djtotato 121 Posted December 19, 2018 Share Posted December 19, 2018 5 minutes ago, [DE]Megan said: There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! i looked up, it is 2018 boss cutscene, landing scene, etc have been skippable for a long while but not quest scenes (not sure if we can skip cutscenes of the now replay-able quests, i dont wanna sit through those scenes again so i didnt try) this is not the excuse i was looking for at all... Link to post Share on other sites
ArcusVeles 1,865 Posted December 19, 2018 Share Posted December 19, 2018 Any word on how we can get the Baruuk Mandala outside of the Baruuk pack? Like, say, if I want a hundred of them, or just don't want to buy the pack. Link to post Share on other sites
Hankino12 27 Posted December 19, 2018 Share Posted December 19, 2018 Just now, Perye said: I would appreciate an Adaptation fix. whats wrong with adaptation? Link to post Share on other sites
Thunter124 0 Posted December 19, 2018 Share Posted December 19, 2018 Any news on why the firestorm mod still doesn't work with the synoid simulor like it said in the patch notes? Link to post Share on other sites
.Baron. 21 Posted December 19, 2018 Share Posted December 19, 2018 Can we please be able to trade Syndicate Stencil? Link to post Share on other sites
roishakalaka 65 Posted December 19, 2018 Share Posted December 19, 2018 Diablo 3 had a really good idea for skipping cutscenes. Each player could activate an option in his configuration menu that skipped all cutscenes already watched. 2 Link to post Share on other sites
-TSA-raku 142 Posted December 19, 2018 Share Posted December 19, 2018 8 minutes ago, [DE]Megan said: Fortuna: Hotfix 24.2.4 This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come! Profit-Taker Additions, Changes and Fixes: You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! What a ridiculous excuse, anyone who has played the mission 3x, quickly realized that the cutcenes are just bad and annoying. But what am I talking, everyone plays the game at DE and the Q & A team is the best you can find. 1 Link to post Share on other sites
Borockobama 516 Posted December 19, 2018 Share Posted December 19, 2018 10 minutes ago, [DE]Megan said: Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies. ❤️ and just like that my life just got infinitely better!!! thanks DE!!! Now can you take a look at the larger kubrows not able to wear the Baruuk armor set properly? Its clipping on the larger kubrows Link to post Share on other sites
V0LK 1,630 Posted December 19, 2018 Share Posted December 19, 2018 8 minutes ago, [DE]Megan said: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Two updates and you already changing values. Did you actually test it yourself before going public? Link to post Share on other sites
Nasair 238 Posted December 19, 2018 Share Posted December 19, 2018 7 minutes ago, TIX3Lpl said: Fluctus is useless against profit-taker. Most of the time it hits for 0 Not just that weapon, but there are several bugs with weapons doing 0 damage even with the correct damage type. Link to post Share on other sites
UKnowTheGuy 14 Posted December 19, 2018 Share Posted December 19, 2018 I'm very pleased by these changes, thanks a bundle DE! Link to post Share on other sites
RAZORLIGHT 1,598 Posted December 19, 2018 Share Posted December 19, 2018 Kudos for pumping out so many updates in this week. Link to post Share on other sites
Lored 2,518 Posted December 19, 2018 Share Posted December 19, 2018 10 минут назад, [DE]Megan сказал: Sola, Calda, and Vega Toroid drops are now affected by Resource Chance Boosters. In time, as always... Link to post Share on other sites
Zt.A 13 Posted December 19, 2018 Share Posted December 19, 2018 thx for the fix for archgun stuff one step closer to the goal ;) com on de hehehe Link to post Share on other sites
Neferatem 5 Posted December 19, 2018 Share Posted December 19, 2018 Thanks for the changes and fixes! 👌 Link to post Share on other sites
P4thf1nd3r-1 12 Posted December 19, 2018 Share Posted December 19, 2018 Thank goodness, because that self damage on the staticor was so unneccessary. The archwing gun deployment cooldown is still a bit too long.... 1 Link to post Share on other sites
Tired_Of_Yuu 18 Posted December 19, 2018 Share Posted December 19, 2018 These changes are absolutely glorious. I'll be accepting these specific changes as my birthday gifts: 9 minutes ago, [DE]Megan said: The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis! Profit-Taker Additions, Changes and Fixes: Added waypoints to the spawned Pylons. Added a waypoint to the Crisma Toroid when dropped. You can now skip the Profit-Taker Bounty cutscenes. There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together! Removed Knockdown from the Profit-Taker’s lightning attack. The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level. Arch-Gun Changes & Fixes: Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. Changes: Sola, Calda, and Vega Toroid drops are now affected by Resource Chance Boosters. Link to post Share on other sites
Lythael 352 Posted December 19, 2018 Share Posted December 19, 2018 6 minutes ago, DeathMavrik said: I really hope you guys fix the fact that Fluctus does 0 damage to the orb Otherwise it'll be almost a week before i can get a new atmosphere archwing gun Fluctus worked fine for my Orb runs did a lot of damage to several legs at once. Link to post Share on other sites
Mistheart101 18 Posted December 19, 2018 Share Posted December 19, 2018 Please undo the thing about Warframe abilities like Ivara's sleep arrow only ever being a Good capture. The Tranq rifle just isn't viable considering its small clip, reload time, and the fact that it's not silenced. Link to post Share on other sites
Nat41 4 Posted December 19, 2018 Share Posted December 19, 2018 When will the text become brighter, it's hard to read Link to post Share on other sites
peterc3 12,095 Posted December 19, 2018 Share Posted December 19, 2018 4 minutes ago, V0LK said: Two updates and you already changing values. Did you actually test it yourself before going public? That's how game development works. Yeah, they got their tens of thousands of PC players to test the game. Now they are fixing the things that need to be fixed. 1 Link to post Share on other sites
DerpFromAbove 50 Posted December 19, 2018 Share Posted December 19, 2018 Now if they added the ammo to the regular drop table outside vallis, that would be great. Link to post Share on other sites
Xrasegot 200 Posted December 19, 2018 Share Posted December 19, 2018 13 minutes ago, [DE]Megan said: Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. DE do you even listen to your community ? Not this is not fix the problem !We want use the arch guns like other weapons but sacrifice the secondary weapon slot . Pls DE don't spoil it what most of us waited for years.. 1 Link to post Share on other sites
HeLikePi 8 Posted December 19, 2018 Share Posted December 19, 2018 Can you please fix the operator's leg glitching through the smelter apparel? Link to post Share on other sites
DerpFromAbove 50 Posted December 19, 2018 Share Posted December 19, 2018 Gerade eben schrieb Xrasegot: DE do you even listen to your community ? Not this is not fix the problem !We want use the arch guns like other weapons but sacrifice the secondary weapon slot . Pls DE don't spoil it what most of us waited for years.. MY THOUGHTS EXACTLY! Arch-Guns are not overpowered (hell, they are in fact weaker than the top tier weapons people put to use). I don't want to bring my Imperator Vandal to a mission because it makes killing enemies easier (laughs in Ignis Wraith), I WANT TO BRING IT BECAUSE I WANT TO SHOOT ENEMIES WITH A BIG GUN! 1 Link to post Share on other sites
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