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KenthNisshoku

Capture Fissures

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can we have infinite enemy spawns when we capture the target

the enemies seem to stop spawning and so are the fissures 

resulting in not having enough reactants

the fissures should be more frequent and more intense because the enemies should prevent us from extracting

same goes for normal capture missions

Edited by KenthNisshoku
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and also maybe the reactants and relics should affect weapons and warframes and the enemies themselves, theres some need for visual aides, and temporary enhancements, especially after the player has completed or if they dont even have a relic equiped they get ripped off and cant choose a prize/loot, so alot of reforming should be made to make relics attractive~ 

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I find Spy and Sabotage missions to be bigger offenders of not enough enemies spawning in fissures.  Honorable mention to being too efficient in Interception or Excavation.

Fissures should spawn consistently until all players are open in all fissure missions.

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Well, they made enemies stop spawning because players "abused" this to farm for oxium.

Note: I dont think its a problem to farm oxium that way, hence the quotation marks.

 

They could have just fixed the issue that made people farm oxium that way (low drops from just 1 enemy), but they decided to "solve" it this way..

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This just happened to me right now on PS4, so still an issue. It was the skryresh (Phobos), level 17-19 capture, corpus. A meso fissure 

Captured the target and no more enemy spawns so couldn't get enough reactant, so had to abort mission, along with two other people.

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Some problems are caused by old bug that still happened recently. Capture while in lockout quickly goes to no enemies left. Not enough reactants.

 

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This is the opposite of the problem I'm having right now. I captured the target with less then 30 kills, now I have 550 kills. Corruped enemies spawning on corrupted enemies (base enemies in this mission are infested) caursing an infinity spawn. The large number of ancients making all the heavy units impossable to kill, thus allowing more corrupted to spawn on them. Every 3-5 seconds I can hear more spawning. The faster I move, the quicker they spawn.

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