[DE]Megan 92,758 Posted December 19, 2018 Share Posted December 19, 2018 (edited) Fortuna: Hotfix 24.2.4 This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come! Additions: The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis! Profit-Taker Additions, Changes and Fixes: Added waypoints to the spawned Pylons. Added a waypoint to the Crisma Toroid when dropped. You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Removed Knockdown from the Profit-Taker’s lightning attack. The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level. Sound tweaks towards the Profit-Taker. Fixed Limbo getting pushed back from the Profit-Taker when in the Rift. Arch-Gun Changes & Fixes: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming. Fixed Clients not hearing the Atmosphere Arch-Gun equip sound. Fixed missing Fluctus Atmosphere Arch-Gun summon sound. Changes: Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters. Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster. Removed the self-damage from the Staticor Charged Shot. Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate. Fixes: Fixed discrepancies between the Fortuna Lore Fragments you find vs what is shown in the Codex as reported here https://forums.warframe.com/topic/1045252-eudico-fragments/?page=0#comment-10409783. For clarity, Lore Fragments will always be picked up in order as to properly guide the narrative. More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase. Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies. Fixed the Cobra & Crane Elemental FX showing up in the Arsenal when it's dissolved out. Fixed Fortuna NPC dialog volume levels. Fixed non-positional Simulor firing sounds. Fixed UI button sizes shrinking to the width of their contained text when switching from mouse to controller. Fixed a script error when casting Titania’s Lantern ability. Edited December 19, 2018 by [DE]Megan clarified toroid booster change 27 Link to post Share on other sites
Voltage 59,735 Posted December 19, 2018 Share Posted December 19, 2018 (edited) Thank you for the hotfix. I hope to see something offered from Orbs that makes it more replayable. Profile stats, progressive cosmetics (like Stratos Emblem), etc. would give incentives to run this mission over and over. 🙂 Edited December 19, 2018 by Voltage 6 Link to post Share on other sites
Senguash 3,523 Posted December 19, 2018 Share Posted December 19, 2018 (edited) 4 minutes ago, [DE]Megan said: Added waypoints to the spawned Pylons. Added a waypoint to the Crisma Toroid when dropped. You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Removed Knockdown from the Profit-Taker’s lightning attack. Good changes. I can definitely recognize the necessity for all this stuff. Also nice hearing there's real changes happening with community moderation. Good stuff all around fellas. Edited December 19, 2018 by Senguash 2 Link to post Share on other sites
ZeroHerz 5 Posted December 19, 2018 Share Posted December 19, 2018 thanks Link to post Share on other sites
Revanx 1,109 Posted December 19, 2018 Share Posted December 19, 2018 (edited) 1 minute ago, [DE]Megan said: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming. yaaaasss Edited December 19, 2018 by Revanx Link to post Share on other sites
Guest Posted December 19, 2018 Share Posted December 19, 2018 (edited) Red Text Edited December 19, 2018 by Guest Red Text Link to post Share on other sites
Andrew7811 627 Posted December 19, 2018 Share Posted December 19, 2018 you can use archguns in melee only sorties 4 Link to post Share on other sites
Kylo. 5,274 Posted December 19, 2018 Share Posted December 19, 2018 Thank you. Link to post Share on other sites
Duality52 3,743 Posted December 19, 2018 Share Posted December 19, 2018 Thank you again for the quick Hotfix. What's with the Ventkid cosmetics having the same cost and materials needed to build as the Vox Solaris cosmetics? That can be changed somehow? 2 Link to post Share on other sites
Venomaxiv 0 Posted December 19, 2018 Share Posted December 19, 2018 Thank you. Link to post Share on other sites
ReDRoS 46 Posted December 19, 2018 Share Posted December 19, 2018 Ураа пропуск катсцен ! Link to post Share on other sites
Ewokman 173 Posted December 19, 2018 Share Posted December 19, 2018 Still no other methods to obtaining Sola/Vega/Calda toroids? 1 Link to post Share on other sites
Mr_Priest 43 Posted December 19, 2018 Share Posted December 19, 2018 Revert Staticor ty 2 Link to post Share on other sites
TIX3Lpl 11 Posted December 19, 2018 Share Posted December 19, 2018 Fluctus is useless against profit-taker. Most of the time it hits for 0 1 Link to post Share on other sites
paul5473 1,309 Posted December 19, 2018 Share Posted December 19, 2018 Cheers Link to post Share on other sites
Skillet- 3 Posted December 19, 2018 Share Posted December 19, 2018 Thanks for adding all the missing gear to the equipment tab, but right now only one K-Drive appears on the equipment tab, are you planning on adding the others soon? Link to post Share on other sites
Kialandi 1,218 Posted December 19, 2018 Share Posted December 19, 2018 2 minutes ago, [DE]Megan said: You can now skip the Profit-Taker Bounty cutscenes. YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to post Share on other sites
Ferbsol 217 Posted December 19, 2018 Share Posted December 19, 2018 can we have archguns like if they were normal weapons not timmers no item, make uss not have a secundary or melee if you want 2 Link to post Share on other sites
Teitaka 1,337 Posted December 19, 2018 Share Posted December 19, 2018 add a script that makes it so you cannot skip the cutscene if a squad member has not yet completed the bounty? 4 Link to post Share on other sites
hospopzr 0 Posted December 19, 2018 Share Posted December 19, 2018 ………………... Link to post Share on other sites
Eathian 428 Posted December 19, 2018 Share Posted December 19, 2018 Operator hair? Link to post Share on other sites
R4Z3C 90 Posted December 19, 2018 Share Posted December 19, 2018 Please DE, revert the conservation changes 1 Link to post Share on other sites
PookieNumnums 5,600 Posted December 19, 2018 Share Posted December 19, 2018 Hawt Link to post Share on other sites
Gandergear 1,435 Posted December 19, 2018 Share Posted December 19, 2018 No fix for the Heist 1 phase 1 softlock? This has ruined more than 95% of my runs at this point. Link to post Share on other sites
Boboberto 155 Posted December 19, 2018 Share Posted December 19, 2018 2 minutes ago, [DE]Megan said: There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Warframe fortuna's squads are made after the cutscenes, what you are talking about was never an issue. And if the person was already on a squad before, they at least know each other or played one time before. 7 Link to post Share on other sites
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