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Fortuna: Hotfix 24.2.5


[DE]Rebecca

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Can you ad some alternative way of getting these new recources? seriously repeating Heist bounties over and over agian gets boring fast and fact thye areb't only thing from drop table, plus there is only oen drop pre bounty makes it ridiculously hard to get any reasonable quantity, like hell even torids can be obtained in 2 different ways so why this can'r be obtained throug some actuall gameplay instead of repeating over and over 4 missions that play always exactly the same ?

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9 hours ago, Sundjasksya said:

why debt-bonds?!?!

people who are able to take down that spider alredy are MAX RANK with solaris united....

change that into toroids or other spider-specific lot. but NOT debt-bonds... please.

agree should be some of these new recources players need that much

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hace 2 horas, NoLife dijo:

I love Sanctuary Onslaught. It was likely deleted due to the lack of constructive criticism.

Many people (me included) did constructive criticism, they didn't listen. So the SO is a glorified nuke frame-whip simulator.
Elite alerts is almost what the SO should be, but the rewards are ... meh....

The Spider battle is another Eidolon hunt, a huge bullet sponge with overshields, but with a lot of corpus f**king around, and the gattler shoots nerf darts. On release day we killed one, and we got 2 of the new resource as rewards.... yaaaay

So yeah.... constructive criticism are not that useful

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I just noticed that Carrier/Carrier Prime equipped with the Ammo Case mod doesn't seem to have the ability to convert random ammo pickups into heavy ammo for the archwing weapons equipped with a Gravimag, nor does it seem to increase the total ammo capacity for them. Is this supposed to be intended, or is it a bug? Because if it's intended, that kind of makes it pointless to even bring Carrier/Carrier Prime to try and have more ammo to fight the Profit-Taker Orb.

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18 hours ago, TheGrimCorsair said:

Now it just needs to be fixed so Corrosive Projection doesn't work, either. Or Corrosive Projection gets the long deserved nerf it's needed. ^_^

Why does CP need a nerf lmao, it promotes team coordination with 3CP and Coaction Drift you can take away the armor, and you kind of dont have to use it if you dont want to, no need to ruin it for everyone else that does

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i think we should be able to use normal mods on the arch guns when on the ground cause right now they are alittle ehh.. as far as arch mods go and the grattler needs a buff aswell, also while people are talking about ammo conversion it really needs to work for heavy ammo type because otherwise guns like the grattler are still running dry in seconds for very little gain

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Please change the Flox Syandana. Really dope when unfolded but looks like a small box in the back when folded, but remains that way most of the time during mission. Bought it instantly after the update, regretting it now

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19 hours ago, [DE]Rebecca said:

Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.

this is a typo right? ''less stressed'' in what fantasy world would this even make sense?

so you approach a wild animal that gets STRESSED upon seeing you and runs away out of fear and DISTRESS 

19 hours ago, [DE]Rebecca said:

Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.

lets look at it from ivaras point of view now ok,

she is invisible, NOTHING see her, she do not STRESS nothing out, she shoots a sleep arrow that is making anything sleep within a set range and instantly, how is it getting distressed?

so that wild animal dont even know what hit it till its in the spaceship taking it to a safe place, but ivara, who is called the huntress, gets penalized for not hitting the target dead center and you wont get a perfect capture for it, dont need to be a direct hit, dart gun i can understand cause it dont do AOE, but the sleep arrows? NO NO NO

think you need to rewrite this or rethink this

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I love the change to Ivara for conservation, it means yes you can get perfect captures but there is skill involved which is how it should be. This is much better than just a flat nerf for all frames to be stuck at good at best, making it so it is proximity (and thus taking some skill) or in Ivara's case head landing on the target, much better. A+

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The conservation changes are appreciated, but still not perfect. While the changes allowing Ivara to get perfect captures again is welcomed, there still remains an ill-defined, floating scale that has magically determined Warframe ability captures are more harshly judged than tranq captures. As long as the animal is in range of the sleep arrow hit, it goes to sleep. Done. How is the animal more distressed in the very instant it is put to sleep?

Should have reverted these silly conservation changes entirely to their pre-24.2.2 state.

 

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So, any particular reasonable reasoning to give us on why Little Duck is not an integral part of the out of Fortuna, into Orb Vallis gate area so that we can retake bounties other than the last one without having to leave Vallis after every single 1-step-1-reward bounty? It is quite a hassle to have to deal with slow-loading players (or to be one of them) on any of those to retake the bounty after reloading back and forth.

If the point was to grief people over something this small then I reckon mission accomplished?

It feels so backwards to let us retake/rerun bounties from Vallis on the initial release then pedal back to Cetus-esque bounty hunting...

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4 hours ago, Ksaero said:

Then what did he mean by "stuff"?

Basically there are so many ways to go about playing the game. The most efficient way dictates what's meta for performing certain tasks. In this case, the most efficient way to kill profit taker is to remove all his shields via Shield disruption rather than actually fighting it, since it's tedious and inconsistent. In this patch, they "nerfed" this method by removing its effectiveness. Recently there has been a lot of nerfs to things, rivens, auras, mods, etc. This has been happening to a point where some players praise the changes while some are reluctant to accept them. However, in a more idealistic view, they should have instead, made other methods more viable, ie, instead of nerfing things that work, buff things that don't work well. We're not asking to buff enemies, we're asking to buff non-meta items, rather than nerfing meta items.

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1 hour ago, Ksaero said:

In case of Corrosive Projection, what and how would you buff?

Not buff CP, it's already working. Shield disruption however, absolutely sees no popular use but has this one application; eidolon/orb hunting. This is because they have very annoying shields. But instead of capping their effectiveness, they outright negate it, making them useless. And although CP isn't perfect, it's still the only aura with objectively noticeable improvements. What I'm saying is CP is fine as it is, but at least make other auras more competitive with CP, otherwise the other auras will still just be used to match polarities for mod-cap. atm, I only use CP. No other auras matter, and I'd like to change that.

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26 minutes ago, Descent-of-Damocles said:

Not buff CP, it's already working. Shield disruption however, absolutely sees no popular use but has this one application; eidolon/orb hunting. This is because they have very annoying shields. But instead of capping their effectiveness, they outright negate it, making them useless. And although CP isn't perfect, it's still the only aura with objectively noticeable improvements. What I'm saying is CP is fine as it is, but at least make other auras more competitive with CP, otherwise the other auras will still just be used to match polarities for mod-cap. atm, I only use CP. No other auras matter, and I'd like to change that.

The Profit-Taker Orb fight wasn't intended to be trivialized by shield or armor removal, that's why both auras don't have effect on the Orb anymore. But as for general gameplay, does everything really need a buff? One of the worst problems of the game is poor scaling mechanics. If scaling ever gets reworked properly, other auras will see much more use. And then CP could be toned down in order to not trivialize content too much.

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1 minute ago, Ksaero said:

The Profit-Taker Orb fight wasn't intended to be trivialized by shield or armor removal, that's why both auras don't have effect on the Orb anymore. But as for general gameplay, does everything really need a buff? One of the worst problems of the game is poor scaling mechanics. If scaling ever gets reworked properly, other auras will see much more use. And then CP could be toned down in order to not trivialize content too much.

I think you missed the mark. We're not asking for trivializing the game. But the auras are either hit or miss. Like most weapons in the game, hit or miss. In this topic, Shield disruption could just be capped so that they're (arbitrarily) half as effective, making sure that there's at least the annoying shield. Outright making them useless is a missed opportunity to make it useful, since shield disruption is pretty useless anywhere else. And yes, the game has poor scaling. PISS poor. They made that Raknoid thing get overshields, and then made it untargetable by warframe abilties. However, DE fcked it up and made it untargetable by abilities regardless of the overshield. This raknoid does however, have a good scaling using shields. It has a similar exponential growth with level or something of the sort because it at level 100, it's harder to kill than a level 150 bombard.

All we're asking is moderation, not All-or-Nothing changes. And yes, the different factions are Night-and-Day in both difficulty and affinity rewards.

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2 minutes ago, Descent-of-Damocles said:

In this topic, Shield disruption could just be capped so that they're (arbitrarily) half as effective, making sure that there's at least the annoying shield. Outright making them useless is a missed opportunity to make it useful, since shield disruption is pretty useless anywhere else.

Well, annoying or not, devs clearly wanted a set difficulty for the Orb fight. There's nothing wrong with the decision to block the routes around this difficulty IMO.

Shield disruption is useless anywhere because shields are useless in the first place. Not only armor scaling is broken. A proper scaling rework would also mean increasing shields' value to match armor's value. Both CP and SD would be useful then.

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