Okay, the Sonicor is a fun-gun for me, nothing more, but I do have two contrasting Riven mods for it, and I was hoping to get some help understanding their effects.
I know that with Shotguns, that +Projectile flight speed, increases the damage fall off distance, effectively giving them a greater range in which they can inflict maximum damage.
I have one Sonicor Riven with a Negative 31.8 Projectile Flight Speed, and one with a Plus 41.1% Projectile Flight Speed. The rivens have other stats as well but I am not focusing on those in this query.
Anyway, when I equip the mods, I see no numerical changes to the fall-off distance in the stats readout, like I would were I equipping such a mod on a Shotgun. So my question is the Sonicor currently a weapon that benefits from such mods, to increase its overall range. I plan to do some Simulacrum testing to gauge the range of the projectiles, however giving their tendency to bounce and deflect about, the results could be a bit tricky to suss out, hence why I am asking here as well.
So, is the Sonicor a gun that could benefit/suffer from either mod, or is Projectile Flight Speed a null stat, much like positive or negative recoil to certain beam weapons?
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Sixes_Wild
Okay, the Sonicor is a fun-gun for me, nothing more, but I do have two contrasting Riven mods for it, and I was hoping to get some help understanding their effects.
I know that with Shotguns, that +Projectile flight speed, increases the damage fall off distance, effectively giving them a greater range in which they can inflict maximum damage.
I have one Sonicor Riven with a Negative 31.8 Projectile Flight Speed, and one with a Plus 41.1% Projectile Flight Speed. The rivens have other stats as well but I am not focusing on those in this query.
Anyway, when I equip the mods, I see no numerical changes to the fall-off distance in the stats readout, like I would were I equipping such a mod on a Shotgun. So my question is the Sonicor currently a weapon that benefits from such mods, to increase its overall range. I plan to do some Simulacrum testing to gauge the range of the projectiles, however giving their tendency to bounce and deflect about, the results could be a bit tricky to suss out, hence why I am asking here as well.
So, is the Sonicor a gun that could benefit/suffer from either mod, or is Projectile Flight Speed a null stat, much like positive or negative recoil to certain beam weapons?
I appreciate any insight on this matter.
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