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Warframe Concept: Savitr, The Brilliant


Zephyer01
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Lore:

(In Creation)

Design:

Savitr is the embodiment of the word "Brilliance", using yellow, white, and gold as his colors. He has energy streaming up and down his entire body and his hands are wreathed in gold light. Savitr has 3 large sun crystals, and smaller crystal and gold pieces, that orbit him constantly

Name: 

Savitr is a Sanskrit name and is the divine influence, or vivifying power of the sun. He appears as a deity during the Vedic Period.

Role: DPS, minor CC

Stats at Lvl. 30:

Health: 250

Shields: 250

Armor: 200

Energy: 250

Sprint Speed: 1

Polarities: 1 v, 1 --

 

Abilities:

  • When Savitr casts an ability, he infuses one of his crystals with light, buffing and reducing the costs of his abilities. This can stack up to 3 times.
    Spoiler
    • Each reduces his ability costs by 20%.
    • Each stack lasts 3 seconds and the duration is refreshed when new stacks are added.
      • There is an icon on the HUD that displays the current number of stacks and their duration remaining (similar to Nidus' or Saryn's) 
    • Savitr's basic abilities will only consider his stacks when cast and will not update when he gains or loses stacks.
      • Savitr's 4, Radiate, will still continue to update its cost and bonuses each time he gains or loses stacks.
    • At Lvl. 10, Savitr's abilities gain the bonuses of the sun crystals they infuse.
      • Calculated as follows: Ability pressed, sun crystal infused, bonuses updated, ability cast with updated bonuses.
      • Pre-Lvl. 10, Savitr does not gain the bonuses: Ability pressed, Ability cast with current bonuses, sun crystal infused, bonuses updated.
    • The cost reduction to his abilities is calculated before Ability Efficiency.
    • All of Savitr's abilities scale 25% less with Ability Efficiency (compared to other frames).
      • For example, while a normal frame would get a 30% reduction to ability costs from Streamlined, Savitr only gets a 22.5% reduction.

     

  • Luminous (35 energy)- Savitr calls down rays from the sun to scorch his enemies for 9/10/11/12 seconds. Each sun crystal infused with light increases the damage and number of targets, and allows the ability to burn off enemy armor.
    Spoiler
    • Base Stats:
      • Savitr calls down 1/1/2/2 rays each second that target enemies with the lowest health.
        • Enemies must be within 30m of Savitr.
      • Each ray deals 25/50/75/100 damage.
      • The rays have no splash damage and only damage the enemies they target.
    • Infuse Bonuses:
      • 1 crystal: Savitr calls down 1/2/3/3 rays every second, each dealing 50/75/100/125 damage. They target enemies with the lowest health and have an area-of-affect of 1m.
      • 2 crystals: Savitr calls down 3/4/5/6 rays every second, each dealing 75/100/125/150 damage and burning away 10% of current armor. The rays target enemies randomly and have an aoe of 1.5m.
        • Current armor functions like corrosive status effects, with diminishing amounts reduced each time.
      • 3 crystals: Savitr calls down 5/6/7/8 rays every second, each dealing 75/100/125/150 damage and burning away 10% of maximum armor. They rays target the enemies with the highest armor value and have an aoe of 2m.
        •  Maximum armor reduction always removes 10% of the unit's maximum armor with each strike, not taking into account their current armor values.
    • The rays will only target enemies within 30m of Savitr.
    • Each enemy can only be target by 1 ray every second.
      • Enemies can still be affected by multiple rays if they have an area-of-affect.
    • Cannot be recast while active.
    • The damage is affected by Ability Strength, the armor burned is slightly affected by Ability Strength, the duration is affected by Ability Duration, the area of affect of the rays is affected by Ability Range, and the energy cost is affected moderately by Ability Efficiency.

     

  • Brilliance (65 energy)- Savitr shines brightly for 9/10/11/12 seconds, increasing his weapon damage. Each sun crystal infused with light will increase his weapon damage further and gives him the ability to blind enemies.
    Spoiler
    • Base Stats:
      • Savitr gains 5/10/15/20% weapon damage.
    • Infuse Bonuses:
      • 1 crystal: Savitr gains 10/15/20/25% weapon damage and flashes with light twice, once when he casts the ability, and once at 1/2 duration. Each flash blinds enemies in a 10m radius for 0.5 seconds and causes them to miss 50% of their attacks for 3 seconds.
        • Weapon damage stacks up to 30%.
      • 2 crystals: Savitr gains 20/25/30/35% weapon damage and flashes with light 4 times, upon casting, and then at 1/4, 1/2, and 3/4 duration. Each flash blinds enemies in a a 15m radius for 1 second and causes them to miss 75% of their attacks for 3 seconds.
        • Weapon damage stacks up to 50%.
      • 3 crystals: Savitr gains 20/30/40/50% weapon damage and shines constantly. All enemies in a 20m radius that look at him are continuously blinded. In addition, all enemies that attack Savitr miss 75% of their attacks.
        • Weapon damage stacks up to 80%.
        • The miss chance has no maximum range.
    • Blinded enemies are stunned for the duration and are vulnerable to melee finishers.
    • The weapon damage buff will affect Savitr's 4, Radiate.
    • The ability cannot be recast while active.
    • The duration of Brilliance and its weapon damage is affected by Ability Strength, the range is affected by Ability Range, and the cost is moderately affected by Ability Efficiency.

     

  • Glimmer (90 energy)- Savitr creates wisps of light, which will buff your allies. Each ally with a wisp takes reduced damage. Each sun crystal infused with light further decreases the amount of damage taken and replenishes energy every second.
    Spoiler
    • Base Stats:
      • Each ally with a wisp takes 5/10/15/20% less damage from all sources.
        • This caps at 30% damage reduction.
    • Infuse Bonuses:
      • 1 crystal: Savitr creates 1/2/3/4 wisps, each providing 10/15/20/25% damage reduction. Wisps can now target Savitr's companions.
        • This caps at 40% damage reduction.
      • 2 crystals: Savitr creates 3/4/5/6 wisps, each providing 25/30/35/40% damage reduction. Wisps can now target the companions of allied Tenno, Objectives, and allied NPCs.
        • This caps at 60% damage reduction.
      • 3 crystals: Savitr creates a wisp for each of his allies. Each wisp provides 30/40/50/60% damage reduction, gives 25% status resistance, and replenishes 1.5/2/2.5/3 energy every second.
        • This caps at 90% damage reduction.
        • With 25% status resistance, Tenno affected have a 25% chance to resist negative status affects. (e.g. avoiding a blast proc from a heavy gunner)
    • Glimmer will prioritize in the following order:
      • Savitr
      • Allied Tenno starting with lowest current health
      • Savitr's companion (e.g. kubrow)
      • Allied Tenno companions
      • Objectives (in defense, rescue, and excavate game modes)
      • Allied NPCs
        • With 3 sun crystals infused, Savitr gives a wisp to every possible target.
    • There is no maximum range and no delay between ability cast and gaining the buff.
    • An ally can only have one wisp buffing them at a time.
      • If wisps produced are not used when the ability is cast, they are disperse instantly.
    • Wisps are immune to damage and status effects.
      • If their target enters a nullifier bubble, the wisp will disperse.
        • Each wisp is counted as an individual instance. (e.g. if Savitr loses his wisp, his allies will retain theirs)
    • Each crystal infused when this ability is cast will increase the damage reduction by an additional 10% and the regeneration by 1 energy/second.
    • The ability cannot be recast while wisps are active.
    • The duration of the wisps is affected by Ability Duration and the damage reduction provided is affected by Ability Strength. The cost is moderately affected by Ability Efficiency.

     

 

  • Radiate (25 energy)- Savitr holsters his weapons and combines the sun crystals orbiting him into his ultimate weapon, the Star Cannon. He wields the Star Cannon as an exalted, semi-automatic, primary rifle. The Star Cannon has unique interactions with his passive.
    Spoiler
    • Semi-automatic (10 energy/shot):
      • The Star Cannon fires beams of light, dealing 200/300/400 damage per shot, with a fire rate of 4 rounds/second.
        • Damage distribution is 25% Impact, 25% Puncture, 50% Slash.
        • Each shot has 225% Critical Multiplier, 10% Critical Chance, and 25% Status Chance.
        • Each shot has an innate Punch Through of 1.0m.
        • The shots have a slight travel time, but ignore gravity
        • Every 12 shots, the Star Cannon will charge a sun crystal.
    • Infuse Bonuses:
      • 1 crystal: The Star Cannon deals 25% more damage and gains 0.5m of additional Punch Through.
      • 2 crystals: The Star Cannon deals 50% more damage, gains 1.0m of additional Punch Through, and gains 15% additional base Status Chance.
      • 3 crystals: The Star Cannon deals 75% more damage, gains 1.5m of additional Punch Through, gains 30% additional base Status Chance, has a fire rate of 6 rounds/second, and can use the ability Annihilating Radiance.
      • Annihilating Radiance: (30 energy + 3 infused sun crystals)
        • Savitr charges the Star Cannon for 1 second before unleashing a devastating beam of pure energy. Activated by pressing alt-fire (Mouse3 on PC, R.Thumbstick on XB1 and PS4)
          • The Star Cannon deals 150/200/250 damage, with a fire rate of 15 rounds/second.
            • The beam can only be maintained for up to 5 seconds.
            • Damage distribution is 10% Impact, 10% Puncture, 80% Slash.
            • Each shot has 300% Critical Multiplier, 80% Critical Chance, and 25% Status Chance.
            • The beam has an innate Punch Through of 3.0m.
            • The beam has a range of 30m and a width of 2m.
            • The beam's range scales with Ability Range and the duration scales slightly with Ability Duration.
          • After the beam is finished, Savitr will lose all of his infused sun crystals.
          • While the beam is firing:
            • Savitr cannot use abilities
            • Moves at 50% speed
            • Cannot perform any parkour actions.
          • The energy cost of the beam is not reduced by Savitr's passive.
    • Damage is affected by Ability Strength, most mods, and buffs.
      • The mods that affect the Star Cannon include:
        • damage (e.g., Serration)
        • physical (e.g. Sawtooth Clip)
        • elemental (e.g. Hellfire)
        • fire rate (e.g., Speed Trigger)
        • critical chance and damage (e.g. Point Strike and Vital Sense)
        • Status chance (e.g. Rifle Aptitude and Malignant Force)
    • Energy costs are affected moderately by Ability Efficiency. Damages is affected by Ability Strength.
    • Savitr cannot switch weapons while use his Star Cannon, but is able to cast his other abilities.
    • The Star Cannon continuously updates the bonuses from Savitr's passive, unlike his other abilities.
    • Savitr cannot gain energy from Trinity's Energy Vampire, Harrow's Thurible, Limbo's Rift Plane, Octavia's Inspiration, Team Energy Restores, and Energy Siphon. He can still recover energy from energy orbs, from Syndicate effects, and from Glimmer wisps.
    • All of Savitr's attacks can affect enemies inside the rift plane.

     

So this is Savitr.

Any and all constructive feedback is welcome. The names of his abilities are designed to be adjectives that describe sunlight/sun rays, so if you have better ideas feel free to suggest alternate options.

My other warframe concepts (Go check them out!):

https://forums.warframe.com/topic/1044760-warframe-concept-reldin-the-lord-of-time/

 

 

 

 

 

Edited by Zephyer01
Oh boy. Massive ability adjustments after a night's rest.
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