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Boosters Need To Be Logged In Time


Wildcardgsx
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Dear Dev's,

These Boosters need to be changed to Logged in time for the Exact Reason we are seeing here today.

I personally have hours left on a booster that I am unable to use as I cannot Get into a Game without either, Host Migration Drops and Fails resulting in Failed Games, Chat Functionality diminished to a point where you cant tell if anyones even on and Constant Failed To Join/Host/Create Sessions.

I would prefer to log off and save it for when the issues are fixed instead of beating my head against a wall!

 

Please for the love of all thats still good in this world change these boosters!

Edited by Wildcardgsx
grammer
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I'm on the fence about this.

While having the short boosters, eg the 1-3 hour ones, work on logged in time, I rather like the ability to just buy a 90 day booster and then not having to care about it for 90 days.
if every booster used only logged in time then that wouldn't be possible as boosters would have to be massively shortened to account for the fact that they now only tick down when you're playing.  And I'm talking the 3 day boosters going to 6 hours or less.

If this was only for the 1-3 hour boosters, and they started to offer these durations in the shop?  I could support this.
If this was for all boosters I would have to say no because then I lose the ability to just buy 3 months of boosters and not have to think about it.

Edited by Tsukinoki
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I agree,not because of server problems but because if we buy a 3 day booster for example and something comes up irl forcing us to not log in for a few days then we basically wasted 40p. Then there's also sleeping and eating and socialising and such that people also do which can take hours at a time, would be nice to know that our expensive boosters aren't fading away the entire time

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38 minutes ago, (PS4)Equinox21697 said:

I agree,not because of server problems but because if we buy a 3 day booster for example and something comes up irl forcing us to not log in for a few days then we basically wasted 40p. Then there's also sleeping and eating and socialising and such that people also do which can take hours at a time, would be nice to know that our expensive boosters aren't fading away the entire time

And this is precisely why I pass on boosters.  Between my job and social calendar there's no way I get even 70% use out of boosters in general.

Boosters should be based off of in game playtime.

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I agree with most, but seriously, if you want it to be at least considered, be willing to compromise; asking for booster prices to fall on your favor (assumption that 3 day booster = 72 hours straight gameplay on your part) is not a very realistic proposal.

And agree with @Tsukinoki, it affecting 90 day booster would remove their appeal for others, and they sell for a bit more than 3 day boosters, so that affect sales.

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Why would length of Time reduce? We are essentially paying for something half the time you do get to use, And I dont Have Internet Issues.  The only time I have issues is when they do sitting at loading screens or "Please Wait" screens for hours when I paid my hard earned money for a booster that is continuing to Count Time Even though I cant Do anything!? How is that Fair!?  But even adding a 3hour booster for 5-10p alone would be amazing Having these Long Boosters isnt that appealing as thats a literal waste of money because no one is going to play the game for that long of a period of time to make that be worth it, I can see people buying 30day and 90day boosters and I dare to use the term catering to whales as every game has them. I on the other hand am a much mroe realistic person and my life does not revolve around playing this game 24/7 where these lenghty boosters would be a boon instead of a disposable income sink.

https://imgur.com/9AZanTv

https://i.imgur.com/9AZanTv.png

Edited by Wildcardgsx
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I play from Eastern Europe, which means I get my daily login reward at 2 AM. Yay, a 6-hour Resource Booster just when I was going to bed, that's going to expire before I'm back from work tomorrow... Granted, I AM staying up late, but with the daily reward rollover at midnight UTC, these time rewards tend to drop with the 3 or 6 hours left in the night to really use them.

So how about a compromise? Boosters will run in real time until they're down to 12 hours. Any booster below 12 hours will run on logged-in time, instead. And if that's too much, drop that down to 6 hours. Basically, I'm fine with the big 30-day Boosters being in real time because rebalancing those time in-game will likely cut them down substantially, to say nothing of feeling like I'm wasting time if I go to edit my appearance, say. It's just the small log-in reward ones that we don't have fine control over that I feel need to change.

Or alternately, make Boosters into an item we have to activate from our inventory so we get to pick when we start it, at least.

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1 hour ago, Wildcardgsx said:

Why would length of Time reduce?

Ok lets look at a 90 day booster.
That is 2160 hours.
That is longer than most people have played warframe in total.
That means one 90 day booster from PA is essentially infinite in duration.

And hek, the duration from the stores isn't too shabby either.
A 30 day booster costs 200 plat, for 720 hours of boost.  That is 3.6 hours per single plat of boost time...having that count down only logged in without shortening the duration would make it nearly endless.

Without shortening the duration of the boosters significantly the sales of said boosters would drop like a rock.  After all with one PA you never need another booster again!
This would seriously cut into sales of one of DEs more profitable items...and as a business I don't see them rolling over and going "Well, we don't need to sell one of most regularly selling items anymore, we can take the large loss of profits!"

DE would have to balance it out with much shorter durations, and I do mean much shorter, in order to keep the sale of boosters anywhere near what it is currently.

Also as a side note: Random internet tests don't mean anything...especially if they are internet tests hosted by your ISP (which quite a lot of them are).

Edited by Tsukinoki
Fixed math error...
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As it currently sits there is no 90day booster theres a 30day for 200p and we both know if a 90day booster were to be added it wouldn't be 600p

3day (72h) - 40p = 1.8p/H

7day (168h) - 80p = 2.1p/H

30day (720h) - 200p = 3.6p/H

 

Its not like the price scheme is exactly uniform

 

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It would be nice to switch to logged in time... I ended up buying the Limbo prime access pack (the most expensive pack, cataclysm I think) when it was around. I ended up having to take care of my sick father and work shortly after so I had no time to make use of the boosters. He passed 2 weeks ago and I finally logged in 3 or so days ago and not surprisingly the boosters were gone. Of course real life takes priority over Warframe, but it's kind of disappointing to know a portion of that pack just poofed away because of not being able to log in. 

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15 minutes ago, Wildcardgsx said:

As it currently sits there is no 90day booster theres a 30day for 200p and we both know if a 90day booster were to be added it wouldn't be 600p

3day (72h) - 40p = 1.8p/H

7day (168h) - 80p = 2.1p/H

30day (720h) - 200p = 3.6p/H

 

Its not like the price scheme is exactly uniform

 

You're calculating hours per plat, not plat per hour.  That reverses the meaning - longer boosters are much cheaper per hour then shorter ones.

The shorter length boosters are actually more expensive on a per hour basis then the longer ones.  Makes sense - you can choose to buy a short booster when you have more free time, thus get more out of it.  A longer booster is harder to have an uninterrupted block.

Or, in short, when a booster can be used more efficiently, DE charges more for it. Thus, if it were logged in time only, the price/duration would go up, either by costing more, or having a shorter duration.

Edited by Phatose
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No I meant what I typed, Its not backwards or reverse at all. Its relating in terms of Cost in Plat per Hour comparing the differences in the packs. Thus showing that the "Cheaper" and "Shorter Packs" are the most expensive.  I fully meant what I typed in terms of how these packs should be looked at.

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14 minutes ago, Wildcardgsx said:

No I meant what I typed, Its not backwards or reverse at all. Its relating in terms of Cost in Plat per Hour comparing the differences in the packs. Thus showing that the "Cheaper" and "Shorter Packs" are the most expensive.  I fully meant what I typed in terms of how these packs should be looked at.

You did not calculate it properly.  You divided the hours by plat, which gives a unit of hour per plat, but listed the result as plat per hour.

40 plat/72 hours = .55p/hour.

72hours/40 plat = 1.8hours per plat.

 

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1 hour ago, Wildcardgsx said:

As it currently sits there is no 90day booster

Prime Access would have to disagree.
The PA offers two 90 day boosters in it, so those do have to be considered and part of the reason that the duration would have to substantially shorter if it was for logged in time already.

And you still haven't given a reason of why the duration of boosters would stay as long as they are because that's basically saying "Buying one PA should give you what is, for most players, infinite boosters!  That surely won't hurt booster sales and therefore DE profits!"

You're a tad delusional if you think that DE would keep boosters the same and yet have them only count down during game time because that would simply cut into the booster sales way too much for them to be in any way profitable.

A far more honest outlook would be no more 3day/7day/30day boosters on the market and instead have 6-9hour/14-21hour/60-90hour for the same price...if not higher (DE would have a number for "average hours played per day" to convert the boosters to).
Boosters make DE a decent amount of money; and do you really expect a company to essentially remove one of their money makers?

Edited by Tsukinoki
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45 minutes ago, Tsukinoki said:

Prime Access would have to disagree.
The PA offers two 90 day boosters in it, so those do have to be considered and part of the reason that the duration would have to substantially shorter if it was for logged in time already.

He meant in the in game shop since

3 hours ago, Souldend78 said:

 

And agree with @Tsukinoki, it affecting 90 day booster would remove their appeal for others, and they sell for a bit more than 3 day boosters, so that affect sales.

A little more than 3 day boosters? really?????

Besides, I'm all for revisiting prices. I agree with the fact that a 90 day booster at current price is way too convenient if this thing passes. Heck, I know people that don't have 2K hours in warframe and this would basically grant double X for life.

I'd say leave the 90 day and 30 day booster as it is but let us buy actual 3 days at least. This would be a huge step already. I know real life hits with covert lethality and godly riven equipped so let's try to meet in the middle

Edited by Olphalarepth
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