-Sentient- Posted December 21, 2018 Share Posted December 21, 2018 No Life Support No Rewards Diferent Enemies (Sentients,Corrupted,Etc) Only a score that will tell you how much you were able to stay This would be kind of fun,not only because you do not need to care about life support,but also because you wont use Octavia and spam crouch in a room Link to comment Share on other sites More sharing options...
StinkyPygmy Posted December 21, 2018 Share Posted December 21, 2018 Not a bad idea. Not sure how many people will play it cause it seems like most people play for loots, but think its viable. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted December 21, 2018 Share Posted December 21, 2018 1 minute ago, -Sentient- said: Yeah its mostly for fun,but I doubt DE will put it because Players will probably demand loot in every thread Seems like a simple enough copy/paste into the simcularium with a few removed/added features Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted December 21, 2018 Share Posted December 21, 2018 Sounds mechanically similar to Sanctuary Onslaught: changing enemy types each round no loot (the relics don't count) and survival w no life support, is already pretty similar to Sanctuary's 'Efficiency' mechanic; have to kill them at a fast enough rate to keep yourself alive. yeah, just go play Sanctuary Onslaught Link to comment Share on other sites More sharing options...
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