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If Warframe become an animated movie,


XenMaster
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WARFRAME: NINJAS PLAY FREE : THE MOVIE

LEAKED CAST LIST:

Jaden Smith as the Tenno Operator protagonist

Angelina Jolie as Lotus

Nicholas Cage as Councilor Vay Hek

Samuel L Jackson as Teshin

Morgan Freeman as the voice of Hunhow

Robert Downey Jr. as Executor Ballas

Dame Helen Mirren as the Elder Queen

and

Tom Hardy as Nef Anyo

Coming SoonTM  to a cinema near you!!

 

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22 minutes ago, (PS4)robotwars7 said:

WARFRAME: NINJAS PLAY FREE : THE MOVIE

LEAKED CAST LIST:

Jaden Smith as the Tenno Operator protagonist

Angelina Jolie as Lotus

Nicholas Cage as Councilor Vay Hek

Samuel L Jackson as Teshin

Morgan Freeman as the voice of Hunhow

Robert Downey Jr. as Executor Ballas

Dame Helen Mirren as the Elder Queen

and

Tom Hardy as Nef Anyo

Coming SoonTM  to a cinema near you!!

 

U must been the director

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Or, you know, if it were an animated movie there'd be a butt-load of cringe because it would be pretty bad. 

Some things don't lend themselves to being converted into movies. Things that do not tend to have extensive storyline and enough dialogue to explain what's going on in the characters heads, throughout. If you don't have much dialogue, you need to be able to capture nonverbal cues, like posture and facial expressions (it's why motion capture subjects often need to be way past over-the-top to convey things reasonably). Our Warframes have faces made of sword steel, so that won't work. 

The storyline in warframe is fairly sparse. That's just the nature of games. Leave it sparse and allow the player to shoehorn themselves into the role. 

 

Unless you're thinking about Rule #34, there's just not enough source material for a feature length film. 

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Nah. Brent Spiner would be perfect for Ordis. Just tweak his Commander Data voice to be slightly goofier.

10 minutes ago, (PS4)guzmantt1977 said:

Or, you know, if it were an animated movie there'd be a butt-load of cringe because it would be pretty bad. 

Some things don't lend themselves to being converted into movies. Things that do not tend to have extensive storyline and enough dialogue to explain what's going on in the characters heads, throughout. If you don't have much dialogue, you need to be able to capture nonverbal cues, like posture and facial expressions (it's why motion capture subjects often need to be way past over-the-top to convey things reasonably). Our Warframes have faces made of sword steel, so that won't work. 

The storyline in warframe is fairly sparse. That's just the nature of games. Leave it sparse and allow the player to shoehorn themselves into the role. 

 

Unless you're thinking about Rule #34, there's just not enough source material for a feature length film. 

 

Agreed. Animated movies do tend to be pretty bad, unless they've got a strong franchise behind them and a good script etc.

DE would have to fill out a lot of backstory to the WF universe, as well as the various characters, before you could write a good movie.

 

As for Rule 34...I'm sure a lot of Nezha and Mesa fans are praying for one anyway... :wink:

 

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