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[DE]Megan

Fortuna: Hotfix 24.2.4

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Fortuna: Hotfix 24.2.4

This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come!

Additions:

  • The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!

Profit-Taker Additions, Changes and Fixes:

  • Added waypoints to the spawned Pylons.
  • Added a waypoint to the Crisma Toroid when dropped.
  • You can now skip the Profit-Taker Bounty cutscenes. 
    • There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
  • Removed Knockdown from the Profit-Taker’s lightning attack.
  • The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
  • Sound tweaks towards the Profit-Taker.
  • Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.

Arch-Gun Changes & Fixes:

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming. 
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.

Changes:

  • Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters.
    • Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster.
  • Removed the self-damage from the Staticor Charged Shot.
  • Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate.

Fixes:

  • Fixed discrepancies between the Fortuna Lore Fragments you find vs what is shown in the Codex as reported here https://forums.warframe.com/topic/1045252-eudico-fragments/?page=0#comment-10409783. For clarity, Lore Fragments will always be picked up in order as to properly guide the narrative. 
  • More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase.
  • Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies.
  • Fixed the Cobra & Crane Elemental FX showing up in the Arsenal when it's dissolved out.
  • Fixed Fortuna NPC dialog volume levels.
  • Fixed non-positional Simulor firing sounds. 
  • Fixed UI button sizes shrinking to the width of their contained text when switching from mouse to controller.
  • Fixed a script error when casting Titania’s Lantern ability. 
     
Edited by [DE]Megan
clarified toroid booster change
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Thank you for the hotfix. I hope to see something offered from Orbs that makes it more replayable. Profile stats, progressive cosmetics (like Stratos Emblem), etc. would give incentives to run this mission over and over. 🙂 

Edited by Voltage
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4 minutes ago, [DE]Megan said:
  • Added waypoints to the spawned Pylons.
  • Added a waypoint to the Crisma Toroid when dropped.
  • You can now skip the Profit-Taker Bounty cutscenes. 
    • There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
  • Removed Knockdown from the Profit-Taker’s lightning attack.

Good changes. I can definitely recognize the necessity for all this stuff.

Also nice hearing there's real changes happening with community moderation.

Good stuff all around fellas.

Edited by Senguash
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1 minute ago, [DE]Megan said:
  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming. 

 

yaaaasss

Edited by Revanx
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Thank you again for the quick Hotfix.

What's with the Ventkid cosmetics having the same cost and materials needed to build as the Vox Solaris cosmetics? That can be changed somehow?

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Thanks for adding all the missing gear to the equipment tab, but right now only one K-Drive appears on the equipment tab, are you planning on adding the others soon?

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2 minutes ago, [DE]Megan said:
  • You can now skip the Profit-Taker Bounty cutscenes. 

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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can we have archguns like if they were normal weapons not timmers no item, make uss not have a secundary or melee if you want

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add a script that makes it so you cannot skip the cutscene if a squad member has not yet completed the bounty?

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2 minutes ago, [DE]Megan said:

There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!

Warframe fortuna's squads are made after the cutscenes, what you are talking about was never an issue. And if the person was already on a squad before, they at least know each other or played one time before.

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