VimHax Posted December 20, 2018 Share Posted December 20, 2018 I don't know whether its just me or not but Archwing feels super clumsy and stuff and I think a way to fix this is instead of flying a Warframe, let us fly our Ship! I feel that would definitely decrease the clumsiness that is given by Archwing. Link to comment Share on other sites More sharing options...
Kaotyke Posted December 20, 2018 Share Posted December 20, 2018 Wait for Railjack. Link to comment Share on other sites More sharing options...
RX-3DR Posted December 20, 2018 Share Posted December 20, 2018 How is flying a ship going to be any better than Archwing? There's no innate benefit to it at the cost of scrapping almost all existing Archwing content such as the maps, weapons, etc. If they want to make a full flight combat sim, they can convert Archwing to be that. Meanwhile, it would look really weird if your Landing Craft starts zipping around while strafing and making 180 turns on a dime. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 20, 2018 Share Posted December 20, 2018 or we could just let them address the fundamental problem, which is the janky movement. if anything, Landing Crafts would be even LESS agile due to their size. Link to comment Share on other sites More sharing options...
(PSN)NewcastleDisease Posted December 20, 2018 Share Posted December 20, 2018 (edited) And.. Do you thinks it is better to fly a giant ship without weapons than an small unit? How about planes and venus open world? Don't you think a ship is a little... Oversized? Also I don't understand what it would makes better.. Flying is flying regardless of what you fly Edited December 20, 2018 by (PS4)NewcastleDisease Link to comment Share on other sites More sharing options...
Henji Posted December 20, 2018 Share Posted December 20, 2018 (edited) >Complains about clumsy small ship >Asks for bigger and clumsier ship Edited December 20, 2018 by Henji Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted December 20, 2018 Share Posted December 20, 2018 4 hours ago, VimHax said: I don't know whether its just me or not but Archwing feels super clumsy and stuff and I think a way to fix this is instead of flying a Warframe, let us fly our Ship! I feel that would definitely decrease the clumsiness that is given by Archwing. Do you realize how backwards this sounds? Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted December 20, 2018 Share Posted December 20, 2018 (edited) YAY!!! A Archwing post...I get to post a video about Strike Vector EX and say how I wish Ragequit had made Strike Vector more like Warframe's PVE model and how Warframe needs to "borrow" Strike Vector's pop and lock flight mechanics and fun.... Side note: This game died due to some bad choices in just being PVP only..Poor story telling because the campaign they added was just terribad, and the music was awful....but other than that the Ai bots they threw in for PVP matches would have been fine if they had gone the PVE route....oh well... Edited December 20, 2018 by (PS4)FriendSharkey Link to comment Share on other sites More sharing options...
peterc3 Posted December 20, 2018 Share Posted December 20, 2018 Plus the not at all super obvious lore and art retcon that would need to happen where, literally overnight, the landing craft would have to grow weapons and their entire identity as a stealth/infiltration vessel goes out the window. Link to comment Share on other sites More sharing options...
(XBOX)UpgradeAcorn989 Posted December 20, 2018 Share Posted December 20, 2018 Railjack, just railjack Link to comment Share on other sites More sharing options...
VimHax Posted December 20, 2018 Author Share Posted December 20, 2018 Well it wouldn't only just be the ship, other mechanics as someone here mention such as Lock targets would make more sense in my eyes. Also the reason why I think the movement feels awkward is because the scale is too small, making the scale bigger (like using our ship) would smoothen out the jagged movement and make it feel less clumsy Link to comment Share on other sites More sharing options...
VimHax Posted December 20, 2018 Author Share Posted December 20, 2018 I'm basically thinking of a much more agile version of Rail-Jack Link to comment Share on other sites More sharing options...
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