ArcusVeles Posted December 19, 2018 Share Posted December 19, 2018 Any word on how we can get the Baruuk Mandala outside of the Baruuk pack? Like, say, if I want a hundred of them, or just don't want to buy the pack. Link to comment Share on other sites More sharing options...
Hankino12 Posted December 19, 2018 Share Posted December 19, 2018 Just now, Perye said: I would appreciate an Adaptation fix. whats wrong with adaptation? Link to comment Share on other sites More sharing options...
Thunter124 Posted December 19, 2018 Share Posted December 19, 2018 Any news on why the firestorm mod still doesn't work with the synoid simulor like it said in the patch notes? Link to comment Share on other sites More sharing options...
.Baron. Posted December 19, 2018 Share Posted December 19, 2018 Can we please be able to trade Syndicate Stencil? Link to comment Share on other sites More sharing options...
roishakalaka Posted December 19, 2018 Share Posted December 19, 2018 Diablo 3 had a really good idea for skipping cutscenes. Each player could activate an option in his configuration menu that skipped all cutscenes already watched. Link to comment Share on other sites More sharing options...
-TSA-raku Posted December 19, 2018 Share Posted December 19, 2018 8 minutes ago, [DE]Megan said: Fortuna: Hotfix 24.2.4 This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come! Profit-Taker Additions, Changes and Fixes: You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! What a ridiculous excuse, anyone who has played the mission 3x, quickly realized that the cutcenes are just bad and annoying. But what am I talking, everyone plays the game at DE and the Q & A team is the best you can find. Link to comment Share on other sites More sharing options...
Borockobama Posted December 19, 2018 Share Posted December 19, 2018 10 minutes ago, [DE]Megan said: Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies. ❤️ and just like that my life just got infinitely better!!! thanks DE!!! Now can you take a look at the larger kubrows not able to wear the Baruuk armor set properly? Its clipping on the larger kubrows Link to comment Share on other sites More sharing options...
V0LK Posted December 19, 2018 Share Posted December 19, 2018 8 minutes ago, [DE]Megan said: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Two updates and you already changing values. Did you actually test it yourself before going public? Link to comment Share on other sites More sharing options...
Nasair Posted December 19, 2018 Share Posted December 19, 2018 7 minutes ago, TIX3Lpl said: Fluctus is useless against profit-taker. Most of the time it hits for 0 Not just that weapon, but there are several bugs with weapons doing 0 damage even with the correct damage type. Link to comment Share on other sites More sharing options...
UKnowTheGuy Posted December 19, 2018 Share Posted December 19, 2018 I'm very pleased by these changes, thanks a bundle DE! Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted December 19, 2018 Share Posted December 19, 2018 Kudos for pumping out so many updates in this week. Link to comment Share on other sites More sharing options...
Lored Posted December 19, 2018 Share Posted December 19, 2018 10 минут назад, [DE]Megan сказал: Sola, Calda, and Vega Toroid drops are now affected by Resource Chance Boosters. In time, as always... Link to comment Share on other sites More sharing options...
Zt.A Posted December 19, 2018 Share Posted December 19, 2018 thx for the fix for archgun stuff one step closer to the goal ;) com on de hehehe Link to comment Share on other sites More sharing options...
Neferatem Posted December 19, 2018 Share Posted December 19, 2018 Thanks for the changes and fixes! 👌 Link to comment Share on other sites More sharing options...
Pathfinder-Prime Posted December 19, 2018 Share Posted December 19, 2018 Thank goodness, because that self damage on the staticor was so unneccessary. The archwing gun deployment cooldown is still a bit too long.... Link to comment Share on other sites More sharing options...
Tired_Of_Yuu Posted December 19, 2018 Share Posted December 19, 2018 These changes are absolutely glorious. I'll be accepting these specific changes as my birthday gifts: 9 minutes ago, [DE]Megan said: The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis! Profit-Taker Additions, Changes and Fixes: Added waypoints to the spawned Pylons. Added a waypoint to the Crisma Toroid when dropped. You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Removed Knockdown from the Profit-Taker’s lightning attack. The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level. Arch-Gun Changes & Fixes: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Changes: Sola, Calda, and Vega Toroid drops are now affected by Resource Chance Boosters. Link to comment Share on other sites More sharing options...
Lythael Posted December 19, 2018 Share Posted December 19, 2018 6 minutes ago, DeathMavrik said: I really hope you guys fix the fact that Fluctus does 0 damage to the orb Otherwise it'll be almost a week before i can get a new atmosphere archwing gun Fluctus worked fine for my Orb runs did a lot of damage to several legs at once. Link to comment Share on other sites More sharing options...
Mistheart101 Posted December 19, 2018 Share Posted December 19, 2018 Please undo the thing about Warframe abilities like Ivara's sleep arrow only ever being a Good capture. The Tranq rifle just isn't viable considering its small clip, reload time, and the fact that it's not silenced. Link to comment Share on other sites More sharing options...
Nat41 Posted December 19, 2018 Share Posted December 19, 2018 When will the text become brighter, it's hard to read Link to comment Share on other sites More sharing options...
peterc3 Posted December 19, 2018 Share Posted December 19, 2018 4 minutes ago, V0LK said: Two updates and you already changing values. Did you actually test it yourself before going public? That's how game development works. Yeah, they got their tens of thousands of PC players to test the game. Now they are fixing the things that need to be fixed. Link to comment Share on other sites More sharing options...
DerpFromAbove Posted December 19, 2018 Share Posted December 19, 2018 Now if they added the ammo to the regular drop table outside vallis, that would be great. Link to comment Share on other sites More sharing options...
TheQuartakkMain Posted December 19, 2018 Share Posted December 19, 2018 13 minutes ago, [DE]Megan said: Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. DE do you even listen to your community ? Not this is not fix the problem !We want use the arch guns like other weapons but sacrifice the secondary weapon slot . Pls DE don't spoil it what most of us waited for years.. Link to comment Share on other sites More sharing options...
HeLikePi Posted December 19, 2018 Share Posted December 19, 2018 Can you please fix the operator's leg glitching through the smelter apparel? Link to comment Share on other sites More sharing options...
DerpFromAbove Posted December 19, 2018 Share Posted December 19, 2018 Gerade eben schrieb Xrasegot: DE do you even listen to your community ? Not this is not fix the problem !We want use the arch guns like other weapons but sacrifice the secondary weapon slot . Pls DE don't spoil it what most of us waited for years.. MY THOUGHTS EXACTLY! Arch-Guns are not overpowered (hell, they are in fact weaker than the top tier weapons people put to use). I don't want to bring my Imperator Vandal to a mission because it makes killing enemies easier (laughs in Ignis Wraith), I WANT TO BRING IT BECAUSE I WANT TO SHOOT ENEMIES WITH A BIG GUN! Link to comment Share on other sites More sharing options...
GIO_PRIME Posted December 19, 2018 Share Posted December 19, 2018 18 minutes ago, [DE]Megan said: Changes: Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters. Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster. Removed the self-damage from the Staticor Charged Shot. Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate. At least they removed the charge damage now if we could at least get them to change the range to 4m instead of 2 i admit 8m was a bit large i think 4m is a happy medium for everyone... Link to comment Share on other sites More sharing options...
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