DustyFlash Posted December 24, 2018 Share Posted December 24, 2018 The mods from the Arch-Gun Space Combat are added on top of the normal mods on the Arch-Gun Heavy Weapon, it doesn't actually affect the weapons damage output in combat, it only screws with the displayed stats, making the weapon seem greater than it should be. Link to comment Share on other sites More sharing options...
Bowbie Posted January 17, 2019 Share Posted January 17, 2019 I'll add that this bug is only there when it's the same weapon equiped in both slots. I don't know if it's a visual (UI) bug or a bug in the mechanic though, OP said only UI but i didn't check. Link to comment Share on other sites More sharing options...
Quantelderran Posted January 18, 2019 Share Posted January 18, 2019 I had the same problem but my Heavy Weapon Mods were being added to my normal Archgun Link to comment Share on other sites More sharing options...
JeranTek Posted February 12, 2019 Share Posted February 12, 2019 I noticed this today when I removed the Rate-of-fire mod from my loadout. It felt far slower than it should have - like both mods were having an effect. The display changed by more than 100% even though the mod says 60% Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted February 12, 2019 Share Posted February 12, 2019 YUP same here installing a Gravimag seems to screw up the stats also the UI doesn't update properly when adding/removing mods in that state, have to open and close the menu to refresh I say the whole Atmo/Space stat split need to go. I get that they needed to rebalance stats for Profit Taker, so why not just make those new stats universal? its not like Archwing missions are going to be affected much -no one plays them anyway. Link to comment Share on other sites More sharing options...
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