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I am getting Carpal tunnel (Semi Auto weapons)


GehennaGate
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3 hours ago, Kevyne_Kicklighter said:

Have you ever fired a .45 or .44? Making those sidearms automatic it would be impossible to control.

People like them semi-auto for reasons. The military went with the 9mm despite it's stopping power because it COULD fire automatically and hit a target. But a .45 or a .44 in auto mode, it's completely uncontrollable. The blowback is ROUGH.

But that's what those owners LIKE about those weapons. You KNOW when it's fired and you KNOW the results of ONE shot would do!

That's why weapons are designed the way they are. The FEEL of them for the "reward" of the outcome.

Did you just compare real life to a game where we are bio mechanical super space ninjas that can jump around at like 50 mph wielding space cannons in one hand that can pin half ton space Marines flying across the map to a wall while shooting space magic out the other hand?

 

how about have you ever been able to fire a 45 ACP at 7 times per second while not being able to kill a man with 5 headshots in a row!!? if you're going to bring real life into this?

Edited by (XB1)Skiller115
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58 minutes ago, (PS4)Hiero_Glyph said:

 DE could even add a slight delay so that using the auto mode is only 80-90% efficient, which is still a huge improvement over the current scenario.

That's not entirely true though...

There are secondaries that are already full auto and offer comparable utility to the akstiletto prime now.

Why not pick one of those instead? 

10 minutes ago, (XB1)Skiller115 said:

Did you just compare real life to a game where we are bio mechanical super space ninjas that can jump around at like 50 mph wielding space cannons in one hand that can pin half ton space Marines flying across the map to a wall while shooting space magic out the other hand?

 

how about have you ever been able to fire a 45 ACP at 7 times per second while not being able to kill a man with 5 headshots in a row!!? if you're going to bring real life into this?

It's about as sensible an argument as asserting that a person needs a consideration for doing something that already hurts them.

The difference in action and recoil is why there are different weapon types...Players don't have to agree with the weapon's design for it to be valid due to the number of viable options already on offer in game.

Don't like one? Use something else.

Don't like the Akjagara Prime's action? Pick the AkStilleto Prime's instead.

Don't like either? Pick the Lex Prime's instead.

There is no argument that's going to de-legitimize the fact that alternatives already exist.

 

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On 2018-12-24 at 4:29 AM, thor_sten said:

I use mouse wheel for such cases (roll-down to shot, roll-back to reload, middle click for alt-fire), but my mouse wheel is pretty easy to move...

I do the same but because I don't want to make so much clicky noises 😄

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1 hour ago, Padre_Akais said:

That's not entirely true though...

There are secondaries that are already full auto and offer comparable utility to the akstiletto prime now.

Why not pick one of those instead? 

It's about as sensible an argument as asserting that a person needs a consideration for doing something that already hurts them.

The difference in action and recoil is why there are different weapon types...Players don't have to agree with the weapon's design for it to be valid due to the number of viable options already on offer in game.

Don't like one? Use something else.

Don't like the Akjagara Prime's action? Pick the AkStilleto Prime's instead.

Don't like either? Pick the Lex Prime's instead.

There is no argument that's going to de-legitimize the fact that alternatives already exist.

 

What recoil on Akjagara Prime? It's a spam status weapon, there's no power in a single shot with it compared to a AkLex. The alternative is an automatic that has higher DPS because you can actually reach it's maximum firerate instead of Akjagara Prime which when modded should have a firerate of 16 which no one on Earth is reaching except maybe with a scroll key or macros! 

Edited by (XB1)Skiller115
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30 minutes ago, (XB1)Skiller115 said:

...which when modded should have a firerate of 16 which no one on Earth is reaching...

So the argument is that something should always gain benefit from the full extent of it's modded capability.

There are weapons that can be modded past 100% status and gain no benefit from that. So by your argument, since no human can benefit from that fully modded potential, that DE should be reduce the base status chance of those weapons to the point where they can only -just- achieve 100% status when every single status increasing mod is applied. Since all weapons should have base stats which, when fully modded for, gives the player a return on that modding.

Or, you know, you could just not mod the weapon for fire rate the same way you wouldn't go out of your way to add +status chance to weapon after you hit 100% since you'd gain no attainable benefit from it and would just be wasting mod capacity.

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2 hours ago, (XB1)Skiller115 said:

how about have you ever been able to fire a 45 ACP at 7 times per second while not being able to kill a man with 5 headshots in a row!!? if you're going to bring real life into this?

They don't teach you to fire headshots in the military or police. That's pure video game stuff. Not even snipers aim for the head when the trunk is a guaranteed hit.

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Things are OK as Semi on secondaries:

  1. Sicarus(prime): Good burst damage for prime and normal version considered the MR. OK firerate if you devide by number of bullet per burst so they can't be highly abused with macro.
  2. Lex/Aklex(prime), Euphona Prime, Marelok(vaykor), Knell: Good base damage and the other stats around the base dmg for their respective MR, they are ok.
  3. Pandero: It is a MR 8 weapon, a 72 dmg is OK for that, and the critical chance and damage is pretty high, which make the dmg OK even if the MR was higher. A good weapon to really kill in 1-shot, also has a autofire with huge burst.

Things that are horrible while been semi on secondaries:

  1. Akbolto family: Weapons with lots of puncture dmg, pretty good to kill enemies with armor, but they have a damage pretty low for their respective MR, but the damage low is justify by a good amount of FIre rate to compensate them, which would make them OK, but then, some retard made them Semi, which make them only playable (if content was actually difficult) with macros or mouse wheel.
  2. Akjagara(prime): Almost same as akbolto family, low dmg for it respective MR balanced around a great fire rate, only playable against high level monsters if you use a band aid, unless you either want to fu.ck your hand or equipament.
     

Things that are a mess:

  1. Vasto/Akvasto(prime): Damage is medium at least for their MR, but if made auto, would be too broken because of their fire rate and other stats (if also comes up with an increase in magazine and ammo).
  2. Akmagnus: Same as Vasto family.
  3. Arca Scisco: Same as Vasto family.
  4. Lato(Prime/Vandal): Normal Lato is MR 0, 30 dmg is justify for that. Introduced with the game, can't expect the stats to be well-balanced around the dmg at that time in game. Prime and Vandal also introduced pretty early in the game, just tried to keep the normal version identity.
Edited by MPonder
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6 hours ago, Kevyne_Kicklighter said:

DE is forcing you to play the game their way. Are you going to argue DE is wrong in doing that, too?

You won't find ANY online game then to your liking!

There's only so much entitlement any game can tolerate, as it interferes in making and maintaining a game.

Alt fire wasn't even a thing 5 years ago. Games evolve and features get added to make the game better. You make it sound like the parkour revamp was DE forcing us to play their way when it was the players using dual zoren and the like that made them add what is now the game's defining feature.

Alt fire and high rate of fire semi-auto weapons need to be improved, especially for controller players. And it makes sense to allow them to work like multi-selection skills (Ivara's quiver, Vauban's mines, etc.). Once this format is standardized, then DE can take the next steps and evolve the semi-auto weapons further because I'd wager they have some if the lowest usage values of any weapon type, particularly on consoles.

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