KenthNisshoku Posted December 22, 2018 Share Posted December 22, 2018 (edited) can we have infinite enemy spawns when we capture the target the enemies seem to stop spawning and so are the fissures resulting in not having enough reactants the fissures should be more frequent and more intense because the enemies should prevent us from extracting same goes for normal capture missions Edited December 22, 2018 by KenthNisshoku 2 Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted December 22, 2018 Share Posted December 22, 2018 and also maybe the reactants and relics should affect weapons and warframes and the enemies themselves, theres some need for visual aides, and temporary enhancements, especially after the player has completed or if they dont even have a relic equiped they get ripped off and cant choose a prize/loot, so alot of reforming should be made to make relics attractive~ Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted December 23, 2018 Share Posted December 23, 2018 I find Spy and Sabotage missions to be bigger offenders of not enough enemies spawning in fissures. Honorable mention to being too efficient in Interception or Excavation. Fissures should spawn consistently until all players are open in all fissure missions. Link to comment Share on other sites More sharing options...
DreisterDino Posted December 23, 2018 Share Posted December 23, 2018 Well, they made enemies stop spawning because players "abused" this to farm for oxium. Note: I dont think its a problem to farm oxium that way, hence the quotation marks. They could have just fixed the issue that made people farm oxium that way (low drops from just 1 enemy), but they decided to "solve" it this way.. Link to comment Share on other sites More sharing options...
(PSN)osholay Posted February 11, 2019 Share Posted February 11, 2019 This just happened to me right now on PS4, so still an issue. It was the skryresh (Phobos), level 17-19 capture, corpus. A meso fissure Captured the target and no more enemy spawns so couldn't get enough reactant, so had to abort mission, along with two other people. Link to comment Share on other sites More sharing options...
sam686 Posted February 12, 2019 Share Posted February 12, 2019 Some problems are caused by old bug that still happened recently. Capture while in lockout quickly goes to no enemies left. Not enough reactants. Link to comment Share on other sites More sharing options...
ThunderKitsune Posted February 13, 2019 Share Posted February 13, 2019 This is the opposite of the problem I'm having right now. I captured the target with less then 30 kills, now I have 550 kills. Corruped enemies spawning on corrupted enemies (base enemies in this mission are infested) caursing an infinity spawn. The large number of ancients making all the heavy units impossable to kill, thus allowing more corrupted to spawn on them. Every 3-5 seconds I can hear more spawning. The faster I move, the quicker they spawn. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now