Vyprime Posted December 19, 2018 Share Posted December 19, 2018 -------------------------------------------------- Bug: Phase 1 "If someone joins a game while the others are fishing, the progress of the mission stops" Forcing everyone to leave. --------------------------------------------------- Link to comment Share on other sites More sharing options...
mikeyisbored Posted December 19, 2018 Share Posted December 19, 2018 5 minutes ago, JammerBanks said: What about the Mesa Prime details???? WE STILL WANT THAT BACK its already out? Link to comment Share on other sites More sharing options...
X4vi0uR Posted December 19, 2018 Share Posted December 19, 2018 5 minutes ago, Harbinger91 said: Whoa, we are not done yet bro We need to harp on till they add the arch-guns to our regular ground loadout and remove that stupid cooldown mechanic altogether. On this I agree 100%. It's a start, though. Link to comment Share on other sites More sharing options...
Elanair Posted December 19, 2018 Share Posted December 19, 2018 22 minutes ago, STorres said: You have to pick it up after the spoder explodes. itzal works. Tried it then but it was nowhere to be found, same for my team mates. It's all good though, I just defeated Profit-Taker twice now and got the toroid so it seems to be working. ^^ Link to comment Share on other sites More sharing options...
SKTwenty Posted December 19, 2018 Share Posted December 19, 2018 Mmm... I'll post in every patch note update a request that Orb Mother missions be knocked down to Cove ranking instead of Old Mate. Old Mate is too much grind. Link to comment Share on other sites More sharing options...
XzWasPzX Posted December 19, 2018 Share Posted December 19, 2018 hace 42 minutos, Scoobeus dijo: 5 Minutes is still too long are you out of this world? And guys stop those "thanks" buttkissing posts. You're pathetic. This looks to me like toxic behaviour. No need to be so rude. Link to comment Share on other sites More sharing options...
Praymantis48 Posted December 19, 2018 Share Posted December 19, 2018 Thanks for the dialogue skip. Link to comment Share on other sites More sharing options...
FoxyKabam Posted December 19, 2018 Share Posted December 19, 2018 A 5 minute cooldown from a 10 is a very large improvement Removing the cooldown all together and getting the archguns out of a gear slot would be an even bigger one I can understand this is a quick fix to try and put out some of the fires fortuna part 2 caused, right next to a major holiday too, but this can not be it. don’t let archguns rot away in the gear menu as a gimmick “ultimate”, recycled as fortuna’s amps they can add alot more to the game by bringing in more weapon varity if properly balanced out it really feels like you guys are rushing, or getting beaten down by crunch times Link to comment Share on other sites More sharing options...
burem0n0 Posted December 19, 2018 Share Posted December 19, 2018 "Removed the self-damage from the Staticor Charged Shot." Thanks Link to comment Share on other sites More sharing options...
Wicker-G041 Posted December 19, 2018 Share Posted December 19, 2018 24 minutes ago, Harbinger91 said: My thoughts exactly lol It's not like archguns are stronger than existing primaries anyway, so why bother introducing such a stupid mechanic in the first place? If you ask me, it would have been perfectly fine to just copypasta the space arch-guns onto ground and let people equip them with their loadout, but be unable to equip melee/secondaries and get the hobbled dragon key effect in exchange for a gun with unlimited ammo... Oh i don't mind if it's bad, it's just f u n. And that all hyping up for fun has been kind of ruined by limitations, but hey! Arch guns actually don't suck at all, sorta-ish, on ground they are buffed by quite a bunch and oh boy, it is spicy Link to comment Share on other sites More sharing options...
MirageKnight Posted December 19, 2018 Share Posted December 19, 2018 46 minutes ago, [DE]Megan said: Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Still too long, considering how mediocre Arch-guns are in comparison to regular ranged weapons. Seriously, regular modded weapons SHOULD NOT be able to out-damage big guns that are heavy enough to require anti-grav tech to wield on a planet's surface. That's wrong on so many levels. Link to comment Share on other sites More sharing options...
Kthal Posted December 19, 2018 Share Posted December 19, 2018 I actually very much like how you've implemented the cutscene skip. It also doubles as a way to speed through the conversation for people who read the subtitles and don't have the patience to listen, and being instanced stops any one player from ruining it for the rest. This is a great way to solve it, and when it comes time to implement a permanent fix, I hope the end result isn't too dissimilar. On a tangential note, I'd recommend enabling something similar when replaying quests. For example, while Sacrifice was very enjoyable the first time, on the fourth time through while hunting for Fragments, the long cutscenes were unbearable. Link to comment Share on other sites More sharing options...
KozlovPL Posted December 19, 2018 Share Posted December 19, 2018 yeah definatelly not enough "fixes" to convince me to give this another go... sorry but one lousy reward for a 3 part bounty is just another way of saying "buy the frame cause we made farming it as tedious as it can be" Link to comment Share on other sites More sharing options...
MirageKnight Posted December 19, 2018 Share Posted December 19, 2018 24 minutes ago, Harbinger91 said: If you want Arch-Guns to be "power-weapons" with a cooldown, add at least one zero to it's base damage so it would justify such a mechanic. THIS. Link to comment Share on other sites More sharing options...
deusAZMODAN Posted December 19, 2018 Share Posted December 19, 2018 I would like to see "Heavy Weapon" and "AMP" selection added to the main arsenal screen and thus being part of the saved loadout slot. As it is now, its rather bothersome to change those or to doublecheck which I got selected on each loadout. Link to comment Share on other sites More sharing options...
Sagittarix Posted December 19, 2018 Share Posted December 19, 2018 It is good to see that you react to the criticism of the community. The back and forth between devs and the players influencing the game brings Warframe forward. Link to comment Share on other sites More sharing options...
TIX3Lpl Posted December 19, 2018 Share Posted December 19, 2018 49 minutes ago, Nasair said: Not just that weapon, but there are several bugs with weapons doing 0 damage even with the correct damage type. I mean when shield is down and you need to shoot the legs. Fluctus has real problem with it. Even when you are shooting in the right place you deal 0. Rarely your 1 or 2 hits will deal dmg. I wanted to take another archgun but reserch in dojo for gravimag will take months to be compleated (almost all of my clan isn't interested in farming systems . I cant even lower my dojo lvl because i need to cancel all decoration. There are hundreds of them ;-; Link to comment Share on other sites More sharing options...
gReMLiN1804 Posted December 19, 2018 Share Posted December 19, 2018 vor 54 Minuten schrieb [DE]Megan: You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! thank you. on the one hand, there is solo mode. i use it, whenever i want to get story stuff done for exact that reason. whenever someone queues up for public play, i assume they just want to get the objective done and dusted in a fluent and efficient manner. is there a way to check, if someone has already "enjoyed" throught the whole talking stuff? if yes, would it be possible to block the skipping, if someone has not watched it yet? the reduction of the heavy weapon timer is much appreciated. please remove it for simulacrum please. i also appreciate, that you give us our pacifier, if we scream loud enough. removing the self damage on charged staticor shots is nice. as this game has next to 0 emphasis on pvp, who cares about perfect balance anyways... never used the charged shot though... increase the aoe on quick shots to 3-4 meters, pretty please? (WUAAAAAH! WUAAAAAAAAH! ... if that helps) for what it is worth: i really appreciate, that you guys at DE are "reachable" and not some distant entity, which just does stuff no matter what the player base wants. Link to comment Share on other sites More sharing options...
Hobie-wan Posted December 19, 2018 Share Posted December 19, 2018 51 minutes ago, Calas said: If someone wants to see it for themselves they can start a mission, watch the cutscene, then leave and join multiplayer right after. Some of us actually try to keep the aborted mission counter down. I like having a high completed mission percentage. Link to comment Share on other sites More sharing options...
-ToH-Eternity Posted December 19, 2018 Share Posted December 19, 2018 1 hour ago, [DE]Megan said: Removed the self-damage from the Staticor Charged Shot. Wow, didn't see that comming, we are comingback to 2016, this suprised me since you guys showed dissatisfaction becouse of AoE weapons meta. Still not fix for : and Link to comment Share on other sites More sharing options...
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